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Commune with Machines

From Episode D6: Star Wars D6 Wiki

Commune with Machines

Sense Difficulty:  Moderate

Alter Difficulty:  Easy       =>  1/2 Normal Energy Used

                   Moderate   =>  Information Processed x2

                   Difficult  =>  Never “Botch” a roll

                   Very Diff  =>  1/4 Energy & Info Pro. x3

                   Heroic     =>  No energy used & Info Pro. x4        

This power may be kept “up.”

Required Powers: CyberLocke

Effect:  Similar to Commune with Nature, this skill allows a meditating Jedi to influence the efficiency of nearby machines.  They will be faster, use less energy, never critically fail from the (un)lucky die (or those using these systems) etc.