Wing Commander Light Ordnance
Appearance
| Name | Scale | Cost | Fire Control Bonus | Space Range | Atmosphere Range | Damage |
| Targeting Disk | Starfighter | 175,000 | +1D+2 | 1-6/15/30 | 10-600/1,500/3,000m | 10D |
| Dumb Fire, Light (DF) | Starfighter | 90,000 | - | 1-2/5/10 | 10-200/500/1,000m | 6D+1 |
| Dumb Fire, Standard (DF) | Capital | 200,000 | - | 1-2/5/10 | 10-200/500/1,000m | 6D |
| Dumb Fire, Heavy (DF) | Capital | 1,000,000 | - | 1-2/5/10 | 10-200/500/1,000m | 16D |
| Dumb Fire, Rocket (DF) | Starfighter | 125,000 | - | 1-2/5/10 | 10-200/500/1,000m | 5D |
| Rocket, Enhanced | Starfighter | 600,000 | +1D+2 | 1-6/15/30 | 10-200/500/1,000m | 4D |
| Heat Seeker, Light (LHS) | Starfighter | 140,000 | +1D+2 | 1-6/15/30 | 10-600/1,500/3,000m | 8D |
| Heat Seeker, Standard (HS) | Capital | 350,000 | +1D+2 | 1-6/15/30 | 10-600/1,500/3,000m | 8D |
| Heat Seeker, Long Range (LRHS) | Capital | 1,090,000 | +1D+2 | 1-8/20/40 | 10-800/2,000/4,000m | 8D |
| Image Recognition, Civilian Grade (IR) | Starfighter | 750,000 | +1D+1 | 1-6/15/30 | 10-600/1,500/3,000m | 8D+1 |
| Image Recognition, Standard (IR) | Capital | 2,950,000 | +1D | 1-8/20/40 | 10-800/2,000/4,000m | 5D |
| Image Recognition, Enhanced (EIR) | Capital | 5,300,000 | +1D | 1-8/20/40 | 10-800/2,000/4,000m | 9D |
| Image Recognition, Medium Range (MRIR) | Capital | 4,650,000 | +1D | 1-8/20/40 | 10-800/2,000/4,000m | 7D |
| Image Recognition, Long Range (LRIR) | Capital | 9,500,000 | +1D | 1-18/45/90 | 10-1,800/4,500/9,000m | 7D |
| Image Recognition, Enhanced Long Range (ELRIR) | Capital | 14,000,000 | +0D+2 | 1-18/45/90 | 10-1,800/4,500/9,000m | 10D+1 |
| Image Recognition, Medusa | Capital | 4,700,000 | +1D+2 | 1-6/15/30 | 10-600/1,500/3,000m | 8D |
| Friend or Foe, Standard (IFF) | Starfighter | 1,000,000 | +2D | 1-8/20/40 | 10-800/2,000/4,000m | 8D+1 |
| Friend or Foe, Long Range (LRIFF) | Capital | 3,000,000 | +2D | 1-8/20/40 | 10-800/2,000/4,000m | 5D |
| Friend or Foe, Enhanced Long Range (ELRIFF) | Capital | 3,850,000 | +2D | 1-6/15/30 | 10-600/1,500/3,000m | 5D+2 |
| Friend or Foe, Tracker (IFF) | Capital | 4,000,000 | +2D+1 | 1-8/20/40 | 10-800/2,000/4,000m | 5D+2 |
| Friend or Foe, Cerberus | Capital | 7,400,000 | +2D | 1-9/23/45 | 10-900/2,300/4,500m | 5D+2 |
| Leech, Prototype (L) | Starfighter | 900,000 | +1D | 1-8/20/40 | 10-800/2,000/4,000m | Ionizes Shields |
| Leech, Standard (L) | Starfighter | 1,000,000 | +1D | 1-8/20/40 | 10-800/2,000/4,000m | Ionizes Shields |
| Leech, Enhanced (EL) | Starfighter | 1,500,000 | +0D+2 | 1-8/20/40 | 10-800/2,000/4,000m | 7D+1 Ionization |
| Anti-Radiation, Cluster Sub-Munition (AR-C) | Capital | 325,000 | +1D+2 | 1-8/20/40 | 10-800/2,000/4,000m | 8D Ionization |
| Anti-Radiation (AR) | Capital | 585,000 | +1D+2 | 1-9/23/45 | 10-900/2,300/4,500m | 12D Ionization |
| Anti-Radiation, Long Range (LRAR) | Capital | 1,300,000 | +1D+2 | 1-18/45/90 | 10-1,800/4,500/9,000m | 16D Ionization |
| Anti-Radiation, Enhanced Long Range (ELRAR) | Capital | 1,950,000 | +1D+2 | 1-18/45/90 | 10-1,800/4,500/9,000m | 24D Ionization |
| Anti-Radiation, Hades | Capital | 585,000 | +1D+2 | 1-7/18/35 | 10-700/1,800/3,500m | 18D Ionization |
| Swarmer | Starfighter | 4,350,000 | +2D+1 | 1-5/13/25 | 10-500/1,300/2,500m | 7D+1 |
| Swarmer, Proteus | Capital | 6,090,000 | +2D+1 | 1-6/15/30 | 10-600/1,500/3,000m | 5D+2 |
| Starburst | Starfighter | 1,500,000 | +2D+2 | 1-5/13/25 | 10-500/1,300/2,500m | 5D |
| Coneburst | Starfighter | 1,500,000 | +3D+1 | 1-5/13/25 | 10-500/1,300/2,500m | 5D |
| Snipe Missile | Capital | 100 | - | 1-2/5/10 | 10-200/500/1,000m | 9D |
| Brute Missile MK I | Capital | 150 | - | 1-4/10/20 | 10-400/1,000/2,000m | 13D |
| Brute Missile MK II | Capital | 200 | - | 1-4/10/20 | 10-400/1,000/2,000m | 16D |
| Python Missile | Capital | 225 | - | 1-4/10/20 | 10-400/1,000/2,000m | 20D |
| Banshee Missile | Starfighter | 205 | - | 1-4/10/20 | 10-400/1,000/2,000m | Shields 100% Ionized for 1 round |
| Disruptor Missile | Starfighter | 250 | - | 1-4/10/20 | 10-400/1,000/2,000m | 100% Ionized for 2 rounds |
| Maelstrom Proximity Missile | Capital | 210 | - | 1/3/5 | 10-100/300/500m | 40D |
| Porcupine Mine, MK I | Starfighter | 150,000 | - | - | - | 5D |
| Porcupine Mine, MK II | Capital | 600,000 | - | - | - | 8D |
| Porcupine Mine, MK III (1) | Capital | 1,250,000 | - | - | - | 16D |
| Mine, Charybdis (1) | Capital | 2,300,000 | - | - | - | 10D+1 |
| Cluster Mine, Scylla (1) | Capital | 3,700,000 | - | - | - | 16D+1 |
| Hi-Explosive Mine | Capital | 150 | - | - | - | 18D |
| Proximity Mine | Capital | 200 | - | - | - | 14D |
| Viral Mine | Starfighter | 350 | - | - | - | 100% Ionized for 1D rounds |
| Flash-Pak | Death Star | 50,000,000 | - | 1-8/20/40 | 10-800/2,000/4,000m | 192D (1) |
Notes:
- This weapon can destroy a planet.
- Mines:
- Target Acquisition: To avoid a target lock from these mines requires a contested roll between the player's skill(s) and the mine's skill of 10D.
Source:
- Wing Commander Role Playing Game Sourcebook (pages 275-276)
- thedemonapostle