Mass Effect: Weapons: Sniper Rifles
Sniper Rifles
[edit]| Name | Type | Scale | Skill | Cost | Ammunition | Range | Damage |
| Black Widow | Sniper Rifle | Character | Firearms | 37,135 | 3 | 1-27/67/133m | 6D+1 |
| Collector Sniper Rifle | Sniper Rifle | Character | Firearms | 7,875 | 35 | 1-13/33/67m | 2D |
| Inferno | Sniper Rifle | Character | Blaster | 10,575 | 5 | 1-22/54/108m | 4D+2 |
| Isharay | Sniper Rifle | Character | Firearms | 31,780 | 1 | 1-25/62/123m | 9D |
| Javelin | Sniper Rifle | Character | Firearms | 27,150 | 1 | 1-27/67/133m | 7D+1 |
| Kishock Harpoon Gun | Sniper Rifle | Character | Blaster | 12,400 | 1 | 1-25/63/125m | 8D+1 |
| Krysae Sniper Rifle | Sniper Rifle | Character | Firearms | 12,125 | 3 | 1-25/63/125m | 6D |
| Lanat | Sniper Rifle | Character | Blaster | 3,710 | 2 | 1-20/51/102m | 5D |
| Naladen | Sniper Rifle | Character | Blaster | 3,675 | 4 | 1-20/50/100m | 5D |
| M-13 Raptor | Sniper Rifle | Character | Firearms | 3,100 | 15 | 1-23/57/113m | 2D+2 |
| M-29 Incisor | Sniper Rifle | Character | Firearms | 5,040 | 5 | 1-22/55/110m | 2D+1 |
| M-90 Indra | Sniper Rifle | Character | Firearms | 3,405 | 25 | 1-23/58/117m | 2D |
| M-92 Mantis | Sniper Rifle | Character | Firearms | 850 | 1 | 1-25/62/123m | 6D+2 |
| M-97 Viper | Sniper Rifle | Character | Firearms | 3,450 | 6 | 1-28/69/138m | 4D |
| M-98 Widow | Sniper Rifle | Character | Firearms | 35,400 | 1 | 1-25/63/125m | 7D+1 |
| N7 Valiant | Sniper Rifle | Character | Firearms | 10,615 | 3 | 1-25/63/125m | 5D |
| Shadow | Sniper Rifle | Character | Blaster | 2,345 | 20 | 1-22/54/108m | 1D+2 |
| Vanquisher | Sniper Rifle | Character | Firearms | 1,730 | 4 | 1-22/54/108m | 4D+2 |
Black Widow
[edit]The Alliance wanted to reduce the reload time of the original Widow rifle, without sacrificing its stopping power. The solution was to increase the number of shots the gun could fire before it needed a fresh thermal clip. Heavy for a sniper rifle, the Black Widow's firepower more than compensates for its encumbrance.
Collector Sniper Rifle
[edit]This weapon's long-range particle beam is capable of sustained fire, allowing it to switch between anti-personnel or anti-materiel roles just by holding down the trigger. This rifle does not accept thermal clips, instead cooling down by venting heat into a liquid-containing sleeve that radiates it through the fin-like protuberances on its barrel.
Inferno
[edit]The Inferno began as a failed design for a Remnant particle beam shotgun, then was reconfigured into a semi-automatic sniper weapon. It fires short, high-energy particle bursts and requires no reloading. This allows a sniper to continue firing until the weapon overheats.
Isharay
[edit]This heavy angaran sniper rifle uses an entire thermal clip with each shot. Slow to reload, but it strikes with massive force. The Isharay's name translates as "goodbye," and the weapon has few rivals when it comes to raw power. The angara take understandable pride in its effectiveness.
Javelin
[edit]Called the Javelin by Alliance marines, this geth weapon holds a reservoir of ferrofluid, magnetically drawn into the firing chamber and expelled at lethal speeds. Like a high-pressure water-jet, the ferrofluid cuts through nearly anything it hits with so much heat that it resembles a beam of light, causing terrible wounds.
Kishock Harpoon Gun
[edit]An Alliance captain on her fifth tour of the Terminus Systems once said that seeing a Kishock was the easiest way to tell if she was being attacked by batarian mercenaries or slavers, since "no bastard with a Kishock means to take you alive." This powerful sniper rifle fires a harpoon-like spike that causes massive internal bleeding, and its miniaturized disruptors will also destroy synthetics. The rifle’s biggest drawback is that it must be reloaded after every shot, but for those with steady aim and good timing, one shot is enough.
