Tenticulon
Appearance
Tenticulon
DEXTERITY 3D+2
- Sting 5D+2
PERCEPTION 2D
- Search 4D
- sneak 3D+1
STRENGTH 4D
- Grapple 6D
- swimming 9D
Special Abilities:
- Blindsight: Tenticulons can detect prey out to 80 meters. Breathe Underwater: As water-born creatures, tenticulons can breathe underwater and will not drown.
- Fast Healing: Tenticulons heal twice as fast as is normal.
- Grasping Tentacles: If a tenticulon successfully grapple an opponent, it can constrict its tentacle(s), inflicting the creature’s Strength in damage each round, +1D per tentacle past the first that is constricting. To escape, the target must succeed in an opposed Strength roll with the tenticulon. Immune to Heat: Attacks that do damage by producing heat have their damages reduced to zero against tenticulons.
- Stinging Tendrils (12): The stings on a tenticulon’s tendrils inflict the creature’s Strength rating in damage, but they are only effective against an unarmored opponent.
- Swallow Whole: If the tenticulon manages to grapple a target with at least five of its tentacles, it can swallow its target whole if it makes a successful grappling attack. Any creature swallowed whole is subjected to the tenticulon’s digestive acids, and these inflict 4D acid damage per round.
Move: 12 (swim)
Size: Unlisted (Colossal)
Source: Coruscant and the Core Worlds (page 140)