Mass Effect Character Weapons: Difference between revisions
Appearance
imported>Thedemonapostle No edit summary |
imported>Thedemonapostle No edit summary |
||
| Line 8: | Line 8: | ||
[[Mass Effect: Weapons: Pistols|Pistols]]<br /> | [[Mass Effect: Weapons: Pistols|Pistols]]<br /> | ||
[[Mass Effect: Weapons: Heavy Weapons|Heavy Weapons]]<br /> | [[Mass Effect: Weapons: Heavy Weapons|Heavy Weapons]]<br /> | ||
</p> | </p> | ||
Latest revision as of 13:05, 8 February 2017
Weaponry in Mass Effect is based on mass accelerator technology. A weapon shaves a projectile the size of a sand grain from a dense block of metal. The projectile is launched at supersonic velocities by decreasing its mass in a mass effect field. Because of this, ammunition is never a concern, but managing the weapon's internal heat is. If a weapon is fired too rapidly, heat will build up inside of the weapon and it will overheat, forcing the operator to stop firing long enough for the weapon to disperse its heat buildup. Weapons fall into several categories:
Weapons
Assault Rifles
Shotguns
Sniper Rifles
Submachine Guns
Pistols
Heavy Weapons