Krysae Sniper Rifle
[edit]This turian antimateriel rifle is modified to kill Reaper enemies. The Krysae's scope uses a rangefinder that adjusts to keep the target in proper proportion to the shooter, which comes in useful when the sniper is forced into close range. Its specialized ammunition is both armor-piercing and explosive. In a desperate move, the turians released its specifications over the extranet so that nearly anyone with a fabricator could manufacture this weapon to help the war effort.
Game Notes:
- Scope: If the scope is used for one round of aiming, the character receives an additional +1D to Firearms skill roll.
Lanat
[edit]The kett Lanat, translated to “watcher,” is a slow-firing sniper rifle that uses plasma-surrounded projectiles. The user can charge the semi-automatic Lanat’s magnetic field to modify the plasma containment-the longer the charge builds, the more powerful the shot. At full power, the Lanat is among the most deadly weapons in any galaxy. Game Notes:
- Charged Shot: Requires 2 full rounds to charge, provideds +2D+2 damage.
Naladen
[edit]The Naladen, translated to "taker," is a scoped rifle capable of firing plasma-surrounded projectiles that explode on impact and burn anyone in the immediate vicinity. The Naladen mixes precision targeting with indiscriminate damage. What that says about kett military culture is a subject best left to expert xenosociologists.
M-13 Raptor
[edit]The Raptor is a human version of a turian weapon developed for conflict on the low-gravity world Amar. Fighting at longer ranges than expected, the turians optimized a low-recoil, semi-automatic rifle with a scope, and issued it to their regular infantry, creating a hybrid weapon that was half-assault rifle and half-sniper weapon. Cerberus assigns the Raptor to Nemesis snipers.
Game Notes:
- Scope: If the scope is used for one round of aiming, the character receives an additional +1D to Firearms skill roll.
M-29 Incisor
[edit]
The Incisor is a sniper rifle designed to overload active defenses. Firing three rounds with each pull of the trigger, the Incisor was initially advertised as having negligible recoil, although under real combat conditions the second and third rounds frequently climb in difficulty. The noise of the burst is comparable to a single rifle shot in duration, making it no easier to locate the sniper by sound.
M-90 Indra
[edit]The Indra's low-powered scope leaves it most effective at medium range, but many soldiers believe this limitation is offset by the gun's rapid rate of fire. The Indra is the first military-grade, fully automatic sniper rifle. It has an extremely efficient heat-sink system that allows a surprisingly large number of shots to be fired before the weapon ejects its thermal clip.
Game Notes:
- Scope: If the scope is used for one round of aiming, the character receives an additional +1D to Firearms skill roll.
M-92 Mantis
[edit]
The Mantis is a powerful sniper rifle able to take out most targets in a single shot. It's incredibly accurate at long range, but rate of fire is slow. Manufactured by Devlon Industries, the Mantis is primarily used by police and planetary militia groups.
M-97 Viper
[edit]
The Viper is a semi-automatic, rapid-fire sniper rifle manufactured by Rosenkov Materials. Rosenkov developed a patented automated-release system that assists with thermal-clip ejection, shortening the Viper's reload time. This rifle is popular with military snipers, who appreciate a long-range gun that can snap off multiple shots in the blink of an eye.
M-98 Widow
[edit]
Several research firms spent a considerable fortune trying to redesign the Widow sniper rifle. Their goal was to retain the geth weapon's considerable firepower while reducing its recoil, so that the gun could be fired without breaking a nonsynthetic's arm. After much trial and error, one company finally produced a usable model rolled out to the galactic market.
N7 Valiant
[edit]The Valiant is a sniper rifle tested by Alliance soldiers during a series of harsh survival exercises on the planet Kruljaven. This streamlined weapon employs a sophisticated fire-control system that improves accuracy by stabilizing the barrel during targeting. Although this comes at the cost of reduced capacity and rate of fire, most soldiers find the increase in precision and quick reloading time a worthy tradeoff.
Game Notes:
- Fire Control Systems: Provides the character an additional +1D to Firearms skill roll.
Shadow
[edit]Remnant particle technology is the cornerstone of the Shadow's design, though the Andromeda Initiative is responsible for the rest. This scoped rifle fires a continuous beam with pinpoint precision, only stopping if it overheats. As with all reverse-engineered Remnant tech, the Shadow should be considered experimental.
Vanquisher
[edit]The Vanquisher is a versatile sniper rifle that packs a solid punch. Built by Nexus exiles, it is highly modular and damage-resistant-its effectiveness is unimpeded by sandstorms, snow, and other weather conditions.
Source
[edit]- Mass Effect Wiki: Sniper Rifles
- thedemonapostle