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Mass Effect: Powers: Grenade

From Episode D6: Star Wars D6 Wiki

Name: Grenade
Control Difficulty: Difficult
Alter Difficulty: See Chart Below
Duration: Varies
Cool Down: Grenade powers do not have a recharge time and, thus, can be used immediately at any time

Effect: The users Omni-tool creates a Biotic grenade simulating all effects of a grenade. The grenade remains for a number of rounds equal to its maximum timer duration. If the grenade has not been used before it expires, the grenade harmlessly disintegrates.

Notes: This power requires a Bio-amp and an Omni-tool.

Diificulty Grenade Type Timer Blast Radius Damage Notes
10 Stun Grenade 1 - 5 rounds -1D / 1.0 meters 5D Stun damage only
12 Ion Grenade 1 - 6 rounds -1D / 1.0 meters 6D Ionization damage only
15 Incendiary Grenade 1 - 7 rounds -1D / 0.5 meters 5D 3D damage per round until extinguished
18 Fragmentation Grenade 1 - 9 rounds -1D / 0.5 meters 6D
30 Thermal Detonator 1 - 15 rounds -1D / 0.5 meters 10D

Jedi Complications: A Jedi Cannot learn this power.

Description: Lob this biotic grenade at your enemies and watch them fly.

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