Nephilim "Devil Ray" Space Superiority Fighter

Name: Devil Ray
Craft: Nephilim Devil Ray Space Superiority Fighter
Type: Space Superiority Fighter
Scale: starfighter
Length: 20 meters (estimated)
Skill: starfighter pilot
Crew: 1
Cargo Capacity: 800 kg
Consumables: 10 days
Jump Drive: x1
Nav Computer: yes
Maneuverability: 4D+2
Space: 17
Atmosphere: 540; 1,550 km/h
Hull: 10D
Shields: 4D
Sensors
- Passive: 40 / 1D
- Scan: 80 / 2D
- Search: 160 / 3D
- Focus: 4 / 4D
Weapons
- 3 Gorgon Heavy Guns
- Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range:
Rate of fire: 3
Damage: 8D
- 2 Nephilim Light Plasma Cannons
- Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range: 100-1,000/2,000/4,000m
Rate of fire: 4
Damage: 4D
- Medusa Image Recognition Missiles
- Fire Arc: Forward Narrow
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-30/60/80
Atmosphere Range: 100-3,000/6,000/8,000m
Rate of fire: 3
Ammo: Octuple (8) Light Ordnance Hardpoint x1
Damage: 5D
- Proteus Swarmer Missiles
- Fire Arc: Forward Narrow
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-30/60/180
Atmosphere Range: 100-3,000/6,000/18,000m
Rate of fire: 3
Ammo: Dual Light Ordnance Hardpoint x1
Damage: 3D+2
- Electronic Counter Measure Module
- Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -2D
- Enhanced Countermeasure Pod Dispenser
- Fire Arc: aft
Crew: 1
Scale: starfighter
Skill: sensors
Fire Control: 3D
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Ammo: 24
Rate of fire: 1
Effects: Enemy Sensors & Fire Control -2D
Gear:
- Akwende Drive
- Matter/Antimatter Power Plant
- Auto-Repair System: Adds 5D to all repair checks.
Description: The Devil Ray has a similar body design as the Manta, but the differences between them are worth noting. Although Mantas and Devil Rays will show up for the same types of missions -- patrols and escorts -- the Devil Ray has about twice the armament. They can be distinguished by Mantas by their yellow coloring and dual vertical tails.
That's not all, however. The Devil Ray is faster, better shielded, has more durable armor and is more maneuverable. As if that weren't enough, they are flown exclusively by aces. These top-notch Alien pilots perform pithc and roll maneuvers, loops and wingovers, just as their Manta counterparts, but do them faster, and are noticeably more difficult to shake off your tail. Defensively, Devil Rays use their decoys against your missiles much more effectively than any other Alien ship.
Source:
- Wing Commander Encyclopedia: Devil Ray
- The Wing Commander Role Playing Game (page 314)
- thedemonapostle