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Dark energy and mass effect fields have practical uses across a wide range of manufacturing and technology fields. Most significant is the enabling of FTL travel, which has opened up the vast distances of space to exploration and colonization.
Dark energy and mass effect fields have practical uses across a wide range of manufacturing and technology fields. Most significant is the enabling of FTL travel, which has opened up the vast distances of space to exploration and colonization.


==='''Powers'''===
=='''Combat Powers'''==
 
Combat powers are abilities centered around increasing the effectiveness of an individual in combat situations. Some of these powers require either an omni-tool or a bio-amp or both.
===='''Control'''====
*[[Mass Effect: Powers: Adrenaline Rush|Adrenaline Rush]]
*[[Mass Effect: Powers: Adrenaline Rush|Adrenaline Rush]]  
*[[Mass Effect: Powers: Ammunition|Ammunition]]
*[[Mass Effect: Powers: Carnage|Carnage]]
*[[Mass Effect: Powers: Concussive Shot|Concussive Shot]]
*[[Mass Effect: Powers: Fitness|Fitness]]
*[[Mass Effect: Powers: Fitness|Fitness]]
*[[Mass Effect: Powers: Fortification|Fortification]]
*[[Mass Effect: Powers: Grenade|Grenade]]
*[[Mass Effect: Powers: Marksman|Marksman]]
*[[Mass Effect: Powers: Proximity Mine|Proximity Mine]]


===='''Sense'''====
=='''Biotic Powers'''==
 
Biotics is the ability of some lifeforms to create mass effect fields using element zero nodules embedded in body tissues. These powers are accessed and augmented by using bio-amps. Biotic individuals can knock enemies over from a distance, lift them into the air, generate gravitational vortices to tear obstacles or enemies apart, or create protective barriers.
===='''Alter'''====
*[[Mass Effect: Powers: Barrier|Barrier]]
*[[Mass Effect: Powers: Cryo Blast|Cryo Blast]]
*[[Mass Effect: Powers: Charge|Charge]]
*[[Mass Effect: Powers: Incinerate|Incinerate]]
*[[Mass Effect: Powers: Dark Channel|Dark Channel]]
*[[Mass Effect: Powers: Dominate|Dominate]]
*[[Mass Effect: Powers: Flare|Flare]]
*[[Mass Effect: Powers: Lash|Lash]]
*[[Mass Effect: Powers: Lash|Lash]]
*[[Mass Effect: Powers: Proximity Mine|Proximity Mine]]
*[[Mass Effect: Powers: Nova|Nova]]
*[[Mass Effect: Powers: Pull|Pull]]
*[[Mass Effect: Powers: Pull|Pull]]
*[[Mass Effect: Powers: Reave|Reave]]
*[[Mass Effect: Powers: Shockwave|Shockwave]]
*[[Mass Effect: Powers: Shockwave|Shockwave]]
*[[Mass Effect: Powers: Singularity|Singularity]]
*[[Mass Effect: Powers: Slam|Slam]]
*[[Mass Effect: Powers: Slam|Slam]]
*[[Mass Effect: Powers: Stasis|Stasis]]
*[[Mass Effect: Powers: Stasis|Stasis]]
*[[Mass Effect: Powers: Throw|Throw]]
*[[Mass Effect: Powers: Throw|Throw]]
*[[Mass Effect: Powers: Warp|Warp]]


