Mass Effect: Powers: Incinerate
Appearance
Name: Incinerate
Alter Difficulty: Difficult or opposed dodge roll
Duration: Special
Cool Down: 2 rounds
Effect: The power allows the user to fire a fiery projectile that explodes on impact igniting all within its area of effect. The target(s) will continue to take fire damage until extinguished.
Notes: This power requires an Omni-tool.
| Beats Difficulty by | Maximum Range | Area of Effect | Damage | Damage per round |
| 0 - 5 | 5 meters | 0.5 meters | 2D+2 | 2D+2 |
| 6 - 10 | 10 meters | 1.0 meters | 3D | 3D |
| 11 - 15 | 15 meters | 1.5 meters | 3D+1 | 3D+1 |
| 16 - 20 | 20 meters | 2.0 meters | 3D+2 | 3D+2 |
| 21 - 25 | 25 meters | 2.5 meters | 4D | 4D |
| 26 + | 30 meters | 3.0 meters | 4D+1 | 4D+1 |
Jedi Complications: A Jedi may learn this power but if used against any living creature, they automatically receive a Dark Side point.
Description: It is a high-explosive plasma round fired from the user's omni-tool that inflicts damage over time to all nearby enemies and permanently stops their health regeneration.
Source:
- Mass Effect Wiki: Incinerate
- thedemonapostle