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Andromeda: RA-26 Shrike Slipfighter: Difference between revisions

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*Focus: 3 / 3D
*Focus: 3 / 3D
'''Weapons'''
'''Weapons'''
*'''[[Andromeda: Starship Energy Weapons|Type I Antiproton Cannon]]'''
*'''[[Andromeda: Starship Energy Weapons|Type II Antiproton Cannon]]'''
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control: 2D+1<br />Space Range: 1-15/30/60<br />Atmosphere Range: 2-30/60/120km<br />Rate of fire: 3<br />Damage: 4D+1
: Fire Arc: forward<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control: 2D+1<br />Space Range: 1-8/20/60<br />Atmosphere Range: 1-16/40/120km<br />Damage: 2D+2
*'''[[Andromeda: Electromagnetic Launch System|3 Electromagnetic Launch System Tubes]]'''
*'''[[Andromeda: Electromagnetic Launch System|3 Electromagnetic Launch System Tubes]]'''
: Fire Arc: forward, but are self guided<br />Crew: 1<br />Skill: starship gunnery<br />Rate of fire: 6<br />Ammo: 6 missiles per tube, Specific missile quantity varies
: Fire Arc: forward, but are self guided<br />Crew: 1<br />Skill: starship gunnery<br />Ammo: 6 missiles per tube, Specific missile quantity varies
:*'''[[Andromeda: Starship Missiles|Defensive Kinetic Kill Missiles]]'''
:*'''[[Andromeda: Starship Missiles|Defensive Kinetic Kill Missiles]]'''


:: Scale: starfighter<br />Fire Control: 3D+1<br />Space Range: 1-13/26/53<br />Atmosphere Range: 2-26/53/105km<br />Damage: 3D
:: Scale: starfighter<br />Fire Control: 3D+1<br />Space Range: 1-3/9/27<br />Atmosphere Range: 10-300/900/2,700m<br />Damage: 3D


:*'''[[Andromeda: Starship Missiles|Offensive Kinetic Kill Missiles]]'''
:*'''[[Andromeda: Starship Missiles|Offensive Kinetic Kill Missiles]]'''


:: Scale: starfighter<br />Fire Control: 2D+1<br />Space Range: 1-18/36/71<br />Atmosphere Range: 1-36/71/143km<br />Damage: 9D
:: Scale: starfighter<br />Fire Control: 2D+1<br />Space Range: 1-4/12/36<br />Atmosphere Range: 10-400/1,200/3,600m<br />Damage: 9D


:*'''[[Andromeda: Starship Missiles|Smart Anti-Ship Missiles]]'''
:*'''[[Andromeda: Starship Missiles|Smart Anti-Ship Missiles]]'''


:: Scale: starfighter<br />Fire Control: 4D+1<br />Space Range: 1-17/39/68<br />Atmosphere Range: 2-39/68/135km<br />Damage: 8D
:: Scale: starfighter<br />Fire Control: 4D+1<br />Space Range: 1-4/11/34<br />Atmosphere Range: 10-400/1,100/3,400m<br />Damage: 8D


'''Description''': The RA-26 Shrike Slipfighter is a high-speed attack craft that is used to support medium to long range anti-starship strike operations in deep space and prolonged combat situations.
'''Description''': The RA-26 Shrike Slipfighter is a high-speed attack craft that is used to support medium to long range anti-starship strike operations in deep space and prolonged combat situations.

Revision as of 23:20, 11 April 2020

Name: RA-26 Shrike Slipfighter
Craft: Systems Commonwealth RA-26 Shrike Long Ranged Anti-Starship Strike Fighter
Type: Strike Fighter
Scale: starfighter
Length: 20 x 9 x 7 meters
Skill: starfighter pilot
Crew: 1; Gunners: 1; The Shrike can be remotely operated
Passengers: 0
Cargo Capacity: 200kg
Consumables: 1 week
Slipstream Drive: x0.04
Nav Computer: yes
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1,050 km/h
Hull: 5D+1
Sensors

  • Passive: 30 / 0D+2
  • Scan: 60 / 1D+1
  • Search: 120 / 2D+1
  • Focus: 3 / 3D

Weapons

Fire Arc: forward
Crew: 1
Scale: capital
Skill: starship gunnery
Fire Control: 2D+1
Space Range: 1-8/20/60
Atmosphere Range: 1-16/40/120km
Damage: 2D+2
Fire Arc: forward, but are self guided
Crew: 1
Skill: starship gunnery
Ammo: 6 missiles per tube, Specific missile quantity varies
Scale: starfighter
Fire Control: 3D+1
Space Range: 1-3/9/27
Atmosphere Range: 10-300/900/2,700m
Damage: 3D
Scale: starfighter
Fire Control: 2D+1
Space Range: 1-4/12/36
Atmosphere Range: 10-400/1,200/3,600m
Damage: 9D
Scale: starfighter
Fire Control: 4D+1
Space Range: 1-4/11/34
Atmosphere Range: 10-400/1,100/3,400m
Damage: 8D

Description: The RA-26 Shrike Slipfighter is a high-speed attack craft that is used to support medium to long range anti-starship strike operations in deep space and prolonged combat situations.

Although not as maneuverable as a tactical fighter, the true advantage of the Shrike is its ability to put steel on target while avoiding retribution from hostile assets. As part of a battle group, the Shrike also provides the Group Operational Commander with the flexibility to hit the enemy from a number of angles at a tempo of his/her own choosing.

The Shrike is equipped with a single Antiproton Cannon and 3 Electromagnetic Launch System tubes which can fire OM-5 offensive and Defensive kinetic kill missiles and PM-6 Star Arrow smart missiles. Like the RF-42 Centaur Tactical Fighter, it can be controlled either remotely from a Flight Operations Center, though the Shrike requires both a pilot and a weapons officer in either mode.

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