===='''Control / Sense'''====
=='''Tech Powers'''==
*[[Mass Effect: Powers: Carnage|Carnage]]
Tech refers to classes and talents based around reverse engineering or hacking various technologies, including hardsuit systems, weapons, and synthetic enemies like the geth. Tech talents are deployed with omni-tools.
*[[Mass Effect: Powers: Combat Drone|Combat Drone]]
*[[Mass Effect: Powers: Combat Drone|Combat Drone]]
*[[Mass Effect: Powers: Concussive Shot|Concussive Shot]]
*[[Mass Effect: Powers: Cryo Blast|Cryo Blast]]
*[[Mass Effect: Powers: Decoy|Decoy]]  
*[[Mass Effect: Powers: Decoy|Decoy]]
*[[Mass Effect: Powers: Marksman|Marksman]]
*[[Mass Effect: Powers: Defense Matrix|Defense Matrix]]
*[[Mass Effect: Powers: Energy Drain|Energy Drain]]
*[[Mass Effect: Powers: Incinerate|Incinerate]]
*[[Mass Effect: Powers: Overload|Overload]]
*[[Mass Effect: Powers: Overload|Overload]]
*[[Mass Effect: Powers: Sabotage|Sabotage]]
*[[Mass Effect: Powers: Sentry Turret|Sentry Turret]]
*[[Mass Effect: Powers: Sentry Turret|Sentry Turret]]
===='''Control / Alter'''====
*[[Mass Effect: Powers: Charge|Charge]]
*[[Mass Effect: Powers: Dark Channel|Dark Channel]]
*[[Mass Effect: Powers: Flare|Flare]]
*[[Mass Effect: Powers: Grenade|Grenade]]
*[[Mass Effect: Powers: Nova|Nova]]
*[[Mass Effect: Powers: Sabotage|Sabotage]]
*[[Mass Effect: Powers: Warp|Warp]]
===='''Sense / Alter'''====
*[[Mass Effect: Powers: Barrier|Barrier]]
*[[Mass Effect: Powers: Defense Matrix|Defense Matrix]]
*[[Mass Effect: Powers: Fortification|Fortification]]
*[[Mass Effect: Powers: Tactical Cloak|Tactical Cloak]]
*[[Mass Effect: Powers: Tactical Cloak|Tactical Cloak]]
*[[Mass Effect: Powers: Tech Armor|Tech Armor]]
*[[Mass Effect: Powers: Tech Armor|Tech Armor]]


===='''Control / Sense / Alter'''====
='''Source'''=
*[[Mass Effect: Powers: Ammunition|Ammunition]]
*[[Mass Effect: Powers: Dominate|Dominate]]
*[[Mass Effect: Powers: Energy Drain|Energy Drain]]
*[[Mass Effect: Powers: Reave|Reave]]
*[[Mass Effect: Powers: Singularity|Singularity]]
 
==='''Source'''===
*[http://masseffect.wikia.com/wiki/Dark_energy Mass Effect Wiki: Dark energy]
*[http://masseffect.wikia.com/wiki/Dark_energy Mass Effect Wiki: Dark energy]
*[http://masseffect.wikia.com/wiki/Powers_(Mass_Effect_3) Mass Effect Wiki: Powers]
*[http://masseffect.wikia.com/wiki/Powers_(Mass_Effect_3) Mass Effect Wiki: Powers]
*thedemonapostle
*thedemonapostle

Revision as of 12:17, 13 March 2017

Dark energy is the name given to the universal "fifth force" identified by astronomers during Earth's late 20th century. Like gravity, dark energy influences all matter in the galaxy, and its effects can be seen on both cosmological and subatomic scales. The repulsive effects of dark energy are the primary reason the expansion of the universe is gradually accelerating.

Dark energy is manipulated using the extremely rare material element zero. When subjected to powerful electrical currents, element zero releases dark energy that can be harnessed to create mass effect fields, effectively raising or lowering the relative mass of all objects within the field. With the eezo nodules and natural electrical impulses in their nervous systems, biotics can generate and wield dark energy biologically, but the effort is physically demanding.

Dark energy and mass effect fields have practical uses across a wide range of manufacturing and technology fields. Most significant is the enabling of FTL travel, which has opened up the vast distances of space to exploration and colonization.

Combat Powers

Combat powers are abilities centered around increasing the effectiveness of an individual in combat situations. Some of these powers require either an omni-tool or a bio-amp or both.

Biotic Powers

Biotics is the ability of some lifeforms to create mass effect fields using element zero nodules embedded in body tissues. These powers are accessed and augmented by using bio-amps. Biotic individuals can knock enemies over from a distance, lift them into the air, generate gravitational vortices to tear obstacles or enemies apart, or create protective barriers.

Tech Powers

Tech refers to classes and talents based around reverse engineering or hacking various technologies, including hardsuit systems, weapons, and synthetic enemies like the geth. Tech talents are deployed with omni-tools.

Source