Jar-Jar Binks

Jar-Jar Binks,
Gungan Outcast (later Gungan Bombard General)
A clumsy oaf banished from the Gungan city of
Otoh Gunga, Jar Jar was living in the Naboo
swamps and rescued from Trade Federation
invaders by Qui-Gon Jinn. Events kept the awkward
Gungan at the heroes' sides, until ultimately Jar Jar
ended up leading the Gungan troops (somewhat,
anyway...) during the Battle of Naboo. Thoroughly
ineffective in a fight, Jar Jar's loyalty and
friendliness nevertheless make him an asset to his
newfound friends among the humans of the galaxy.
DEXTERITY 4D Dodge 4D, Running 5D
KNOWLEDGE 3D Survival 5D
MECHANICAL 2D+2 Beast riding 3D+1
PERCEPTION 3D Sneak 5D
STRENGTH 3D Climbing/jumping 4D, Stamina
4D, Swimming 6D
TECHNICAL 2D+1
Special Abilities:
Leaping. Jar Jar retains his race's ancestral leaping
abilities, and can leap vertically or horizontally a
distance equal to double his Move rating, but can
still fail the skill roll when doing so.
Compound Lungs. Like all Gungans, Jar Jar can
breathe both air and water equally well.
Story Factors:
Gungans are at a disadvantage in very hot or arid
climates. On such worlds, all of Jar Jar's dice rolls
based on physical attributes are reduced by 1D.
Force Points: 1
Character Points: 5
Move: 11
Equipment: None.
Quote: "Mesa day startin' pretty okee-day with a brisky morning munchen, then boom! Gettin' berry scared and grabbin' dat Jedi and pow! Mesa here! Mesa gettin' berry, berry scared!"