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Andromeda: Righteous Fist of Heaven Class: Difference between revisions

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'''Stealth Technology''': Increase Difficulty to detect ship by 1D for every 10 space units.<br />'''Weapons'''
'''Stealth Technology''': Increase Difficulty to detect ship by 1D for every 10 space units.<br />'''Weapons'''
*'''[[Andromeda: Starship Energy Weapons|4 Type VII Antiproton Cannons]]'''
*'''[[Andromeda: Starship Energy Weapons|4 Type VII Antiproton Cannons]]'''
: Fire Arc: turrets<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-8/20/60<br />Atmosphere Range: 1-16/40/120km<br />Damage: 4D+2
: Fire Arc: turrets<br />Crew: 1<br />Scale: capital<br />Skill: capital ship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-12/30/60<br />Atmosphere Range: 2-24/60/120km<br />Damage: 4D+1
*'''[[Andromeda: Starship Energy Weapons|8 Type VII Point Defense Lasers]]'''
*'''[[Andromeda: Starship Energy Weapons|8 Type VII Point Defense Lasers]]'''
: Fire Arc: turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-8/20/60<br />Atmosphere Range: 10-800/2,000/6,000m<br />Damage: 4D+2
: Fire Arc: turrets<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D+2<br />Space Range: 1-6/15/30<br />Atmosphere Range: 10-600/1,500/3,000m<br />Damage: 4D
*'''[[Andromeda: Electromagnetic Launch System|60 Electromagnetic Launch System Tubes]]'''
*'''[[Andromeda: Electromagnetic Launch System|60 Electromagnetic Launch System Tubes]]'''
: Fire Arc: forward, but are self guided<br />Crew: 1<br />Skill: capital ship gunnery
: Fire Arc: forward, but are self guided<br />Crew: 1<br />Skill: capital ship gunnery
:*'''[[Andromeda: Starship Missiles|Defensive Kinetic Kill Missiles]]'''
:*'''[[Andromeda: Starship Missiles|Defensive Kinetic Kill Missiles]]'''


:: Scale: capital<br />Fire Control: 4D+2<br />Space Range: 1-6/18/53<br />Atmosphere Range: 2-12/35/105km<br />Damage: 3D
:: Scale: capital<br />Fire Control: 4D+2<br />Space Range: 1-10/25/50<br />Atmosphere Range: 2-20/50/100km<br />Damage: 3D


:*'''[[Andromeda: Starship Missiles|Offensive Kinetic Kill Missiles]]'''
:*'''[[Andromeda: Starship Missiles|Offensive Kinetic Kill Missiles]]'''


:: Scale: capital<br />Fire Control: 3D+2<br />Space Range: 1-8/24/72<br />Atmosphere Range: 2-16/48/143km<br />Damage: 9D
:: Scale: capital<br />Fire Control: 3D+2<br />Space Range: 1-15/38/75<br />Atmosphere Range: 2-30/76/150km<br />Damage: 9D


:*'''[[Andromeda: Starship Missiles|Smart Anti-Ship Missiles]]'''
:*'''[[Andromeda: Starship Missiles|Smart Anti-Ship Missiles]]'''


:: Scale: capital<br />Fire Control: 5D+2<br />Space Range: 1-8/23/68<br />Atmosphere Range: 2-15/45/135km<br />Damage: 8D
:: Scale: capital<br />Fire Control: 5D+2<br />Space Range: 1-14/35/70<br />Atmosphere Range: 2-28/70/140km<br />Damage: 8D


:*'''[[Andromeda: Starship Missiles|Extended Range Smart Anti-Ship Missiles]]'''
:*'''[[Andromeda: Starship Missiles|Extended Range Smart Anti-Ship Missiles]]'''


:: Scale: capital<br />Fire Control: 5D+2<br />Space Range: 1-23/68/203<br />Atmosphere Range: 2-45/135/406km<br />Damage: 7D
:: Scale: capital<br />Fire Control: 5D+2<br />Space Range: 1-40/100/200<br />Atmosphere Range: 2-80/200/400km<br />Damage: 7D


:*'''[[Andromeda: Starship Missiles|Multiple Warhead Missiles]]'''
:*'''[[Andromeda: Starship Missiles|Multiple Warhead Missiles]]'''


:: Scale: capital<br />Fire Control: 5D+2<br />Space Range: 1-8/23/68<br />Atmosphere Range: 2-15/45/135km<br />Damage: 8D; [[Andromeda: Starship Missiles|See Weapon Description]]
:: Scale: capital<br />Fire Control: 5D+2<br />Space Range: 1-14/35/70<br />Atmosphere Range: 2-28/70/140km<br />Damage: 8D; [[Andromeda: Starship Missiles|See Weapon Description]]


:*'''[[Andromeda: Starship Missiles|Nova Bombs]]'''
:*'''[[Andromeda: Starship Missiles|Nova Bombs]]'''


