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Tenticulon

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Revision as of 19:29, 29 October 2011 by WikiSysop (talk | contribs) (Created page with "Tenticulon<br />DEXTERITY 3D+2 *Sting 5D+2 PERCEPTION 2D *Search 4D *sneak 3D+1 STRENGTH 4D *Grapple 6D *swimming 9D Special Abilities: *Blindsight: Tenticulons can detect prey...")
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Tenticulon
DEXTERITY 3D+2

  • Sting 5D+2

PERCEPTION 2D

  • Search 4D
  • sneak 3D+1

STRENGTH 4D

  • Grapple 6D
  • swimming 9D

Special Abilities:

  • Blindsight: Tenticulons can detect prey out to 80 meters. Breathe Underwater: As water-born creatures, tenticulons can breathe underwater and will not drown.
  • Fast Healing: Tenticulons heal twice as fast as is normal.
  • Grasping Tentacles: If a tenticulon successfully grapple an opponent, it can constrict its tentacle(s), inflicting the creature’s Strength in damage each round, +1D per tentacle past the first that is constricting. To escape, the target must succeed in an opposed Strength roll with the tenticulon. Immune to Heat: Attacks that do damage by producing heat have their damages reduced to zero against tenticulons.
  • Stinging Tendrils (12): The stings on a tenticulon’s tendrils inflict the creature’s Strength rating in damage, but they are only effective against an unarmored opponent.
  • Swallow Whole: If the tenticulon manages to grapple a target with at least five of its tentacles, it can swallow its target whole if it makes a successful grappling attack. Any creature swallowed whole is subjected to the tenticulon’s digestive acids, and these inflict 4D acid damage per round.

Move: 12 (swim)
Size: Unlisted (Colossal)
Source: Coruscant and the Core Worlds (page 140)