Jump to content

Wing Commander Light Ordnance

From Episode D6: Star Wars D6 Wiki
Revision as of 20:18, 28 June 2017 by imported>Thedemonapostle (Created page with "{| border="3" cellpadding="0" cellspacing="0" width="1650" |- height="20" style="height:15.0pt" | style="width: 225px; text-align: center;"|<u>'''Name'''</u> | style="width: 7...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage Notes
Targeting Disk Starfighter 175,000 1-30/60/200 10-3,000/6,000/20,000m 1 3D Spoof Difficulty 35
Dumb Fire, Light (DF) Starfighter 90,000 1-10/20/80 10-1,000/2,000/8,000m 1 2D+1 Requires Direct Line of Sight
Dumb Fire, Standard (DF) Starfighter 200,000 1-10/20/80 10-1,000/2,000/8,000m 1 4D Requires Direct Line of Sight
Dumb Fire, Heavy (DF) Starfighter 1,000,000 1-10/20/150 10-1,000/2,000/15,000m 1 9D Requires Direct Line of Sight
Dumb Fire, Rocket (DF) Starfighter 125,000 1-10/20/90 10-1,000/2,000/9,000m 17 2D Requires Direct Line of Sight
Rocket, Enhanced Starfighter 600,000 1-30/60/90 10-1,000/2,000/9,000m 17 1D+2 Spoof Difficulty 35
Heat Seeker, Light (LHS) Starfighter 140,000 1-30/60/90 10-1,000/2,000/9,000m 1 2D+2 Spoof Difficulty 35
Heat Seeker, Standard (HS) Starfighter 350,000 1-30/60/90 10-1,000/2,000/9,000m 1 5D Spoof Difficulty 35
Heat Seeker, Long Range (LRHS) Starfighter 1,090,000 1-40/80/280 10-4,000/8,000/28,000m 1 5D Spoof Difficulty 35
Image Recognition, Civilian Grade (IR) Starfighter 750,000 1-30/60/90 10-1,000/2,000/9,000m 1 2D+2 Requires 2 rounds to lock onto target, Spoof Difficulty 35
Image Recognition, Standard (IR) Starfighter 2,950,000 1-40/80/240 10-4,000/8,000/24,000m 1 3D+1 Requires 2 rounds to lock onto target, Spoof Difficulty 35
Image Recognition, Enhanced (EIR) Starfighter 5,300,000 1-40/80/240 10-4,000/8,000/24,000m 1 5D+1 Requires 2 rounds to lock onto target, Spoof Difficulty 35
Image Recognition, Medium Range (MRIR) Starfighter 4,650,000 1-40/80/270 10-4,000/8,000/27,000m 1 4D+1 Requires 2 rounds to lock onto target, Spoof Difficulty 35
Image Recognition, Long Range (LRIR) Starfighter 9,500,000 1-90/180/550 10-9,000/18,000/55,000m 1 4D+1 Requires 2 rounds to lock onto target, Spoof Difficulty 35
Image Recognition, Enhanced Long Range (ELRIR) Starfighter 14,000,000 1-90/180/550 10-9,000/18,000/55,000m 1 6D Requires 2 rounds to lock onto target, Spoof Difficulty 35
Image Recognition, Medusa Starfighter 4,700,000 1-30/60/80 10-3,000/6,000/8,000m 3 5D Requires 2 rounds to lock onto target, Spoof Difficulty 35
Friend or Foe, Standard (IFF) Starfighter 1,000,000 1-40/80/120 10-4,000/8,000/12,000m 1 2D+2 Spoof Difficulty 42
Friend or Foe, Long Range (LRIFF) Starfighter 3,000,000 1-40/80/240 10-4,000/8,000/24,000m 1 3D+1 Spoof Difficulty 42
Friend or Foe, Enhanced Long Range (ELRIFF) Starfighter 3,850,000 1-30/60/280 10-3,000/6,000/28,000m 1 3D+2 Spoof Difficulty 42
Friend or Foe, Tracker (IFF) Starfighter 4,000,000 1-40/80/290 10-4,000/8,000/29,000m 3 3D+2 Splits into 4 Separate ELRIFF Missiles, Roll 4 Attacks
Friend or Foe, Cerberus Starfighter 7,400,000 1-45/90/180 10-4,500/9,000/18,000m 3 3D+2 Spoof Difficulty 45
Leech, Prototype (L) Starfighter 900,000 1-40/80/280 10-4,000/8,000/28,000m 1 Special Requires 2 rounds to lock onto target, Spoof Difficulty 25, Reduces Target's Shields to 0D
