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Mass Effect: Powers: Incinerate

From Episode D6: Star Wars D6 Wiki

Name: Incinerate
Alter Difficulty: Difficult or opposed dodge roll
Duration: Special
Cool Down: 2 rounds

Effect: The power allows the user to fire a fiery projectile that explodes on impact igniting all within its area of effect. The target(s) will continue to take fire damage until extinguished.

Notes: This power requires an Omni-tool.

Beats Difficulty by Maximum Range Area of Effect Damage Damage per round
0 - 5 5 meters 0.5 meters 2D+2 2D+2
6 - 10 10 meters 1.0 meters 3D 3D
11 - 15 15 meters 1.5 meters 3D+1 3D+1
16 - 20 20 meters 2.0 meters 3D+2 3D+2
21 - 25 25 meters 2.5 meters 4D 4D
26 + 30 meters 3.0 meters 4D+1 4D+1

Jedi Complications: A Jedi may learn this power but if used against any living creature, they automatically receive a Dark Side point.

Description: It is a high-explosive plasma round fired from the user's omni-tool that inflicts damage over time to all nearby enemies and permanently stops their health regeneration.

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