Jump to content

Mass Effect Tech Talents

From Episode D6: Star Wars D6 Wiki
Revision as of 12:22, 31 January 2017 by imported>Thedemonapostle

Your average techie in Mass Effect can repair a damaged Drive Core, reprogram a VI, apply Med gel, or even attach a cybernetic limb to someone. These are mundane abilities when compared to what a Tech Specialist can do. Through intimate knowledge of certain skills and the proper application of the Omni-Tool, a character with Tech Talents can wipe an enemy AI's programming instantly rewriting new commands with AI Hack, override a weapons heat sinks and overheat it making it useless with Sabotage, they can even apply the transmitter power of an Omni-Tool to cause misfires in an opponent neurons, possibly killing them, with Neural Shock. Much like the Combat Talents, Tech Talents are based on skill in the Tech attribute skills. The talent Sabotage for example, is gained through knowledge of how ranged weapons deal with the heat of firing rounds. With enough skill in ranged weapon repair, the Tech Specialist is able to bypass the safety features and ruin a weapon so it cannot be used against him.

All Tech Powers require an Omni-Tool (Omni-Tools are explained Here) to function. Unless otherwise stated a character cannot use a Tech Talent without an Omni-Tool.