Mass Effect: Powers: Warp
Name: Warp
Control Difficulty: Moderate. Modified by proximity.
Alter Difficulty: Target's Control or Perception roll. Modified by proximity.
Duration: 1 round per 2D of Control
Cool Down: 8 rounds
Effect: The target experiences great agony. The user causes damage by rolling their Alter for each round of the duration, while the target resists damage with their Strength or Control. If the target suffers any damage at all, they are so crippled by pain that they suffer twice normal damage penalties for the duration of the power plus 1 round.
Notes: This power requires a Bio-amp.
| Proximity Modifiers | |
| User and Target are: | Add to difficulty: |
| Touching | 0 |
| In Line of Sight | +2 |
| Out of Sight, 100 Meters | +5 |
| Up to 10 km away | +7 |
| Up to 1,000 km away | +10 |
| Same Planet, over 1,000 km | +15 |
| Same Star System, Different Planet | +20 |
| Not in the Same Star System | +30 |
Jedi Complications: A Jedi may learn this power, but any use of this power on a living creature causes the Jedi to automatically receive a Dark Side Point.
Description: Warp works by creating rapidly shifting mass effect fields that shred a target apart, similar in function to the disruptor torpedoes used by starships.
Source:
- Mass Effect Wiki: Warp
- thedemonapostle