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Kilrathi Empire "Kiranka" Battlecruiser

From Episode D6: Star Wars D6 Wiki

Name: Kiranka-class Battlecruiser
Craft: Nokhtak Clan Kiranka-class Battlecruiser
Type: Battlecruiser
Scale: capital
Length: 980 meters
Skill: capital ship pilot
Crew: 2,304; skeleton: 230/+10
Passengers: 576 & 125 prisoners
Cargo Capacity: 25,600 metric tons
Consumables: 25 weeks
Jump Drive: x1
Jump Drive Backup: x10
Nav Computer: yes
Maneuverability: 1D+2
Space: 2
Atmosphere: 225; 650 km/h
Hull: 19D
Shields: None
Sensors

  • Passive: 40 / 1D
  • Scan: 80 / 2D
  • Search: 160 / 3D
  • Focus: 4 / 4D

Weapons

  • 80 Civilian Grade Laser Cannons
Fire Arc: Dual Gun Sponson x34 (Portside x15, Starboard x15, Aft x4; Laser), Dual Gun Barbette x6 (Forward Hemisphere x2, Portside Hemisphere x2, Starboard Hemisphere x2; Laser), Dual Gun Limited Turret x4 (Starboard/Forward/Aft x2, Portside/Forward/Aft x2; Laser), Dual Gun Turret x2 (360°; Laser)
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 100-1,300/2,500/5,000m
Rate of fire: 5
Damage: 2D+2
  • 16 Enhanced Plasma Cannons
Fire Arc: Portside Narrow x8, Starboard Narrow x8
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-15/30/60
Atmosphere Range: 100-1,500/3,000/6,000m
Rate of fire: 1/2
Damage: 7D
  • 6 Image Recognition, Enhanced Long Range (ELRIR) Missile Bays
Fire Arc: Decuple Light Ordnance Barbette, Bay x6 (Portside Wide x1, Starboard Wide x1, Starboard Ahead Hemisphere x1, Portside Ahead Hemisphere x1, Starboard Aft Hemisphere x1, Portside Ahead Hemisphere x1)
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-90/180/550
Atmosphere Range: 100-9,000/18,000/55,000m
Rate of fire: 10
Ammo: 100 missiles per bay
Damage: 6D
  • Tractor Beam
Fire Arc: all
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 2D
Space Range: 1-3/6/12
Atmosphere Range: 2-6/12/24km
Strength: 14D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -3D

Gear:

  • Matter/Antimatter Reactor
  • Akwende Drive: Primary FTL Drive.
  • Morvan Drive: Secondary FTL Drive.
  • External Docking Port x2
  • Apprehension Module: The ship may hold up to 125 prisoners for maximum security transport
  • Hospital Module: The ship may treat up to 50 injured characters simultaneously
  • Repair Bay Module: Allows the ship to repair buildings, other ships and vehicles that are as large as or smaller than itself.
  • Ramscoop
  • Escape Pod x11
  • Hangar Bay Module: total hangar capacity is 1,328,000 m3
  • Carrier Systems x4: The ship may deploy and/or recover one child vehicle while it is actively moving per Carrier System.

Ship Complement:

Description: The Kilrathi based their battlecruisers on a class of warship developed as part of their Hari fleet. Though they differ cosmetically from their human counterparts, the Kiranka-class is basically a pound for pound match for the Indomitable.

Battlecruisers — Pure Firepower

As the war against the Nephilim grew bloodier, both humans and Kilrathi realized the need for a heavy weapons platform capable of facing down the massive alien hive fleets. Thus was born the battlecruiser, a new kind of warship for a new kind of war. Built for broadside actions and designed tooperate in giant squadrons, battlecruisers consist of row after row of plasma cannons powered by exceptionally strong engines. All power is focused on these central weapons, abandoning classic shielding in favor of heavy layers of armor plating. Anti-starfighter defense is provided by laser and missile turrets which dot their hulls in record numbers.

Overpowered, overloaded and requiring a new naval doctrine reminiscent of the one developed for Texas-class battleships of the 2630s, battlecruisers nevertheless left an indelible mark on the war: from the signing of the Terran-Kilrathi alliance on the deck of the TCS Conqueror to the last desperate line during the defense of Ardai. At Dakota a single human battlecruiser held four Kraken squadrons at bay until reinforcements could arrive. During the evacuation of Torgo, the KAS Vrax’hmal alone closed the alien wormhole long enough for the transport fleet to escape. It was a proud fleet of battlecruisers, painted white and blue, which carried President Harrison to Kabla Meth on .222.

The most famous battlecruiser of all was unquestionably the TCS Lawrence, which rescued the TCS Midway after Zhrtx’s Doublecross. Her sudden arrival at the height of the battle prompted Colonel Casey himself to exclaim that she was “the ugliest, most beautiful thing I’ve ever seen.” The Lawrence went on to serve as the head of the 34th Task Force, the first group which penetrated 100,000 ly into the Aligned People’s homeworlds. She continues to serve today, defending Farragut Naval Station from foreign foes.

Two primary battlecruiser designs served with the allied navies: the Terran Confederation’s Indomitable-class and the Kilrathi Assembly of Clans’ Kiranka-class. Both ships are visually similar, owing to the technology-sharing agreement established by the alliance treaty — though the natural ‘battering ram’ purpose of the ships makes their similarities less jarring than the so-called ‘Kilrathi Midway’. The Indomitable brings additional plasma guns to the fight while the Kiranka expends additional armor to include an elaborate system of vacuum tight hull compartments.

Produced by the thousands, war-surplus battlecruisers now occupy hundreds of boneyards and mothball facilities across the galaxy. The staggering amount of Durasteel used in their construction is enough to provide armor for an entire fleet of starfighters. Many others have become the center-pieces of private fleets on the frontier. Crewed by warlords, mercenaries and pirates, the ships have given a literal meaning to the concept of gunboat diplomacy.

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