Leech, Standard (L) Starfighter 1,000,000 1-40/80/280 10-4,000/8,000/28,000m 1 Special Requires 2 rounds to lock onto target, Spoof Difficulty 21, Reduces Target's Shields to 0D
Leech, Enhanced (EL) Starfighter 1,500,000 1-40/80/280 10-4,000/8,000/28,000m 1 2D+1 Requires 2 rounds to lock onto target, Spoof Difficulty 18, Reduces Target's Shields to 0D
Anti-Radiation, Cluster Sub-Munition (AR-C) Starfighter 325,000 1-40/80/100 10-4,000/8,000/10,000m 1 5D Requires 2 rounds to lock onto target, Spoof Difficulty 38
Anti-Radiation (AR) Starfighter 585,000 1-45/90/120 10-4,500/9,000/12,000m 3 7D Requires 2 rounds to lock onto target, Spoof Difficulty 38
Anti-Radiation, Long Range (LRAR) Starfighter 1,300,000 1-90/180/200 10-9,000/18,000/20,000m 3 9D Requires 2 rounds to lock onto target, Spoof Difficulty 38
Anti-Radiation, Enhanced Long Range (ELRAR) Starfighter 1,950,000 1-90/180/200 10-90/18,000/20,000m 3 13D Requires 2 rounds to lock onto target, Spoof Difficulty 38
Anti-Radiation, Hades Starfighter 585,000 1-35/70/80 10-3,500/7,000/8,000m 3 10D Requires 2 rounds to lock onto target, Spoof Difficulty 38
Swarmer Starfighter 4,350,000 1-25/50/240 10-2,500/5,000/24,000m 3 2D+1 Requires 2 rounds to lock onto target, Spoof Difficulty 38
Swarmer, Proteus Starfighter 6,090,000 1-30/60/180 10-3,000/6,000/18,000m 3 3D+2 Requires 2 rounds to lock onto target, Spoof Difficulty 45
Starburst Starfighter 1,500,000 1-25/50/240 10-2,500/5,000/24,000m 1 2D Roll 1D, the indicated number of warheads impact the target
Coneburst Starfighter 1,500,000 1-25/50/240 10-2,500/5,000/24,000m 1 2D Roll 2D, the indicated number of warheads impact the target
Snipe Missile Starfighter 100 1-10/20/200 10-1,000/2,000/20,000m 1 5D+1 Requires 2 rounds to lock onto target
Brute Missile MK I Starfighter 150 1-20/40/220 10-2,000/4,000/22,000m 1 7D+1 Requires 2 rounds to lock onto target
Brute Missile MK II Starfighter 200 1-20/40/240 10-2,000/4,000/24,000m 1 9D Requires 2 rounds to lock onto target
Python Missile Starfighter 225 1-20/40/280 10-2,000/4,000/28,000m 1 11D Requires 2 rounds to lock onto target
Banshee Missile Starfighter 205 1-20/40/160 10-2,000/4,000/16,000m 1 Special Reduces Target's Shields to 0D
Disruptor Missile Starfighter 250 1-20/40/220 10-2,000/4,000/22,000m 1 Special Completely Immobilizes Target for 2 Rounds
Maelstrom Proximity Missile Capital 210 1-5/10/180 2-10/20/360km 1 3D Requires 2 rounds to lock onto target
Porcupine Mine, MK I Starfighter 150,000 N/A N/A 1 2D Blast Radius to Space Range 1
Porcupine Mine, MK II Starfighter 600,000 N/A N/A 1 5D Blast Radius to Space Range 1
Porcupine Mine, MK III Starfighter 1,250,000 N/A N/A 1 9D Blast Radius to Space Range 1, Spoof Difficulty 35
Mine, Charbydis Starfighter 2,300,000 N/A N/A 3 6D Spoof Difficulty 35
Cluster Mine, Scylla Starfighter 3,700,000 N/A N/A 3 9D Spoof Difficulty 35
Hi-Explosive Mine Starfighter 150 N/A N/A 1 10D Blast Radius to Space Range 1
Proximity Mine Starfighter 200 N/A N/A 1 8D Blast Radius to Space Range 2
Viral Mine Starfighter 350 N/A N/A 1 Special Completely Immobilizes Target for 1-5 Rounds
Flash-Pak Capital 50,000,000 1-40/80/280 2-80/160/560km 1 61D Will only Target Capital Sized Ships or Larger

Source:

  • Wing Commander Role Playing Game Sourcebook (pages 275-276)
  • thedemonapostle