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Nephilim "Tiamat" Dreadnought: Difference between revisions

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[[File:Nephilim Tiamat Dreadnought.jpg|thumb|500px|right]]
[[File:Nephilim Tiamat Dreadnought.jpg|thumb|500px|right]]


'''Name''': Tiamat<br />'''Craft''': Nephilim Tiamat Dreadnought<br />'''Type''': Dreadnought<br />'''Scale''': capital<br />'''Length''': 3,200 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 13,500; skeleton: 1,350/+10<br />'''Passengers''': 2,700 & 1,240 prisoners<br />'''Cargo Capacity''': 1,638,400 metric tons<br />'''Consumables''': 41 weeks<br />'''Jump Drive''': x1<br />'''Jump Drive Backup''': x10<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+2<br />'''Space''': 1<br />'''Atmosphere''': 52; 150 km/h<br />'''Hull''': 8D+2<br />'''Shields''': 1D<br />'''Sensors'''
'''Name''': Tiamat<br />'''Craft''': Nephilim Tiamat Dreadnought<br />'''Type''': Dreadnought<br />'''Scale''': capital<br />'''Length''': 3,200 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 13,500; skeleton: 1,350/+10<br />'''Passengers''': 2,700 & 1,240 prisoners<br />'''Cargo Capacity''': 1,638,400 metric tons<br />'''Consumables''': 41 weeks<br />'''Jump Drive''': x1<br />'''Jump Drive Backup''': x10<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+2<br />'''Space''': 1<br />'''Atmosphere''': 52; 150 km/h<br />'''Hull''': 8D+2<br />'''Shields''': 3D+2<br />'''Sensors'''
*Passive: 110/3D
*Passive: 110/3D
*Scan: 220/5D+2
*Scan: 220/5D+2
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'''Weapons'''
'''Weapons'''
*'''14 Standard Masers'''
*'''14 Standard Masers'''
:Fire Arc: Gun Barbette x2 (Starboard Hemisphere x1, Portside Hemisphere x1); Gun Limited Turret x12 (Portside Hemisphere/Aft x6, Starboard Hemisphere/Aft x6)<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-10/20/40<br />Atmosphere Range: 100-1,000/2,000/4,000m<br />Rate of fire: ¼<br />Damage: 7D
:Fire Arc: Gun Barbette x2 (Starboard Hemisphere x1, Portside Hemisphere x1); Gun Limited Turret x12 (Portside Hemisphere/Aft x6, Starboard Hemisphere/Aft x6)<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-10/20/40<br />Atmosphere Range: 100-1,000/2,000/4,000m<br />Rate of fire: ¼<br />Damage: 8D
*'''6 Medusa Image Recognition Missile Bays'''
*'''6 Medusa Image Recognition Missile Bays'''
:Fire Arc: Turret x1 (360°); Light Ordnance Barbette, Bay x5 (Starboard Hemisphere x2, Portside Hemisphere x2, Aft Hemisphere x1)<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-40/60/80<br />Atmosphere Range: 100-4,000/6,000/8,000m<br />Rate of fire: 3<br />Ammo: 100 missile per bay<br />Damage: 4D
:Fire Arc: Turret x1 (360°); Light Ordnance Barbette, Bay x5 (Starboard Hemisphere x2, Portside Hemisphere x2, Aft Hemisphere x1)<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-40/60/80<br />Atmosphere Range: 100-4,000/6,000/8,000m<br />Rate of fire: 3<br />Ammo: 100 missile per bay<br />Damage: 5D
*'''2 Capship Missile Bays'''
*'''2 Capship Missile Bays'''
:Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: death star<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-50/100/150<br />Atmosphere Range: 2-100/200/300km<br />Rate of fire: 6<br />Ammo: 100 missiles per bay<br />Damage: 6D
:Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: death star<br />Skill: capital ship gunnery<br />Fire Control: 3D<br />Space Range: 1-50/100/150<br />Atmosphere Range: 2-100/200/300km<br />Rate of fire: 6<br />Ammo: 100 missiles per bay<br />Damage: 7D
*'''CapShip Plasma'''
*'''CapShip Plasma'''
:Fire Arc: Forward Narrow<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-25/50/100<br />Atmosphere Range: 2-50/100/200km<br />Rate of fire: 1/8<br />Damage: 10D
:Fire Arc: Forward Narrow<br />Crew: 2<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-25/50/100<br />Atmosphere Range: 2-50/100/200km<br />Rate of fire: 1/8<br />Damage: 11D
*'''Electronic Counter Measure Module'''
*'''Electronic Counter Measure Module'''
:Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -4D
:Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -4D
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*Shelter Module x1: total hangar capacity is 4,800,000 m<sup>3</sup>
*Shelter Module x1: total hangar capacity is 4,800,000 m<sup>3</sup>
*Carrier Systems x7: The ship may deploy and/or recover one child vehicle while it is actively moving per Carrier System.
*Carrier Systems x7: The ship may deploy and/or recover one child vehicle while it is actively moving per Carrier System.
*Areal Shield Generator (Bridge - Crew, Life Support/Engine/Flight Deck; 3D Starfighter scale shields)
*Areal Shield Generator (Bridge - Crew, Life Support/Engine/Flight Deck; 2D Starfighter scale shields)


