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Star Trek Scorcher

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Revision as of 13:40, 29 August 2016 by imported>Thedemonapostle (Created page with "'''Name''': Scorcher<br />'''Model''': Various Manufacture Scorcher<br />'''Type''': energy weapon<br />'''Scale''': character<br />'''Length''': 1.68 m<br />'''Weight''': 2.9...")
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Name: Scorcher
Model: Various Manufacture Scorcher
Type: energy weapon
Scale: character
Length: 1.68 m
Weight: 2.9 kg
Skill: Blaster: Scorcher
Ammo: 500
Range: 5-75/150/300 m
Damage:

Setting Damage Charges Used
1 Very Light 3D+1 5
2 Light 3D+2 10
3 Medium 5D 20
4 Heavy 5D+2 40

Game Notes:

Modes Effect
Standard Standard base damage
Continuous Beam Attack +1D; consumes 2 extra charges.
Wide Beam Range: 1-15/30/60 m. Beam is 8 meters wide at long range. Consumes 3 times as many charges. Limited to settings 1-3.

Description: First developed by the Klingons in the mid-23rd century and later passed on to their sometimes allies the Romulans, scorchers eventually reached the black market and can now be found throughout the Alpha and Beta Quadrants. Fearsome rifles employing superheated plasma discharges to burn and melt , targets not killed by a scorcher blast nevertheless suffer painful, debilitating wounds that leave horrid, ugly scars. Many rogues favor the scorcher because of its "intimidation factor."

Scorchers use standard, continuous and wide-beam settings. Compared to most energy rifles they are large and clumsy, requiring a certain amount of training to use properly. In game terms characters who do not know the Blaster: (S) Scorcher skill and Specialization suffer an automatic -1D test result penalty to all tests when firing a scorcher.

Source:

  • Star Trek DS9 RPG Raiders, Renegades and Rogues(page 79)
  • thedemonapostle