+2 pips to lightsaber skill rolls to parry blaster fire
Eralam Crystal
Light Green
--
+1 pip to all lightsaber skill rolls
Firkrann Peridot
Blue
+1D
Stun Damage Only
Jenruax Fire Opal
Light Red
--
+1 pip to parry blaster fire with lightsaber skill rolls
Krayt Dragon Pearl
Shimmering
+1 pip
+2 pips to all lightsaber rolls
Living Crystal
Violet
-1 pip
+1 pip to all sense skill rolls
Luxum Emerald
Light Green
+2 pips
Stun Damage Only +1 pip to lightsaber skill rolls for attack
Massassi Smokey Ruby
Black
+1 pip
+1 pip to all to all force skill rolls (darkside only)
Nextor Crystal
Teal
-1D
All difficulties to use lightsaber are "Moderate" (instead of "Difficult")
Nubian Sea Quartz
Grey
Special
+2 pips damage vs objects
Opila Crystal
Green
--
Reroll a result of "1" on the Wild Die once per adventure (lightside only)
Phond Aquamarine
Royal Blue
-1D
+2D to damage objects (add +2D after all other modifiers have been added/subtracted
Rasp Garnet
Light Red
-1D
ignore -1D penalty on all kept up force powers
Roon Crystal
Red
+1 pip
Darkside Use Only
Rubat Topez
Yellow
--
+1 character point per adventure, usable only on force skill rolls (not exp)
Sapith Crystal
Violet
--
+1 pip to lightsaber skill rolls to attack
Sigil Ruby
Crimson
+2 pips
No Special Effects
Sodinth Agate
Light Blue
--
+1D to all force skill rolls used to heal or protect (self or another creature)
Solari Crystal
Yellow
+1 pip
+1 pip to lightsaber skill rolls used to attack/ +1D to damage (against darkside creatures only)
Upari Diamond
Shimmering
+1 pip
+1 pip to lightsaber skill rolls used to attack/ +1D to parry blaster fire with lightsaber skill rolls
Zaka Fire Pearl
Shimmering
+1D
On a result of "1" on the wild die while wielding the lightsaber the crystal becomes unstable and explodes. Blast radius 1-2/6/10 with 10D/8D/6D damage to all within the radius.