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New Republic Sea Commando: Difference between revisions

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These are the New Republic's commando units trained exclusively for the challenges of surface and subsurface water combat.[[File:Seacommando.jpg|right|thumb]]
These are the New Republic's commando units trained exclusively for the challenges of surface and subsurface water combat.


'''Dexterity:''' 3D
'''Dexterity:''' 3D

Revision as of 14:28, 10 February 2011

These are the New Republic's commando units trained exclusively for the challenges of surface and subsurface water combat.

File:Seacommando.jpg

Dexterity: 3D Blaster 5D+2, Dodge 5D, melee Combat 6D, Melee Parry 4D+1, missile weapons 5D

Knowledge: 2D Planetary Systems 4D, Survival: aquatic 5D, willpower 6D

Mechanical: 4D Beast riding 5D, communications 5D, repulsorlift operation 6D

Perception: 3D Command 5D, con 6D, search 5D+1, sneak 6D

Strength: 3D Brawling 4D, climbing/jumping 6D+2, lifting 4D, swimming 7D, Stamina 5D

Techanical: 3D Blaster repair 5D, computer programming/repair 4D, demolition 6D, security 5D+1

Equipment: blaster rifle (5D damage), 3 concussion grenades (5D damage), 3 stun grenades (7D stun damage), grapple gun (uses missile weapons,

three magnetic grapples with 100 meter cable), blast helmet (+1D+2 physical, +2D energy), blast armor (+2D physical, +1D energy), waterproof uniform,

survival kit (see Rebel Alliance Sourcebook, page 96), military headset comlink