Mass Effect: Weapons: Submachine Guns
Submachine Guns
[edit]Submachine Guns (SMGs) are one of the primary weapons in the Mass Effect universe. They are a class of rapid-firing weapons, with both fully-automatic and burst-fire models. SMGs generally have low accuracy and damage per shot, offset by their thermal clip size and rate of fire. They are best suited for close- to mid-range combat.
| Name | Type | Scale | Skill | Cost | Ammunition | Range | Damage |
| Blood Pack Punisher | SMG | Character | Firearms | 4,315 | 70 | 1-7/17/33m | 2D+1 |
| Collector SMG | SMG | Character | Firearms | 11,670 | 100 | 1-10/25/50m | 2D |
| Geth Plasma SMG | SMG | Character | Blaster | 3,060 | 80 | 1-20/50/100m | 1D |
| M-4 Shuriken | SMG | Character | Firearms | 1,635 | 70 | 1-3/8/17m | 1D |
| M-9 Tempest | SMG | Character | Firearms | 525 | 72 | 1-10/25/50m | 1D |
| M-12 Locust | SMG | Character | Firearms | 3,800 | 58 | 1-21/53/105m | 1D+1 |
| M-25 Hornet | SMG | Character | Firearms | 6,260 | 38 | 1-8/19/38m | 1D+2 |
| N7 Hurricane | SMG | Character | Firearms | 10,640 | 60 | 1-5/13/25m | 2D |
Blood Pack Punisher
[edit]The Punisher features a secondary barrel that fires one armor-piercing round per main-barrel burst. It was developed by Blood Pack gunsmiths who found that their vorcha recruits frequently forgot to optimize ammo loads in the heat of combat. This configuration makes the process automatic and highly effective at penetrating armor.
Collector SMG
[edit]This short weapon is a hybrid of mechanical and organic parts, some more advanced than the Collector assault rifle. It vents heat automatically rather than requiring thermal clips and, when wielded by a Collector, extends a neural link to their skin at the wrist. Its ammunition is effective against armor and low recoil makes it a good weapon for sustained suppression.
Geth Plasma SMG
[edit]This submachine gun works on the same principles as the Spitfire: it shoots superconducting toroids that break apart on impact, retaining an electrical charge that flash-converts the shrapnel into plasma. Unlike the Spitfire, however, this smaller geth weapon has been modified to take thermal clips. Holding down the trigger speeds up its rate of fire, rapidly depleting the gun’s heat sink in exchange for nearly continuous fire.
M-4 Shuriken
[edit]
As kinetic barriers have grown in popularity, so has the popularity of submachine guns. Manufactured by the Elkoss Combine, the Shuriken Machine Pistol fires six-round bursts with a high rate of fire.
M-9 Tempest
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Produced by Elanus Risk Control Services for the Eclipse mercenary band, the Tempest is an expensive but deadly addition to anyone's personal arsenal. This fully automatic submachine gun is punishing up close, but becomes less accurate at long range.
M-12 Locust
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The Kassa Fabrications Model-12 Locust is a compact submachine gun developed for the Alliance but now favored by gang enforcers and hit men. Featuring a complex recoil-reducing mechanism and high-grade auto-targeting software, the Locust delivers longer range, more accurate fire than others in its class.
M-25 Hornet
[edit]The Hornet is a long-range submachine gun created by Cerberus. It is standard equipment for Cerberus troops, who are trained to handle the recoil from the gun's three-round bursts. Cerberus designed the Hornet to conserve ammunition and provide cover-fire during prolonged conflicts.
N7 Hurricane
[edit]While some militaries pass on the Hurricane because of its lower accuracy, the Alliance feels the gun's rapid firing rate offers excellent suppressive fire. A disciplined marksman can use the fully automatic submachine gun to chew through targets with alarming speed. Alliance officers were so pleased with field results that the Hurricane is now many squadrons' standard-issue SMG.
Source
[edit]- Mass Effect Wiki: Submachine Guns
- thedemonapostle