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Wing Commander Light Ordnance

From Episode D6: Star Wars D6 Wiki
Name Scale Cost Fire Control Bonus Space Range Atmosphere Range Damage
Targeting Disk Starfighter 175,000 +1D+2 1-6/15/30 10-600/1,500/3,000m 10D
Dumb Fire, Light (DF) Starfighter 90,000 - 1-2/5/10 10-200/500/1,000m 6D+1
Dumb Fire, Standard (DF) Capital 200,000 - 1-2/5/10 10-200/500/1,000m 6D
Dumb Fire, Heavy (DF) Capital 1,000,000 - 1-2/5/10 10-200/500/1,000m 16D
Dumb Fire, Rocket (DF) Starfighter 125,000 - 1-2/5/10 10-200/500/1,000m 5D
Rocket, Enhanced Starfighter 600,000 +1D+2 1-6/15/30 10-200/500/1,000m 4D
Heat Seeker, Light (LHS) Starfighter 140,000 +1D+2 1-6/15/30 10-600/1,500/3,000m 8D
Heat Seeker, Standard (HS) Capital 350,000 +1D+2 1-6/15/30 10-600/1,500/3,000m 8D
Heat Seeker, Long Range (LRHS) Capital 1,090,000 +1D+2 1-8/20/40 10-800/2,000/4,000m 8D
Image Recognition, Civilian Grade (IR) Starfighter 750,000 +1D+1 1-6/15/30 10-600/1,500/3,000m 8D+1
Image Recognition, Standard (IR) Capital 2,950,000 +1D 1-8/20/40 10-800/2,000/4,000m 5D
Image Recognition, Enhanced (EIR) Capital 5,300,000 +1D 1-8/20/40 10-800/2,000/4,000m 9D
Image Recognition, Medium Range (MRIR) Capital 4,650,000 +1D 1-8/20/40 10-800/2,000/4,000m 7D
Image Recognition, Long Range (LRIR) Capital 9,500,000 +1D 1-18/45/90 10-1,800/4,500/9,000m 7D
Image Recognition, Enhanced Long Range (ELRIR) Capital 14,000,000 +0D+2 1-18/45/90 10-1,800/4,500/9,000m 10D+1
Image Recognition, Medusa Capital 4,700,000 +1D+2 1-6/15/30 10-600/1,500/3,000m 8D
Friend or Foe, Standard (IFF) Starfighter 1,000,000 +2D 1-8/20/40 10-800/2,000/4,000m 8D+1
Friend or Foe, Long Range (LRIFF) Capital 3,000,000 +2D 1-8/20/40 10-800/2,000/4,000m 5D
Friend or Foe, Enhanced Long Range (ELRIFF) Capital 3,850,000 +2D 1-6/15/30 10-600/1,500/3,000m 5D+2
Friend or Foe, Tracker (IFF) Capital 4,000,000 +2D+1 1-8/20/40 10-800/2,000/4,000m 5D+2
Friend or Foe, Cerberus Capital 7,400,000 +2D 1-9/23/45 10-900/2,300/4,500m 5D+2
Leech, Prototype (L) Starfighter 900,000 +1D 1-8/20/40 10-800/2,000/4,000m Ionizes Shields
Leech, Standard (L) Starfighter 1,000,000 +1D 1-8/20/40 10-800/2,000/4,000m Ionizes Shields
Leech, Enhanced (EL) Starfighter 1,500,000 +0D+2 1-8/20/40 10-800/2,000/4,000m 7D+1 Ionization
Anti-Radiation, Cluster Sub-Munition (AR-C) Capital 325,000 +1D+2 1-8/20/40 10-800/2,000/4,000m 8D Ionization
Anti-Radiation (AR) Capital 585,000 +1D+2 1-9/23/45 10-900/2,300/4,500m 12D Ionization
Anti-Radiation, Long Range (LRAR) Capital 1,300,000 +1D+2 1-18/45/90 10-1,800/4,500/9,000m 16D Ionization
Anti-Radiation, Enhanced Long Range (ELRAR) Capital 1,950,000 +1D+2 1-18/45/90 10-1,800/4,500/9,000m 24D Ionization
Anti-Radiation, Hades Capital 585,000 +1D+2 1-7/18/35 10-700/1,800/3,500m 18D Ionization
Swarmer Starfighter 4,350,000 +2D+1 1-5/13/25 10-500/1,300/2,500m 7D+1
Swarmer, Proteus Capital 6,090,000 +2D+1 1-6/15/30 10-600/1,500/3,000m 5D+2
Starburst Starfighter 1,500,000 +2D+2 1-5/13/25 10-500/1,300/2,500m 5D
Coneburst Starfighter 1,500,000 +3D+1 1-5/13/25 10-500/1,300/2,500m 5D
Snipe Missile Capital 100 - 1-2/5/10 10-200/500/1,000m 9D
Brute Missile MK I Capital 150 - 1-4/10/20 10-400/1,000/2,000m 13D
Brute Missile MK II Capital 200 - 1-4/10/20 10-400/1,000/2,000m 16D
Python Missile Capital 225 - 1-4/10/20 10-400/1,000/2,000m 20D
Banshee Missile Starfighter 205 - 1-4/10/20 10-400/1,000/2,000m Shields 100% Ionized for 1 round
Disruptor Missile Starfighter 250 - 1-4/10/20 10-400/1,000/2,000m 100% Ionized for 2 rounds
Maelstrom Proximity Missile Capital 210 - 1/3/5 10-100/300/500m 40D
Porcupine Mine, MK I Starfighter 150,000 - - - 5D
Porcupine Mine, MK II Capital 600,000 - - - 8D
Porcupine Mine, MK III (1) Capital 1,250,000 - - - 16D
Mine, Charybdis (1) Capital 2,300,000 - - - 10D+1
Cluster Mine, Scylla (1) Capital 3,700,000 - - - 16D+1
Hi-Explosive Mine Capital 150 - - - 18D
Proximity Mine Capital 200 - - - 14D
Viral Mine Starfighter 350 - - - 100% Ionized for 1D rounds
Flash-Pak Death Star 50,000,000 - 1-8/20/40 10-800/2,000/4,000m 192D (1)

Notes:

  1. This weapon can destroy a planet.
  2. Mines:
  1. Target Acquisition: To avoid a target lock from these mines requires a contested roll between the player's skill(s) and the mine's skill of 10D.

Source:

  • Wing Commander Role Playing Game Sourcebook (pages 275-276)
  • thedemonapostle