'''Ship Complement''':
'''Ship Complement''':

Revision as of 13:22, 22 July 2016

Name: Tiamat
Craft: Nephilim Tiamat Dreadnought
Type: Dreadnought
Scale: capital
Length: 3,200 meters
Skill: capital ship pilot
Crew: 13,500; skeleton: 1,350/+10
Passengers: 2,700 & 1,240 prisoners
Cargo Capacity: 1,638,400 metric tons
Consumables: 41 weeks
Jump Drive: x1
Jump Drive Backup: x10
Nav Computer: yes
Maneuverability: 1D+2
Space: 1
Atmosphere: 52; 150 km/h
Hull: 8D+2
Shields: 3D+2
Sensors

  • Passive: 110/3D
  • Scan: 220/5D+2
  • Search: 333/8D+1
  • Focus: 11/11D

Weapons

  • 14 Standard Masers
Fire Arc: Gun Barbette x2 (Starboard Hemisphere x1, Portside Hemisphere x1); Gun Limited Turret x12 (Portside Hemisphere/Aft x6, Starboard Hemisphere/Aft x6)
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range: 100-1,000/2,000/4,000m
Rate of fire: ¼
Damage: 8D
  • 6 Medusa Image Recognition Missile Bays
Fire Arc: Turret x1 (360°); Light Ordnance Barbette, Bay x5 (Starboard Hemisphere x2, Portside Hemisphere x2, Aft Hemisphere x1)
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-40/60/80
Atmosphere Range: 100-4,000/6,000/8,000m
Rate of fire: 3
Ammo: 100 missile per bay
Damage: 5D
  • 2 Capship Missile Bays
Fire Arc: Forward Narrow
Crew: 1
Scale: death star
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-50/100/150
Atmosphere Range: 2-100/200/300km
Rate of fire: 6
Ammo: 100 missiles per bay
Damage: 7D
  • CapShip Plasma
Fire Arc: Forward Narrow
Crew: 2
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-25/50/100
Atmosphere Range: 2-50/100/200km
Rate of fire: 1/8
Damage: 11D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -4D

Gear:

  • Matter/Antimatter Reactor
  • Akwende Drive, External Docking Port x2
  • Apprehension Module x8: The ship may hold up to 155 prisoners per module for maximum security transport.
  • Hospital Module x4: The ship may treat up to 62 injured characters simultaneously per module
  • Emergency Stasis Unit: This accessory can place an entire ship's compliment (crew and passengers alike) into stasis for an indefinite period, provided it has a continuous source of electrical power.
  • Ramscoop
  • Morvan Drive
  • Phase Shields: While active the ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its shields (such as Anti-Matter Guns or torpedoes).
  • Backup Sensor Array x1
  • Backup Communications Array x1
  • Shield Regenerator (x2): This accessory Increases the vehicle's shield regeneration rate by 2 times.
  • Escape Pod x54
  • Shelter Module x1: total hangar capacity is 4,800,000 m3
  • Carrier Systems x7: The ship may deploy and/or recover one child vehicle while it is actively moving per Carrier System.
  • Areal Shield Generator (Bridge - Crew, Life Support/Engine/Flight Deck; 2D Starfighter scale shields)

Ship Complement:

Notes:

  • This craft has weak points around its Bridge, Engines and Flight Deck. Until the craft's Life-Support System, Engines and Flight Deck are all destroyed, it receives a General 1/4 Damage Reduction bonus.

Description: The primary purpose of the Kraken is that of a ship killer -- to locate, target and expeditiously destroy the capital ships of the opponent. It's remarkably good at this. There is no good Confed counterpart to the Kraken.

The Kraken has an extremely powerful weapon mounted at the prow -- a Plasma-based weapon unlike anything the Confed has developed. I tis capable of shredding the shields of almost any Terran ship with one blast. The system takes an enormous amount of energy -- in fact, it is believed that the majority of the ship's energy is diverted to the forward cannon prior to firing. This does not happen until the moment before the ship is used, however, and this the cannon remains uncharged until moments before it is fired.

All in all, it is not the most subtle of ships in the Alien fleet, but it is definitely one of the deadliest.

In an attempt to make the Kraken faster and more capable of gaining proximity to its targets, the Aliens designed it with only moderate armor beneath formidable shields. This is a liability that it compensates for by carrying a small number of interceptors for support.

It has shield emitters for the engines and bridge.

Source: