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Force Powers

From Episode D6: Star Wars D6 Wiki
Revision as of 03:00, 29 April 2016 by imported>Kurst (Alter)

The following is a complete list (or as complete as I can make it) of Jedi powers.


Relationship Modifiers

Proximity Modifiers

User and target are:

Add to difficulty:

User and Target are:

Add to difficulty:

Close Relatives

0

Touching

0

Close Friends

+2

In Line of Sight

+2

Friends

+5

Out of Sight, 100 Meters

+5

Acquaintances

+7

Up to 10 km away

+7

Slight Acquaintances

+10

Up to 1,000 km away

+10

Met Once

+12

Same Planet, over 1,000 km

+15

Never Met, Known by Reputation

+15

Same Star System, Different Planet

+20

Complete Strangers

+20

Not in the Same Star System

+30

Stranger of Another Species

+30


Control

Control is the Jedi's ability to control her own body. A Jedi with control can access her own internal well of Force energy, learning harmony with and mastery over the functions of her own body.

2nd Edition Star Wars Control Powers House Ruled Control Powers
  1. Absorb/Dissipate Energy
  2. Accelerate Healing
  3. Concentration
  4. Contort/Escape
  5. Control Disease
  6. Control Pain
  7. Detoxify Poison
  8. Emptiness
  9. Enhance Attribute
  10. Force of Will
  11. Hibernation Trance
  12. Instinctive Astrogation
  13. Rage
  14. Reduce Injury
  15. Remain Conscious
  16. Remove Fatigue
  17. Resist Stun
  18. Short-Term Memory Enhancement
  1. Adrenaline Adjustment
  2. Anger
  3. Blackness
  4. Burst of Speed
  5. Calculate
  6. Calm
  7. Channel Energy
  8. Channel Rage
  9. Cloak of Darkness
  10. Cognitive Trance
  11. Combat Trance
  12. Dragon, The
  13. Enhanced Speed
  14. Force Charged Strike
  15. Hands of the Jhemadan
  16. Heal
  17. Imitate
  18. Pall of the Dark Side
  19. Perceptive Trance
  20. Regenerate
  21. Repel Force Lighting
  22. Resist Force
  23. Super Leap
  24. Up the Walls
  25. Wisdom


Sense

Sense teaches a Jedi to sense the Force in other things beyond her own body. The Jedi learns to feel the bonds that connect all living things and gains the ability to understand how all things are interconnected. Sense governs powers such as detecting danger and learning information about the world around the Jedi.

2nd Edition Star Wars Sense Powers House Ruled Sense Powers
  1. Beast Languages
  2. Combat Sense
  3. Danger Sense
  4. Instinctive Astrogation (Sense Variation)
  5. Life Detection
  6. Life Sense
  7. Life Web
  8. Magnify Senses
  9. Merge Senses
  10. Postcognition
  11. Predict Natural Disaster
  12. Receptive Telepathy
  13. Sense Force
  14. Sense Force Potential
  15. Sense Path
  16. Shift Sense
  17. Translation
  18. Weather Sense
  1. Alert Sense
  2. Blind Sense
  3. The Clouds, Parting
  4. Danger Sense Optional
  5. Danger Sense (Ur-Variant)
  6. Direction Orientation
  7. Direction Sense
  8. Electronic Sense
  9. Force Shot
  10. Force Track
  11. Guided Attack
  12. Hyperspace Tracking / Track Hyperspace Trail
  13. Illusion Bond
  14. Radar Sense
  15. Sense Disturbance
  16. Sense Force Strength
  17. Sense Spirit
  18. Sense Surroundings
  19. Shatterpoint Sense
  20. Shatterpoint Strike
  21. Time Sense
  22. Truth Sense


Alter

A Jedi with alter learns how to change the distribution and nature of the Force. Jedi who have mastered alter can move physical objects with their minds, can help others control their own Force, or can manipulate the Force in the bodies of others. This power can be used to change the perceptions of others and make them come to incorrect conclusions.

2nd Edition Star Wars Alter Powers House Ruled Alter Powers
  1. Bolt of Hatred
  2. Dark Side Web
  3. Injure/Kill
  4. Telekinesis
  1. Balistakinesis
  2. Bolt of Corruption
  3. Break Bones
  4. Cell Burst
  5. Combustion
  6. Crimson Burst
  7. Cryokinesis
  8. Empower Weapon
  9. Force Blast
  10. Force Bolt
  11. Force Flight
  12. Force Light
  13. Force Push
  14. Force Static
  15. Force Strike
  16. Force Wave
  17. Force Whirlwind
  18. Grenade Defence
  19. Inspire
  20. Kinetic Combat
  21. Light
  22. Maximize Force
  23. Null Gravity
  24. Paralysing Touch (UrTek-Ná technique)
  25. Power Drain
  26. Project Force
  27. Raise/Lower Temperature
  28. Repulse
  29. Reshape Material
  30. Resonate Material
  31. Shadow Bomb
  32. Shadow Mist
  33. Split Force
  34. Strengthen/Weaken Material
  35. Surge
  36. Warp Matter


Control/Sense

2nd Edition Star Wars

Control and Sense Powers

House Ruled Control

and Sense Powers

  1. Farseeing
  2. Life Bond
  3. Lightsaber Combat
  4. Projective Telepathy
  1. Anticipation
  2. Battle Meld
  3. Blaster Combat
  4. Call Animal
  5. Daisho Combat
  6. Death Sense
  7. Disguise
  8. Dream
  9. Electronic Communication
  10. Empowered Lightbo Combat
  11. Enhanced Reflexes
  12. Enlighten
  13. Eyes of the Eagle
  14. Force Archery
  15. Hide Force Sensitivity
  16. Jhemada Combat
  17. Ka
  18. Lifemerge
  19. Mecha Empathy
  20. Mediation
  21. Mental Translocation
  22. Perfect Telepathy
  23. Project Senses
  24. Share Senses
  25. Shield Gauntlet Defense
  26. Speak with Machine
  27. Sith Sorcery
  28. Sith Sword Combat
  29. Summon Creatures
  30. Unarmed Combat


Control /Alter

2nd Edition Star Wars

Control and Alter Powers

House Ruled

Control and Alter Powers

  1. Accelerate Another's Healing
  2. Aura of Uneasiness
  3. Control Another's Disease
  4. Control Another's Pain
  5. Control Breathing
  6. Detoxify Poison in Another
  7. Electronic Manipulation
  8. Feed on Dark Side
  9. Force Lightning
  10. Inflict Pain
  11. Place Another in Hibernation Trance
  12. Remove Another's Fatigue
  13. Return Another to Consciousness
  14. Transfer Force
  15. Waves of Darkness
  1. Cloak of Darkness
  2. Control Weather
  3. Create Force Talisman
  4. Dark Transfer
  5. Drain Energy
  6. Enhance Another's Attribute
  7. Fear
  8. Fertilize
  9. Force Explosion
  10. Force Repair
  11. Force Transduction
  12. Force Weapon
  13. Hatred
  14. Heal Another
  15. Induce Tranquility
  16. Lightning Burst
  17. Lightwhip Combat
  18. Link
  19. Memory Walk
  20. Morichro
  21. Paralyze Other
  22. Plant Surge
  23. Regenerate Other
  24. Shadow Split
  25. Slow
  26. Survive in Hard Vacuum
  27. Thought Bomb


Sense /Alter

2nd Edition Star Wars

Sense and Alter Powers

House Ruled

Sense and Alter Powers

  1. Dim Other's Senses
  2. Lesser Force Shield
  3. Force Wind
  1. Affect Emotions
  2. Ballistinesis
  3. Blinding
  4. Block Force Sense
  5. Cloak
  6. Commune with Machines
  7. Commune with Nature
  8. Detonate
  9. Empower Self
  10. Fold Space
  11. Friendship
  12. Greater Force Shield
  13. Group Mind
  14. Induce Sleep
  15. Kinetic Release
  16. Malacia
  17. Obscure
  18. Precipitate
  19. Psychomerty
  20. Sense Weight
  21. Sensory Overload
  22. Sever
  23. Storytelling
  24. Thermo Genesis
  25. UrTek-Ná


Control/Sense/Alter

2nd Edition Star Wars

Control, Sense and Alter Powers

House Ruled

Control, Sense and Alter Powers

  1. Affect Mind
  2. Battle Meditation
  3. Control Mind
  4. Create Force Storms
  5. Doppleganger
  6. Drain Life Energy
  7. Drain Life Essence
  8. Enhance Coordination
  9. Force Harmony
  10. Memory Wipe
  11. Projected Fighting
  12. Telekinetic Kill
  13. Transfer Life
  1. Aiki Combat
  2. Alchemy
  3. Awaken
  4. Block Force Ability
  5. Bloodlust
  6. Cleansing, The
  7. Conduit
  8. Control Animal
  9. Corporeal Translocation
  10. Create Gravity Well
  11. Create Homunculus
  12. CyberLocke
  13. Dark Familiar
  14. Dark Side Dissipation
  15. Discharge Spirit
  16. Eclipse
  17. Force Bolt
  18. Force Cloak
  19. Force Link
  20. Greater Force Shield
  21. Illusion
  22. Inhabit Object
  23. Light Boomerang Combat
  24. Lightbo Combat
  25. Masquerade
  26. Mecha Manipulation
  27. Mimic Another Power
  28. Mind Sand
  29. Nausea
  30. Pacifism
  31. Phase
  32. Release Spirit
  33. Rend
  34. Rend Limb
  35. Sever Force
  36. Technometry
  37. Teleportation
  38. Vampirism


Special

  1. Force Scream
  2. Force Immersion
  3. Lifemerge