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Mass Effect: Powers: Adrenaline Rush

From Episode D6: Star Wars D6 Wiki

Name: Adrenaline Rush
Control Difficulty: Moderate
Duration: 1 Attack or 1 round, whichever is shorter
Cool Down: 2 rounds

Effect: The user adds the appropriate bonus based on how successful their roll was to a single ranged weapon attack roll. If the user fails to use the bonus within 1 round, the bonus expires and the power cannot be used for 2 rounds.

Beats Difficulty By Attack Modifier
0 - 13 +1D
14 - 25 +2D
26 + +3D

Jedi Complications: A Jedi may learn this power but, any Jedi that uses this power against a living target receives a Dark Side point.

Description: For a brief moment it slows down time around the player, giving a small window to line up the perfect head-shot with the sniper rifle or other weapons, as well as increasing the damage dealt, including melee damage.

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