:: Scale: death star<br />Fire Control: 5D+2<br />Space Range: 1-23/68/203<br />Atmosphere Range: 2-45/135/406km<br />Damage: [[Andromeda: Starship Missiles|See Weapon Description]]
:: Scale: death star<br />Fire Control: 5D+2<br />Space Range: 1-40/100/200<br />Atmosphere Range: 2-80/200/400km<br />Damage: [[Andromeda: Starship Missiles|See Weapon Description]]
*'''3 Radiating Countermeasure Generators'''
*'''3 Radiating Countermeasure Generators'''
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-15/45/135<br />Atmosphere Range: 2-30/90/270km<br />Effects: Enemy Sensors & Fire Control -2D
: Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-20/50/100<br />Atmosphere Range: 10-2,000/5,000/10,000m<br />Effects: Enemy Sensors & Fire Control -2D


'''Compliment'''
'''Compliment'''

Revision as of 03:01, 12 April 2020

Name: Righteous Fist of Heaven Class
Craft: Systems Commonwealth Righteous Fist of Heaven Class Deep Standoff Attack Ship
Type: Anti-Starship Platform
Scale: capital
Length: 651 x 488 x 163 meters
Mass: 23,045,599kg
Skill: capital ship pilot
Crew: 356; skeleton: 36/+10 (Ship can be operated with only the autopilot at a +10 difficulty)
Auto Pilot: Astrogation: 4D; Capital Ship Gunnery: 4D; Capital Ship Piloting: 4D; Communications: 4D; Sensors: 4D; Starship Gunnery: 4D; Command: 3D
Passengers: 1,033 & 400 Troops
Cargo Capacity: 50,000 metric tons
Consumables: 2 years
Slipstream Drive: x0.04
Nav Computer: yes
Maneuverability: 2D
Space: 5
Atmosphere: 295; 850 km/h
Hull: 6D+2
Battle Blades: 3D+2
Sensors

  • Passive: 50 / 1D+1
  • Scan: 100 / 2D+1
  • Search: 150 / 3D+2
  • Focus: 5 / 5D

Stealth Technology: Increase Difficulty to detect ship by 1D for every 10 space units.
Weapons

Fire Arc: turrets
Crew: 1
Scale: capital
Skill: capital ship gunnery
Fire Control: 3D+2
Space Range: 1-12/30/60
Atmosphere Range: 2-24/60/120km
Damage: 4D+1
Fire Arc: turrets
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D+2
Space Range: 1-6/15/30
Atmosphere Range: 10-600/1,500/3,000m
Damage: 4D
Fire Arc: forward, but are self guided
Crew: 1
Skill: capital ship gunnery
Scale: capital
Fire Control: 4D+2
Space Range: 1-10/25/50
Atmosphere Range: 2-20/50/100km
Damage: 3D
Scale: capital
Fire Control: 3D+2
Space Range: 1-15/38/75
Atmosphere Range: 2-30/76/150km
Damage: 9D
Scale: capital
Fire Control: 5D+2
Space Range: 1-14/35/70
Atmosphere Range: 2-28/70/140km
Damage: 8D
Scale: capital
Fire Control: 5D+2
Space Range: 1-40/100/200
Atmosphere Range: 2-80/200/400km
Damage: 7D
Scale: capital
Fire Control: 5D+2
Space Range: 1-14/35/70
Atmosphere Range: 2-28/70/140km
Damage: 8D; See Weapon Description
Scale: death star
Fire Control: 5D+2
Space Range: 1-40/100/200
Atmosphere Range: 2-80/200/400km
Damage: See Weapon Description
  • 3 Radiating Countermeasure Generators
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-20/50/100
Atmosphere Range: 10-2,000/5,000/10,000m
Effects: Enemy Sensors & Fire Control -2D

Compliment

  • ES-14 Janus light sensor/attack drones: 8

Description: The Righteous Fist of Heaven Class Deep Stand-off Attack Ship I is the workhorse of the High Guard combat fleet. Optimized for extreme-range destruction of hostile starships and planetary pacification missions, the Deep Stand-off Attack Ship is long on offensive capabilities and short on defensive systems. Sensor systems on the Deep Stand-off Attack Ship are dedicated almost entirely to battle management support, though they can be used in a pinch as additional extended range surveillance platforms. The Deep Stand-off Attack Ship is also equipped with Low Observability technology, making them more difficult for hostile forces to target and destroy. Deep Stand-off Attack Ship's rarely operate independently and rely on battlegroup assets for their self-defense and logistics support. When detached from their primary Heavy Cruiser Battle Group, Deep Stand-off Attack Ship's run in packs of two.

This class was to be phased out by the newer more advanced Siege Perilous Class Deep Stand-off Attack Ship II developed shortly before the Nietzschean Insurrection.

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