Scaling
Appearance
During the creation process I was forced to alter the Standard scale to make it more balanced. Historically, some firearms were specifically designed to be anti-vehicle in purpose. The .50 BMG round is a common round that is basically a scaled up .30-06 Springfield round. And for this reason some ammunition does a higher scale of damage.
Adjusted Scale
| Scale => | Character | Speeder | Walker | Starfighter | Capital | Death Star |
|---|---|---|---|---|---|---|
| Character | 1/1 | 1/3 | 1/9 | 1/27 | 1/81 | 1/792 |
| Speeder | 3/1 | 1/1 | 1/3 | 1/9 | 1/27 | 1/243 |
| Walker | 9/1 | 3/1 | 1/1 | 1/3 | 1/9 | 1/81 |
| Starfighter | 27/1 | 9/1 | 3/1 | 1/1 | 1/3 | 1/27 |
| Capital | 81/1 | 27/1 | 9/1 | 3/1 | 1/1 | 1/9 |
| Death Star | 792/1 | 81/1 | 27/1 | 9/1 | 3/1 | 1/1 |
| Scale => | Character | Speeder | Walker | Starfighter | Capital | Death Star |
|---|---|---|---|---|---|---|
| Character | 100% | 33% | 11% | 3.7% | 1.23% | 0.126% |
| Speeder | 300% | 100% | 33% | 11% | 3.7% | 0.411% |
| Walker | 900% | 300% | 100% | 33% | 11% | 1.23% |
| Starfighter | 2,700% | 900% | 300% | 100% | 33% | 3.7% |
| Capital | 8,100% | 2,700% | 900% | 300% | 100% | 11% |
| Death Star | 79,200% | 8.100% | 2,700% | 900% | 300% | 100% |
Examples:
- Shooting at Higher Scale: If someone is shooting a .308 Winchester Rifle, 6D character scale damage, at a speeder scale object, the damage is at 33% or 1/3 (one third), which will do 2D damage (6D / 3 = 2D final).
- Shooting at Lower Scale: If someone is shooting a 12.7x108mm rifle, 7D speeder scale damage, at a character scale object, the damage is at 300% or 3/1 (three times), which will do 23D damage (7D x 3 = 21D final).
- Multiple Scale Difference: When shooting at a target that is multiple scales in difference please adjust the damage up or down accordingly.
- Attacking Lager and Smaller Scales: I strongly encourage GM's to impose a to hit penalty when shooting at smaller scale targets and a to hit bonus when shooting at larger scale targets.
-thedemonapostle