Nephilim "Leviathan" Heavy Carrier: Difference between revisions
imported>Thedemonapostle Created page with "thumb|500px|right '''Name''': Leviathan<br />'''Craft''': Nephilim Leviathan Heavy Carrier<br />'''Type''': Heavy Carrier<br />'..." |
imported>Thedemonapostle No edit summary |
||
| Line 8: | Line 8: | ||
'''Weapons''' | '''Weapons''' | ||
*'''14 Standard Masers''' | *'''14 Standard Masers''' | ||
:Fire Arc: Starboard Ahead Wide x2, Portside Ahead Wide x2, Forward Wide x2, Forward Hemisphere x1, Starboard Aft Wide x2, Portside Aft Wide x2, Aft Wide x2, Aft Hemisphere x1<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: | :Fire Arc: Starboard Ahead Wide x2, Portside Ahead Wide x2, Forward Wide x2, Forward Hemisphere x1, Starboard Aft Wide x2, Portside Aft Wide x2, Aft Wide x2, Aft Hemisphere x1<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-10/20/40<br />Atmosphere Range: 100-1,000/2,000/4,000m<br />Rate of fire: ¼<br />Damage: 7D | ||
*'''14 Medusa Image Recognition Missile Bays''' | *'''14 Medusa Image Recognition Missile Bays''' | ||
:Fire Arc: Starboard Ahead Wide x2, Portside Ahead Wide x2, Forward Wide x2, Forward Hemisphere x1, Starboard Aft Wide x2, Portside Aft Wide x2, Aft Wide x2, Aft Hemisphere x1<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: | :Fire Arc: Starboard Ahead Wide x2, Portside Ahead Wide x2, Forward Wide x2, Forward Hemisphere x1, Starboard Aft Wide x2, Portside Aft Wide x2, Aft Wide x2, Aft Hemisphere x1<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-40/60/80<br />Atmosphere Range: 100-4,000/6,000/8,000m<br />Rate of fire: 3<br />Ammo: 100 missile per bay<br />Damage: 4D | ||
*'''2 Capship Missile Tubes ''' | *'''2 Capship Missile Tubes ''' | ||
:Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: death star<br />Skill: capital ship gunnery<br />Fire Control: | :Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: death star<br />Skill: capital ship gunnery<br />Fire Control: 2D<br />Space Range: 1-50/100/150<br />Atmosphere Range: 2-100/200/300km<br />Rate of fire: 6<br />Ammo: 10 missiles per tube<br />Damage: 6D | ||
*'''Electronic Counter Measure Module''' | *'''Electronic Counter Measure Module''' | ||
:Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -3D | :Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -3D | ||
Revision as of 14:13, 14 July 2016

Name: Leviathan
Craft: Nephilim Leviathan Heavy Carrier
Type: Heavy Carrier
Scale: capital
Length: 960 meters
Skill: capital ship pilot
Crew: 7,400; skeleton: 740/+10
Passengers: 1,850 & 250 prisoners
Cargo Capacity: 25,600 metric tons
Consumables: 35 weeks
Jump Drive: x1
Jump Drive Backup: x10
Nav Computer: yes
Maneuverability: 1D+2
Space: 1
Atmosphere: 70; 200 km/h
Hull: 6D+2
Shields: 1D
Sensors
- Passive: 80/2D
- Scan: 160/4D
- Search: 240/6D
- Focus: 8/8D
Weapons
- 14 Standard Masers
- Fire Arc: Starboard Ahead Wide x2, Portside Ahead Wide x2, Forward Wide x2, Forward Hemisphere x1, Starboard Aft Wide x2, Portside Aft Wide x2, Aft Wide x2, Aft Hemisphere x1
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range: 100-1,000/2,000/4,000m
Rate of fire: ¼
Damage: 7D
- 14 Medusa Image Recognition Missile Bays
- Fire Arc: Starboard Ahead Wide x2, Portside Ahead Wide x2, Forward Wide x2, Forward Hemisphere x1, Starboard Aft Wide x2, Portside Aft Wide x2, Aft Wide x2, Aft Hemisphere x1
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-40/60/80
Atmosphere Range: 100-4,000/6,000/8,000m
Rate of fire: 3
Ammo: 100 missile per bay
Damage: 4D
- 2 Capship Missile Tubes
- Fire Arc: Forward Narrow
Crew: 1
Scale: death star
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-50/100/150
Atmosphere Range: 2-100/200/300km
Rate of fire: 6
Ammo: 10 missiles per tube
Damage: 6D
- Electronic Counter Measure Module
- Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -3D
Gear:
- Matter/Antimatter Reactor
- Akwende Drive
- External Docking Port x2
- Apprehension Module x2: The ship may hold up to 125 prisoners per module for maximum security transport.
- Hospital Module x2: The ship may treat up to 50 injured characters simultaneously per module
- Ramscoop
- Morvan Drive
- Phase Shields: While active the ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its shields (such as Anti-Matter Guns or torpedoes).
- Backup Sensor Array
- Backup Communications Array
- Shield Regenerator (x1.5): This accessory Increases the vehicle's shield regeneration rate by 1.5 times.
- Escape Pod x37
- Hangar Bay Module x2: total hangar capacity is 3,448,750 m3
- Carrier Systems x6: The ship may deploy and/or recover one child vehicle while it is actively moving per Carrier System.
- Areal Shield Generator x3 (Bridge - Crew, Life Support/Engine/Flight Deck; 1D Starfighter scale shields)
Ship Complement:
- Stingray Interceptors: 60
- Skate Interceptors: 60
- Ray Interceptor Cluster Nodes: 18
- Lamprey Shield Killers: 20
- Moray Medium Fighters: 20
- Manta Fighter/Bombers: 40
- Devil Ray Space Superiority Fighters : 20
- Squid Interceptors: 20
Notes:
- This craft has weak points around its Bridge, Engines and Flight Deck. Until the craft's Life-Support System, Engines and Flight Deck are destroyed, it receives a General 1/4 Damage Reduction bonus.
Description: This carrier is one of the midrange Alien ships, measuring approximately as large as the Midway. The Leviathan is not a vessel noted for its own offensive capabilities, and carries no anti-ship armament of its own, other than the large number of launch tubes for a variety of alien fighters.
The sheer number of fighters and interceptors that it carries is daunting -- as many as several hundred fighters might be internally docked, ready to be launched. It is also a dual-purpose craft, delivering them to locations that would otherwise be out of range.
The notable feature about the Leviathan is that beneath its formidable shields it has rather flimsy armor. Once its shields have been knocked out, it isn't that difficult for a cap ship to puncture its hull, especially on the vulnerable fore and aft quadrants. There are shield emitters for the engines, the bridge and the launchers, and if any of these can be destroyed, the ship is a much easier target. WHile the goal of attacking any carrier is to destroy it before the majority of the fighters are launched, its a real trick to do that under combat conditions.
Source:
- Wing Commander Encyclopedia: Leviathan-class carrier
- The Wing Commander Role Playing Game (page 413)
- thedemonapostle