Interstellar Alliance Shial Class Heavy Fighter

Name: Shial
Craft: Interstellar Alliance Shial Class Heavy Fighter
Type: heavy fighter
Scale: starfighter
Length: 22.23 meters
Skill: starfighter pilot
Crew: 1
Crew Skill: Astrogation: 5D; Communications: 5D; Sensors: 5D; Starfighter Pilot: 5D; Starship Gunnery: 3D+2; Planetary Systems: 5D; Tactics: 5D
Passengers: 0
Cargo Capacity: 2kg
Consumables: 1 week
Nav Computer: yes
Maneuverability: 6D
Space: 15
Atmosphere: 505; 1,450 kmh
Hull: 3D+2
Sensors
- Passive: 40/1D+1
- Scan: 80/2D+1
- Search: 120/3D+1
- Focus: 4/4D+1
Weapons
- Tri-Linked Light Fusion Cannon
- Fire Arc: fore
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 4D
Space Range: 1-3/12/25
Atmosphere Range: 10-300/1,200/2,500m
Damage: 6D+2
- Minbari Jamming Suite
- Fire Arc: all
Crew: 1
Skill: sensors
Range: 1-25/50/100
Effect: Enemy Fire Control and Sensors -3D+1
Notes
- Minbari Jamming Suite: The countermeasure and stealth-enhancing technology of Minbari vessels is the most advanced of the Younger Races. While active, the Minbari jamming suite makes it incredibly difficult for enemy ships to pin down the location of the Minbari craft. Note that a craft equipped with a Minbari jamming suite does not suffer any of these problems when targeting another craft (even if that craft also has a Minbari jamming suite).
- Minbari Flight Computer: The computer systems built into most Minbari spacecraft are incredibly advanced, to the point where an authorized passenger simply need state where he wants to go and the vessel will simply take him there by the most expedient route, avoiding any dangers and hazards automatically. The flight computer is so advanced that it can even fulfill most combat operations successfully, with minimal input from its passengers. The Minbari flight computer may be activated during any order, though most Minbari vessels with one installed will have it permanently active. As long as it is activated, the craft may ignore any impaired penalties due to damaged control or crew areas. In addition, any Operations checks, Pilot checks or attack rolls may be made by the flight computer (4D+2).
Description: The predecessor to the standard Nial was a slightly faster and less durable version that used adequate weaponry, but was quickly forgotten about after the newer model proved to be so successful. After years of being delegated to only short trips and colony patrolling, the Shial was mothballed a hundred thousand times over. It was the Anla’shok who then demanded access to the assets instead of simply shutting them away. The Warrior Caste could not care less about the old fighters, so it was granted to them – and they have made very good use of them ever since.
The Shial is more than a match for most other fighters of its class, and with some adjustments the Rangers have made to their already potent ECM generators they could even be considered superior in some ways to the Nial. Lacking the same firepower but hard to find electronically, the Shial makes a perfect scout or reconnaissance fighter; which is one of the main goals of the Rangers as a whole.
Source: Babylon 5: Ships of the Galaxy (page 81); thedemonapostle