Mass Effect: Powers: Grenade
Appearance
Name: Grenade
Control Difficulty: Difficult
Alter Difficulty: See Chart Below
Duration: Varies
Cool Down: Grenade powers do not have a recharge time and, thus, can be used immediately at any time
Effect: The users Omni-tool creates a Biotic grenade simulating all effects of a grenade. The grenade remains for a number of rounds equal to its maximum timer duration. If the grenade has not been used before it expires, the grenade harmlessly disintegrates.
Notes: This power requires a Bio-amp and an Omni-tool.
| Diificulty | Grenade Type | Timer | Blast Radius | Damage | Notes |
| 10 | Stun Grenade | 1 - 5 rounds | -1D / 1.0 meters | 5D | Stun damage only |
| 12 | Ion Grenade | 1 - 6 rounds | -1D / 1.0 meters | 6D | Ionization damage only |
| 15 | Incendiary Grenade | 1 - 7 rounds | -1D / 0.5 meters | 5D | 3D damage per round until extinguished |
| 18 | Fragmentation Grenade | 1 - 9 rounds | -1D / 0.5 meters | 6D | |
| 30 | Thermal Detonator | 1 - 15 rounds | -1D / 0.5 meters | 10D |
Jedi Complications: A Jedi Cannot learn this power.
Description: Lob this biotic grenade at your enemies and watch them fly.
Source: