Shadowrun Eyeware
Eyeware
Cybereyes are likely the most common cyberware in the Sixth World. Once designed to help the blind, the cybereyes of today allow for even better vision than the original equipment—it’s not uncommon for anyone who can afford it to exchange perfectly functioning natural eyes with cybernetic replacements. Cybereyes can be purchased in any shape or color the user desires from perfectly natural seeming to the most outrageous of ocular designs. Color and patterns are easily altered by downloading a new skin. For those who don’t want to go for the full switch, many cybereye features are offered as non-replacement retinal modifications to the natural eyes.
Eyeware subsystems either take up Capacity in a cybereye or Essence in a natural eye (not both). For both replacements and retinal mods, upgrades usually involve both eyes so the user’s vision is not unbalanced.
- Cybereyes: This system offers 20/20 vision for both eyes and includes an image link and an eye recording unit (for no extra cost), as well as capacity for various enhancement systems.
- Eye Recording Unit: The eye recording unit connects to the user’s optical nerves and records all data directly into attached storage (accessible by the user’s PAN). To prevent data theft, the user can opt to make this storage only accessible by special means (sim module, datajack, etc.).
- Flare Compensation: An implanted version of the flare compensation enhancement. This protects the user from blinding flashes of light as well as simple glare. Flare compensation also protects users with thermographic vision from heat flashes and glare from infrared lighting. It eliminates the vision modifiers for glare.
- Image Link: An implanted version of the image link enhancement. The image link either displays visual information (text, pictures, movies) in the field of vision or projects it onto the user’s retina with a laser. Visual data is typically AR data received by the user’s PAN, but other input is also accepted.
- Low-Light Vision: This accessory allows the user to see normally in light levels as low as starlight. Total darkness still renders the user as blind as an unmodified person.
- Ocular Drone: This enhancement only affects one eyeball per purchase but it installs a small spyball drone in the user’s ocular cavity. The spyball functions as a normal cybereye until the user chooses to remove it and control it as though it were a standard spyball drone. A user who chooses to replace both eyes with ocular drones is effectively blind while both drones are operating apart from her. Not available as a retinal modification.
- Protective Covers: These can protect both cyber and normal eyes, and confer armor bonuses of +0D+1 to the eye area. Available in transparent or one-way reflective versions.
- Retinal Duplication: Can be loaded with a recording of someone else’s retina to create an almost perfect reproduction. Make an Opposed Test between the retinal duplication rating and the retinal scanner rating.
- Smartlink: An implanted version of the smartlink enhancement. This accessory interacts with a smartgun system to project the weapon’s angle of fire into the user’s vision, centering red crosshairs where the user is pointing and highlighting perceived targets. The smartgun’s laser rangefinder also calculates and displays the distance to the target. Additional data from the weapon, such as the ammunition level, heat buildup, and stress can also be displayed. Requires an image link. See: Firearm Accessories
- Thermographic Vision: An implanted version of the thermographic vision enhancement. This enhancement enables vision in the infrared portion of the spectrum, enabling the user to see heat patterns. Thermographic vision is a very practical way to spot living beings in areas of total darkness (even though it is difficult to fully determine their type and appearance), to check if a motor or machine has been running lately, and to track heat footprints.
- Vision Enhancement: An implanted version of vision enhancement. Vision enhancement gives the character sharper vision. It adds its rating as a positive dice pool modifier to the user’s visual Perception: Search Tests.
- Vision Magnification: An implanted version of the vision magnification enhancement. This zoom function magnifies vision by up to 50 times, allowing distant targets to be seen clearly. It is available as both an optical or electronic (with real-time image correction) enhancement.
| Eyeware | Essence | Capacity | Availability | Cost |
| Cybereyes Basic System | ||||
| Rating 1 | 0.2 | 4 | - | 500 |
| Rating 2 | 0.3 | 8 | 1 | 750 |
| Rating 3 | 0.4 | 12 | 2 | 1,000 |
| Rating 4 | 0.5 | 16 | 3 | 2,000* |
| Eye Recording Unit | 0.1 | * | 1 | 1,500 |
| Flare Compensation | 0.1 | [1] | 1 | 750 |
| Image Link | 0.1 | 1 | 500 | |
| Low-Light Vision | 0.1 | [2] | 1 | 1,000 |
| Ocular Drone | - | [6] | 2 | 3,000 |
| Protective Covers | - | - | 1 | 100 |
| Retinal Duplication (Rating 1–6) | 0.1 | [1] | 4F | Rating x 15,000 |
| Smartlink | 0.1 | [3] | 2R | 1,000 |
| Thermographic Vision | 0.1 | [2] | 1 | 1,000 |
| Vision Enhancement (Rating 1–3) | 0.1 | [Rating] | [Rating] | Rating x 1,500 |
| Vision Magnification | 0.1 | [2] | 1 | 1,000 |