Mass Effect: Powers: Fitness
Name: Fitness
Control Difficulty: Moderate
Duration: 1 action
Cool Down: 2 rounds
Effect: This power provides the user with a variety of improvements. The user declares which ability they wish to improve. For their next action they receieve a bonus, as determined by the chart below, to the chosen ability. If they do not use the ability during their next action, the bonus is lost and the power cannot be used again for 2 rounds. The power may increase melee damage, both from weapons or from brawling, any personal shields, and health which will provide a bonus to strength to resist damage or for healing.
Notes: All damage provided by this power may exceed a melee weapon's maximum damage.
| Beats Control Difficulty By | Modifier |
| 0 - 5 | +0D+2 |
| 6 - 10 | +1D |
| 11 - 15 | +1D+2 |
| 16 - 20 | +2D |
| 21 - 25 | +2D+2 |
| 26+ | +3D |
Jedi Complications: A Jedi may learn this power. However, any Jedi that uses this power to increase a melee weapon's or a light saber's damage receives a Dark Side point.
Description: The power focuses on increasing Melee Damage, Shields, and Health.
Source:
- Mass Effect Wiki: Fitness (power)
- thedemonapostle