New Republic Sea Commando
These are the New Republic's commando units trained exclusively for the challenges of surface and subsurface water combat.
Dexterity: 3D Blaster 5D+2, Dodge 5D, melee Combat 6D, Melee Parry 4D+1, missile weapons 5D
Knowledge: 2D Planetary Systems 4D, Survival: aquatic 5D, willpower 6D
Mechanical: 4D Beast riding 5D, communications 5D, repulsorlift operation 6D
Perception: 3D Command 5D, con 6D, search 5D+1, sneak 6D
Strength: 3D Brawling 4D, climbing/jumping 6D+2, lifting 4D, swimming 7D, Stamina 5D
Techanical: 3D Blaster repair 5D, computer programming/repair 4D, demolition 6D, security 5D+1
Equipment: blaster rifle (5D damage), 3 concussion grenades (5D damage), 3 stun grenades (7D stun damage), grapple gun (uses missile weapons, three magnetic grapples with 100 meter cable), blast helmet (+1D+2 physical, +2D energy), blast armor (+2D physical, +1D energy), waterproof uniform, survival kit (see Rebel Alliance Sourcebook, page 96), military headset comlink