Mass Effect: Powers: Dark Channel
Name: Dark Channel
Control Difficulty: Difficult. Modified by proximity, but limited to line of sight.
Alter Difficulty: Perception or Control roll of target.
Duration: 6 rounds
Cool Down: 2 rounds
Effect: This power causes a persisting 3D+1 damage resisted with the target's Strength only. If the target dies before the duration expires, the effects jump to the next nearest target, friend or foe alike, and continues its effects on the new target and will continue to do so until the duration expires. If this power stuns, wounds or causes any other injury to a character, they are so convulsed with pain that they are incapable of performing any actions for the rest of the round.
Notes: This power requires a Bio-amp.
| Proximity Modifiers | |
| User and Target are: | Add to difficulty: |
| Touching | +0 |
| In Line of Sight | +2 |
Jedi Complications: A Jedi may learn this power, but a Jedi who uses this power for any reason immediately gets a Dark Side point.
Description: Plague an opponent with a persistent, damaging biotic field. Effect transfers to a second target if the first is killed. Effect's length depends on Dark Channel's duration. Only one field may be active at a time.
Source:
- Mass Effect Wiki: Dark Channel
- thedemonapostle