Mass Effect: Powers: Throw
Name: Throw
Alter Difficulty: Varies
| Base Difficulty | Target's Weight |
| 5 | less than 1.0 kg |
| 10 | 1 - 10 kg |
| 15 | 11 - 100 kg |
| 20 | 101 kg - 1.0 metric tons |
| 25 | 1,001 kg - 10 metric tons |
| 30 | 10,001 kg - 100 metric tons |
Duration: Instant
Cool Down: 1/2 round
Effect: A Biotic uses this power to throw objects at targets. The Biotic first rolls their Alter to determine if they can lift the object being thrown. Next they roll their Alter to attack the target, the target may roll their Dodge to avoid the attack. If the target is not dodging, the base attack difficulty is Easy.
Notes: This power requires a Bio-amp.
| Object's Weight | Scale | Damage |
| Less than 1 kg | Character | 1D |
| 1 - 10 kg | Character | 2D |
| 11 - 100 kg | Character | 4D |
| 101 kg - 1 metric ton | Speeder | 3D |
| 1 - 10 metric tons | Starfighter | 3D |
| 11 - 100 metric tons | Starfighter | 5D |
Jedi Complications: A Jedi may learn this power.
Description: Throw is mostly used to keep opponents at a distance by either launching them away or knocking them over, damaging them and rendering them helpless.
In certain areas Throw may knock enemies off ledges, making them fall to their death. If used near destructible objects, Throw can break them and hit enemies with debris. Any moveable boxes can also be Thrown into them, injuring them further as their shields cannot absorb the damage. In enclosed quarters, Advanced and Master Throw are strong enough to punch enemies against walls and cause significant damage.
Source:
- Mass Effect Wiki: Throw
- thedemonapostle