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Mass Effect: Tech Talent: Tech Armor

From Episode D6: Star Wars D6 Wiki

Tech Armor
Time Taken: action
Range: personal
Area of Effect: 5 meters
Prerequisites: Armor Repair 5D
By constant repairing of armors and their kinetic barriers a tech specialist can squeeze more juice from their own kinetic barriers. Sometimes far beyond what they normally could do, helping to absorb more damage. Make a Difficult (16-20) roll against your Armor Repair skill. If successful add the same amount of points as your skill in Armor Repair to your kinetic barriers. Additionally should Tech Armor collapse, a burst of kinetic energy that stuns all within the area of effect for one round is depleted. This talent may be kept up but you suffer -1D to all non-Tech Armor rolls.
Note: Cool-down begins when the character lets Tech Armor drop.