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Colonial Viper MK I Fighter

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Revision as of 23:37, 11 September 2013 by imported>Thedemonapostle (Created page with "thumb|500px|right '''Name''': Viper MK 1<br />'''Craft''': Colonial Viper MK 1 Fighter<br />'''Type''': space superiority fighter<br ...")
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Name: Viper MK 1
Craft: Colonial Viper MK 1 Fighter
Type: space superiority fighter
Scale: starfighter
Length: 8.8 x 4.6 x 4.2 meters
Skill: starfighter pilot
Crew: 1
Passengers: 0; MK 1a: 1
Cargo Capacity: 25kg
Consumables: 10 days
Maneuverability: 2D+2
Space: 7
Atmosphere: 295; 850 kmh
Hull: 4D+2
Armor: 0D+2
Sensors

  • Passive: 6/1D
  • Scan: 12/2D
  • Search: 18/3D
  • Focus: 1/4D

Weapons

  • 2 Medium Autocannons (firelinked)
Fire Arc: forward
Crew: pilot
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-10/20/40
Atmosphere Range: 10-1,000/2,000/4,000m
Damage: 2D+2 (3D+2)
  • Missile Launcher
Fire Arc: forward
Crew: pilot
Scale: starfighter
Skill: starship gunnery
Fire Control: 1D+1
Space Range: 1-10/20/40
Atmosphere Range: 10-1,000/2,000/4,000m
Ammo: 4 Medium Missiles or 2 Heavy Missiles
Damage:
  • Medium Missile: 4D
  • Heavy Missile: 5D+1

Description: The primary Colonial space and atmosphere fighter during the first part of the Cylon War, the type gave good service, but was quickly superseded by newer and more capable models, and was relegated to service with militia and guard units.

Quirks/Special Characteristics: These fighters can still occasionally be found in military reserves, and if disarmed, in select civilian service (mostly with aerobatics companies and the like).

Source: Battlestar Galactica: Thin Blue Line (page 117)