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Nephilim "Skate" Interceptor

From Episode D6: Star Wars D6 Wiki

Name: Skate
Craft: Nephilim Skate Interceptor
Type: Interceptor
Scale: starfighter
Length: 15 meters (estimated)
Skill: starfighter pilot
Crew: 1
Cargo Capacity: 200 kg
Consumables: 8 days
Jump Drive: x1
Nav Computer: yes
Maneuverability: 4D+2
Space: 12
Atmosphere: 450; 1,300 km/h
Hull: 2D
Shields: 1D+2
Sensors

  • Passive: 40 / 1D
  • Scan: 80 / 2D
  • Search: 160 / 3D
  • Focus: 4 / 4D

Weapons

  • 2 Light Burst Maser
Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 100-1,300/2,500/5,000m
Rate of fire: 5
Damage: 3D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -2D

Gear:

  • Akwende Drive
  • Matter/Antimatter Power Plant
  • Auto-Repair System: Adds 5D to all repair checks.
  • External Docking Port x2

Notes

  • Cluster Fighter. Any three Skates may merge together to form a single Skate-B, Skate-T or Skate-M (the choice of which is at the GM's discretion).

Description: Another common Alien cluster ship is the Skate family. Individual Skate ships cluster together in trios. When separated, each individual ship will be identified on a radar screen as simply "Skate." When acting in combined form, the cluster will be identified by the cluster's specialty configuration -- Skate B's are configured for bombing runs, Skate M's for laying mines, and Skate T's for launching Torpedoes. Separately, the individual ships are capable interceptors.

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