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Mass Effect: Weapons: Submachine Guns

From Episode D6: Star Wars D6 Wiki

Submachine Guns

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Submachine Guns (SMGs) are one of the primary weapons in the Mass Effect universe. They are a class of rapid-firing weapons, with both fully-automatic and burst-fire models. SMGs generally have low accuracy and damage per shot, offset by their thermal clip size and rate of fire. They are best suited for close- to mid-range combat.

Name Type Scale Skill Cost Ammunition Range Damage
Blood Pack Punisher SMG Character Firearms 4,315 70 1-7/17/33m 2D+1
Collector SMG SMG Character Firearms 11,670 100 1-10/25/50m 2D
Geth Plasma SMG SMG Character Blaster 3,060 80 1-20/50/100m 1D
M-4 Shuriken SMG Character Firearms 1,635 70 1-3/8/17m 1D
M-9 Tempest SMG Character Firearms 525 72 1-10/25/50m 1D
M-12 Locust SMG Character Firearms 3,800 58 1-21/53/105m 1D+1
M-25 Hornet SMG Character Firearms 6,260 38 1-8/19/38m 1D+2
N7 Hurricane SMG Character Firearms 10,640 60 1-5/13/25m 2D

Blood Pack Punisher

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The Punisher features a secondary barrel that fires one armor-piercing round per main-barrel burst. It was developed by Blood Pack gunsmiths who found that their vorcha recruits frequently forgot to optimize ammo loads in the heat of combat. This configuration makes the process automatic and highly effective at penetrating armor.

Collector SMG

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This short weapon is a hybrid of mechanical and organic parts, some more advanced than the Collector assault rifle. It vents heat automatically rather than requiring thermal clips and, when wielded by a Collector, extends a neural link to their skin at the wrist. Its ammunition is effective against armor and low recoil makes it a good weapon for sustained suppression.

Geth Plasma SMG

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File:Mass Effect .png

This submachine gun works on the same principles as the Spitfire: it shoots superconducting toroids that break apart on impact, retaining an electrical charge that flash-converts the shrapnel into plasma. Unlike the Spitfire, however, this smaller geth weapon has been modified to take thermal clips. Holding down the trigger speeds up its rate of fire, rapidly depleting the gun’s heat sink in exchange for nearly continuous fire.

M-4 Shuriken

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As kinetic barriers have grown in popularity, so has the popularity of submachine guns. Manufactured by the Elkoss Combine, the Shuriken Machine Pistol fires six-round bursts with a high rate of fire.

M-9 Tempest

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Produced by Elanus Risk Control Services for the Eclipse mercenary band, the Tempest is an expensive but deadly addition to anyone's personal arsenal. This fully automatic submachine gun is punishing up close, but becomes less accurate at long range.

M-12 Locust

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The Kassa Fabrications Model-12 Locust is a compact submachine gun developed for the Alliance but now favored by gang enforcers and hit men. Featuring a complex recoil-reducing mechanism and high-grade auto-targeting software, the Locust delivers longer range, more accurate fire than others in its class.

M-25 Hornet

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File:Mass Effect .png

The Hornet is a long-range submachine gun created by Cerberus. It is standard equipment for Cerberus troops, who are trained to handle the recoil from the gun's three-round bursts. Cerberus designed the Hornet to conserve ammunition and provide cover-fire during prolonged conflicts.

N7 Hurricane

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File:Mass Effect .png

While some militaries pass on the Hurricane because of its lower accuracy, the Alliance feels the gun's rapid firing rate offers excellent suppressive fire. A disciplined marksman can use the fully automatic submachine gun to chew through targets with alarming speed. Alliance officers were so pleased with field results that the Hurricane is now many squadrons' standard-issue SMG.

Source

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