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Colonial Viper MK II Fighter

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Name: Viper MK II
Craft: Colonial Viper MK II Fighter
Type: space superiority fighter
Scale: starfighter
Length: 8.4 x 2.7 x 4.7 meters
Skill: starfighter pilot
Crew: 1
Passengers: 0
Cargo Capacity: 25kg
Consumables: 12 days
Maneuverability: 3D+1
Space: 8
Atmosphere: 330; 950 kmh
Hull: 4D+2
Armor: 1D
Sensors

  • Passive: 8/1D+1
  • Scan: 16/2D+1
  • Search: 24/3D+1
  • Focus: 1/4D+1

Weapons

  • 2 MEC-A6 30mm Thraxon Autocannons (firelinked)
Fire Arc: forward
Crew: pilot
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range: 10-1,000/2,000/4,000m
Damage: 2D+2 (3D+2)
  • HD-70 Lightning Javelin missiles
Fire Arc: forward
Crew: pilot
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 2-25/50/100km
Ammo: 8
Damage: 4D

Description: During the First Cylon War, Colonial pilots flew the Viper Mark II, a state-of-the-art fighter. After the war, more advanced versions of the fighter were developed. The old, stalwart Mark IIs were mothballed or scrapped. Only a few survived as museum curiosities or collectors’ treasures. So it was that, fifty years later, the Mark IIs and its “low tech” systems were the only ones immune to the Cylons’ CNP sabotage.

The Mark II, like all Vipers, is capable of both space and atmospheric missions. It is a single-seat craft armed with twin-mounted MEC-A6 30mm Thraxon forward-firing autocannons and a ventral weapon system for eight HD-70 Lightning Javelin missiles, which can be loaded with a 50-megaton nuclear payload. At the time of production, the Mark II was designed to resist Cylon attempts at overriding and disabling a fighter’s control. Due to this, the Mark IIs controls are fairly simple, relying more on the pilot’s skill than computer interfacing to manage the ship’s flight system.

Source: Battlestar Galactica RPG (page 144)