Colonial Viper MK II Fighter

Name: Viper
Craft: Colonial Military Viper mark II
Type: Space Superiority Fighter / Interceptor
Scale: Starfighter
Length: 8.4 x 2.7 x 4.7 meters
Skill: Starfighter Pilot
Crew: 1
Cargo Capacity: 55 kg
Consumables: 12 hours
Maneuverability: 3D+1
Space: 8
Atmosphere: 330; 950 km/h
Hull: 5D
Sensors
- Passive: 40 / 0D+2
- Scan: 80 / 1D+1
- Search: 120 / 2D+1
- Focus: 3 / 3D
Weapons
- 2 MEC-A6 30mm Thraxon Autocannons (firelinked)
- Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-4/10/20
Atmosphere Range: 10-400/1,000/2,000m
Damage: 5D
- HD-70 Lightning Javelin Missiles
- Fire Arc: forward
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-5/14/27
Atmosphere Range: 10-500/1,400/2,700m
Ammo: 8
Damage: 6D
Description: During the First Cylon War, Colonial pilots flew the Viper Mark II, a state-of-the-art fighter. After the war, more advanced versions of the fighter were developed. The old, stalwart Mark IIs were mothballed or scrapped. Only a few survived as museum curiosities or collectors’ treasures. So it was that, fifty years later, the Mark IIs and its “low tech” systems were the only ones immune to the Cylons’ CNP sabotage.
The Mark II, like all Vipers, is capable of both space and atmospheric missions. It is a single-seat craft armed with twin-mounted MEC-A6 30mm Thraxon forward-firing autocannons and a ventral weapon system for eight HD-70 Lightning Javelin missiles, which can be loaded with a 50-megaton nuclear payload. At the time of production, the Mark II was designed to resist Cylon attempts at overriding and disabling a fighter’s control. Due to this, the Mark IIs controls are fairly simple, relying more on the pilot’s skill than computer interfacing to manage the ship’s flight system.
Source:
- Battlestar Galactica Wiki: Viper Mark II
- Battlestar Galactica Corebook (page 144)
- thedemonapostle