Nephilim "Moray" Medium Fighter

Name: Moray
Craft: Nephilim Moray Medium Fighter
Type: Fighter
Scale: starfighter
Length: 15 meters (estimated)
Skill: starfighter pilot
Crew: 1
Cargo Capacity: 400 kg
Consumables: 9 days
Jump Drive: x1
Nav Computer: yes
Maneuverability: 3D+2
Space: 11
Atmosphere: 435; 1,250 km/h
Hull: 5D+2
Shields: 2D+1
Sensors
- Passive: 40 / 1D
- Scan: 80 / 2D
- Search: 160 / 3D
- Focus: 4 / 4D
Weapons
- 2 Heavy Masers
- Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 100-1,300/2,500/5,000m
Rate of fire: 4
Damage: 4D
- Medusa Image Recognition Missiles
- Fire Arc: Forward Narrow
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-30/60/80
Atmosphere Range: 100-3,000/6,000/8,000m
Rate of fire: 3
Ammo: Light Ordnance Hardpoint x1
Damage: 5D
- Cerberus Friend-or-Foe Missiles
- Fire Arc: Forward Narrow
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-45/90/180
Atmosphere Range: 100-4,500/9,000/18,000m
Rate of fire: 3
Ammo: Triple Light Ordnance Hardpoint x1
Damage: 3D+2
- Electronic Counter Measure Module
- Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -2D
- Enhanced Countermeasure Pod Dispenser
- Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 3D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Ammo: 5
Rate of fire: 1
Effects: Enemy Sensors & Fire Control -2D
Gear:
- Akwende Drive
- Matter/Antimatter Power Plant
- Auto-Repair System: Adds 5D to all repair checks.
Description: Every fleet has its all-purpose ship, and the Moray is the jack-of-all-trades for the Aliens. They employ this ship in a variety of roles, but the most common is as an anti-fighter.
Similar to the Confed Tigershark, the Kilrathi Dralthi, or the last generation of Hellcats, this is conceivably the most used fighter in the Alien fleet. It is a swift fighter, maneuverable enough to get and hold a lock on a target. The Moray's most notable feature is its maneuverability. It has a relatively high yaw rate, and it tends tooward turning maneuvers, turn-and-burns, sit-and-spins, and slides.
The Moray is also deadly enough to hold its own in a pitched dogfight, and durable enouogh to take a few hits without popping. Its shields and armor have been somewhat pared back to make it more maneuverable, so it tends to rely on turns and slides to break enemy locks, and also fly in "teams." These teams are not "swarm"- or "cluster"-based, however, and share no integral power systems or strategy.
Source:
- Wing Commander Encyclopedia: Moray
- The Wing Commander Role Playing Game (page 313)
- thedemonapostle