Force Push
Alter Difficulty: Target's Control or Strength Roll, modified by proximity.
Required Powers: Concentration, Telekinesis
Effect: With this power, a Jedi may use the Force to push up to four adjacent targets backwards, possibly knocking them prone. Each target past the first incurs a -1D penalty on the Jedi using the power (ie, 1 target, no penalty; 2 targets, -1D penalty; 3 targets, -2D penalty; 4 targets, -3D penalty). Each target makes either a Control or Strength roll to resist, and the acting Jedi's Alter roll result is compared to each result in turn to determine the effects. A target that is knocked back into a wall or other solid object takes 2D damage, in addition to any other effects.
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Alter Roll > Difficulty: |
Effect |
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0-5 |
Target(s) pushed back 1 meters, make Easy Dexterity roll or fall. |
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6-10 |
Target(s) pushed back 2 meters, make Moderate Dexterity roll or fall. |
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11-15 |
Target(s) pushed back 3 meters, make Difficult Dexterity roll or fall. |
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16-20 |
Target(s) pushed back 4 meters, make Very Difficult Dexterity roll or fall. |
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21+ |
Target(s) pushed back 5 meters, make Heroic Dexterity roll or fall. |