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Mass Effect: Powers: Marksman

From Episode D6: Star Wars D6 Wiki

Name: Marksman
Control Difficulty: Moderate
Sense Difficulty: Easy
Duration: Varies
Cool Down: Varies

Effect: The user rolls their Sense. If successful, they may roll their Control. Based on the success of their Control roll, they gain the associated effects. The cool down begins after the powers effects have expired. The rate of fire bonus increases the weapons fire rate by the associated bonus. The attack bonus only applies to ranged weapon attacks made by the user while using hand held weapons, the bonus does not apply to weapon emplacements or any kind of starship based weaponry, regardless of scale.

Notes: This power requires a hand held ranged weapon.

Beats Control Difficulty by Cool Down Duration Rate of Fire Bonus Attack Bonus
0 - 5 3 rounds 1 round 30% +1D
6 - 10 2 rounds 1 round 30% +1D
11 - 15 2 rounds 2 rounds 30% +1D
16 - 20 2 rounds 2 rounds 50% +2D
21 - 25 2 rounds 3 rounds 50% +2D
26 + 1 round 3 rounds 80% +3D

Jedi Complications: A Jedi may learn this power

Description: Marksman increases the rate of fire and accuracy of weapons for the duration of the power.

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