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Lightsabre Crystals

From Episode D6: Star Wars D6 Wiki
Revision as of 19:41, 26 February 2018 by imported>Walrus (The effects of lightsabre crystals and secondary focusing crystals)
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Lightsabre Crystals

Primary Focusing Crystals

Crystal Image Colour Damage Effect
Kathracite 0 Standard 3D+2 No Special Effects. Standard colours blue, green, red
Repacite 0 Standard 4D No Special Effects. Standard colours blue, green, red
Danite 0 Standard 4D+2 No Special Effects. Standard colours blue, green, red
Mephite 0 Standard 5D No Special Effects. Standard colours blue, green, red
Pontite 0 Standard or Odd 5D+2 No Special Effects. Standard colours blue, green, red; Odd colours orange, violet, white, yellow

Alternative Primary Focusing Crystals

Crystal Image Colour Damage Effect
Synth-Crystals 0 Standard Special As standard primary crystal but -1D
Sith Crystals 0 Red 5D No Special Effects
Visindar Black Pearl 0 Violet 6D Reroll a result of "1" on wild die once per adventure.
Zaka Hollow Saphire 0 Blue 5D+1 Allows secondary crystal to be placed inside, giving total of 2 secondary crystals and effects.
Zaka Hollow Emerald 0 Green 5D+2 Allows secondary crystal to be placed inside, giving total of 2 secondary crystals and effects.
Zaka Hollow Diamond 0 White 6D Allows secondary crystal to be placed inside, giving total of 2 secondary crystals and effects.

Secondary Focusing Crystals

Crystal Image Colour Damage Effect
Angel's Tears 0 Light Blue -1 pip +1 pip to all Alter skill rolls
Bondar Emerald 0 Dark Green +1 pip Stun Damage Only.
Cammasian Diamond 0 White -- +1 pip to all force skill rolls (light-side only)
Carbonised Tibanna Gas Crystal 0 Dark Blue -1 pip +2 pips to lightsaber skill rolls used to attack
Damind Quartz 0 White +1 pip Lightside use only
Demon's Laughter 0 Dark Red -1D Wild Die explodes on 5 or 6
Endorian Amber 0 Gold -1 pip +2 pips to lightsaber skill rolls to parry blaster fire
Eralam Crystal 0 Light Green -- +1 pip to all lightsaber skill rolls
Firkrann Peridot 0 Blue +1D Stun Damage Only
Jenruax Fire Opal 0 Light Red -- +1 pip to parry blaster fire with lightsaber skill rolls
Krayt Dragon Pearl 0 Shimmering +1 pip +2 pips to all lightsaber rolls
Living Crystal 0 Violet -1 pip +1 pip to all sense skill rolls
Luxum Emerald 0 Light Green +2 pips Stun Damage Only +1 pip to lightsaber skill rolls for attack
Massassi Smokey Ruby 0 Black +1 pip +1 pip to all to all force skill rolls (darkside only)
Nextor Crystal 0 Teal -1D All difficulties to use lightsaber are "Moderate" (instead of "Difficult")
Nubian Sea Quartz 0 Grey Special +2 pips damage vs objects
Opila Crystal 0 Green -- Reroll a result of "1" on the Wild Die once per adventure (lightside only)
Phond Aquamarine 0 Royal Blue -1D +2D to damage objects (add +2D after all other modifiers have been added/subtracted
Rasp Garnet 0 Light Red -1D ignore -1D penalty on all kept up force powers
Roon Crystal 0 Red +1 pip Darkside Use Only
Rubat Topez 0 Yellow -- +1 character point per adventure, usable only on force skill rolls (not exp)
Sapith Crystal 0 Violet -- +1 pip to lightsaber skill rolls to attack
Sigil Ruby 0 Crimson +2 pips No Special Effects
Sodinth Agate 0 Light Blue -- +1D to all force skill rolls used to heal or protect (self or another creature)
Solari Crystal 0 Yellow +1 pip +1 pip to lightsaber skill rolls used to attack/ +1D to damage (against darkside creatures only)
Upari Diamond 0 Shimmering +1 pip +1 pip to lightsaber skill rolls used to attack/ +1D to parry blaster fire with lightsaber skill rolls
Zaka Fire Pearl 0 Shimmering +1D On a result of "1" on the wild die while wielding the lightsaber the crystal becomes unstable and explodes. Blast radius 1-2/6/10 with 10D/8D/6D damage to all within the radius.
Zeltronian Sapphire 0 Pink -1 pip +1 pip to all Control skill rolls