Mass Effect: Powers: Shockwave
Name: Shockwave
Alter Difficulty: Difficult
Duration: 1 round
Cool Down: 2 rounds
Effect: The power sends out a wave of force. Targets that fail a Moderate Dexterity check are knocked 1 - 3 meters (1D/2) into the air. The wave causes Half damage versus any shielded target. Also, shielded targets lose half their Shields dice for 1 round following the impact of the shockwave.
The shockwave's range is 20 meters.
Notes: This power requires a Bio-amp.
| Beats Difficulty by | Wave Size | Damage |
| 0 - 5 | 2.0 meters | 3D+1 |
| 6 - 10 | 2.1 meters | 3D+2 |
| 11 - 15 | 2.2 meters | 4D |
| 16 - 20 | 2.3 meters | 4D+1 |
| 21 - 25 | 2.4 meters | 4D+2 |
| 26 + | 2.5 meters | 5D |
Jedi Complications: A Jedi may learn this power but if used against any living creature, they automatically receive a Dark Side point.
Description: When used, the power sends out a series of explosive biotic impacts in front of the user ignoring any obstacles. It can be unleashed along the ground to launch all enemies in its path into the air, or used against airborne targets. It is worth noting that when Shockwave hits a shielded target it will be stunned for a brief moment, losing a bit of shield depending on your skill's impact force, but won't be thrown into the air. This can be useful in stopping advancing enemies and allowing you to focus fire on this target with your team.
Source:
- Mass Effect Wiki: Shockwave
- thedemonapostle