Star Trek Scorcher
Name: Scorcher
Model: Various Manufacture Scorcher
Type: energy weapon
Scale: character
Length: 1.68 m
Weight: 2.9 kg
Skill: Blaster: Scorcher
Ammo: 500
Range: 5-75/150/300 m
Damage: Varies based on setting
| Setting | Damage | Charges Used | |
| 1 | Very Light | 3D | 5 |
| 2 | Light | 3D+2 | 10 |
| 3 | Medium | 4D | 20 |
| 4 | Heavy | 4D+2 | 40 |
Firing Modes
- Standard mode is the one typically used. It does the weapon's basic damage.
- Pulse mode involves increasing the damage the weapon does by firing a series of rapid pulses of energy. You can simulate this by increasing the weapon's damage with extra power, or as a form of single-weapon multifire. Pulse phasers cannot use this rule; they are already optimized for this type of fire only (which is why they do much more damage than normal phasers of the same type).
- Continuous fire mode involves maintaining a beam for longer than normal, making it easier to hit the target. This provides +1D to roll when making an attack Test to hit the target. Pulse phasers cannot fire in continuous mode.
- Wide Beam mode allows a beam to affect a much broader area. Instead of a narrow beam, the beam widens by 10 meters for every 1D of damage sacrificed. In combat, for every 1D (1D = 3 pips) of damage sacrificed to widen the beam, the user receives a +1D bonus to hit the target. Out of combat, a sufficiently wide beam on low power settings has many uses as a tool.
| Mode | Notes | Charges |
| Standard Beam | Base Damage | - |
| Pulse Beam | Damage: +1D | +2 |
| Continuous Beam | Fire Control: +1D | +2 |
| Wide-Beam | (See Description) | 3 times normal |
Description: First developed by the Klingons in the mid-23rd century and later passed on to their sometimes allies the Romulans, scorchers eventually reached the black market and can now be found throughout the Alpha and Beta Quadrants. Fearsome rifles employing superheated plasma discharges to burn and melt , targets not killed by a scorcher blast nevertheless suffer painful, debilitating wounds that leave horrid, ugly scars. Many rogues favor the scorcher because of its "intimidation factor."
Scorchers use standard, continuous and wide-beam settings. Compared to most energy rifles they are large and clumsy, requiring a certain amount of training to use properly. In game terms characters who do not know the Blaster: (S) Scorcher skill and Specialization suffer an automatic -1D test result penalty to all tests when firing a scorcher.
Source:
- Star Trek DS9 RPG Raiders, Renegades and Rogues (page 79)
- thedemonapostle