Scaling
During the creation process I was forced to alter the Standard scale to make it more balanced. Historically, some firearms were specifically designed to be anti-vehicle in purpose. The .50 BMG round is a common round that is basically a scaled up .30-06 Springfield round. And for this reason some ammunition does a higher scale of damage. In event that a higher scale round is used against a lower scaled target please use the adjusted scale described below.
Adjusted Scale
For every 1D of damage that higher scale a weapon does to a lower scale target the round does 5D damage. For example, if a Speeder scale firearm does 2D damage, it will do 10D damage to a Character scale target. The opposite of this is true as well, so a firearm that’s does 10D damage Character scale does 2D damage Speeder scale. If a round is multiple scales above a target, the conversion must be done for each scale in between the original and the target's scale. So if a round does 2D damage Walker scale it will do 10D damage Speeder Scale and 50D damage Character scale. Simply put, multiply by five to down scale per scale and divide by five to upscale per scale.
-thedemonapostle