Babylon 5 The Weapons Systems Master Table: Difference between revisions
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| style="text-align: center;"|Hurr Republic | | style="text-align: center;"|Hurr Republic | ||
| style="text-align: center;"|Projectile Cannon | | style="text-align: center;"|Projectile Cannon | ||
| style="text-align: center;"| | | style="text-align: center;"|Starfighter | ||
| style="text-align: center;"|8,000 | | style="text-align: center;"|8,000 | ||
| style="text-align: center;"|1 | | style="text-align: center;"|1/2/3 | ||
| style="text-align: center;"|10/200/ | | style="text-align: center;"|10-100/200/300m | ||
| style="text-align: center;"|Fire Control: -1D | | style="text-align: center;"|Fire Control: -1D | ||
| style="text-align: center;"| | | style="text-align: center;"|2D+2 | ||
|- | |- | ||
| style="text-align: center;"|Ballistic Gun | | style="text-align: center;"|Ballistic Gun | ||
| Line 324: | Line 324: | ||
| style="text-align: center;"| - | | style="text-align: center;"| - | ||
| style="text-align: center;"|Plasma Weapon | | style="text-align: center;"|Plasma Weapon | ||
| style="text-align: center;"| | | style="text-align: center;"|Starfighter | ||
| style="text-align: center;"|10,000 | | style="text-align: center;"|10,000 | ||
| style="text-align: center;"|1 | | style="text-align: center;"|1/2/3 | ||
| style="text-align: center;"|10-200/ | | style="text-align: center;"|10-100/200/300m | ||
| style="text-align: center;"|Fire Control: -1D | | style="text-align: center;"|Fire Control: -1D | ||
| style="text-align: center;"| | | style="text-align: center;"|4D | ||
|- | |- | ||
| style="text-align: center;"|Light Plasma Cannon | | style="text-align: center;"|Light Plasma Cannon | ||
| Line 598: | Line 598: | ||
| style="text-align: center;"| - | | style="text-align: center;"| - | ||
| style="text-align: center;"|Pulse Cannon | | style="text-align: center;"|Pulse Cannon | ||
| style="text-align: center;"| | | style="text-align: center;"|Starfighter | ||
| style="text-align: center;"|20,000 | | style="text-align: center;"|20,000 | ||
| style="text-align: center;"|1 | | style="text-align: center;"|1/2/4 | ||
| style="text-align: center;"|10-200/ | | style="text-align: center;"|10-100/200/400m | ||
| style="text-align: center;"|Fire Control: -1D | | style="text-align: center;"|Fire Control: -1D | ||
| style="text-align: center;"| | | style="text-align: center;"|3D | ||
|- | |- | ||
| style="text-align: center;"|Light Pulse Cannon | | style="text-align: center;"|Light Pulse Cannon | ||
| Line 630: | Line 630: | ||
| style="text-align: center;"|Capital | | style="text-align: center;"|Capital | ||
| style="text-align: center;"|420,000 | | style="text-align: center;"|420,000 | ||
| style="text-align: center;"|1- | | style="text-align: center;"|1-8/15/30 | ||
| style="text-align: center;"|2- | | style="text-align: center;"|2-16/30/60km | ||
| style="text-align: center;"|Fire Control: -1D | | style="text-align: center;"|Fire Control: -1D | ||
| style="text-align: center;"| | | style="text-align: center;"|6D+1 | ||
|- | |- | ||
| style="text-align: center;"|Uni-Pulse Cannon | | style="text-align: center;"|Uni-Pulse Cannon | ||
| Line 809: | Line 809: | ||
| style="text-align: center;"|2-16/30/60km | | style="text-align: center;"|2-16/30/60km | ||
| style="text-align: center;"|Fire Control: -1D | | style="text-align: center;"|Fire Control: -1D | ||
| style="text-align: center;"| | | style="text-align: center;"|5D+2 | ||
|- | |- | ||
| style="text-align: center;"|Packet Torpedo Launcher | | style="text-align: center;"|Packet Torpedo Launcher | ||
| Line 1,202: | Line 1,202: | ||
| style="text-align: center;"|Minbari Federation | | style="text-align: center;"|Minbari Federation | ||
| style="text-align: center;"|Ion Cannon | | style="text-align: center;"|Ion Cannon | ||
| style="text-align: center;"| | | style="text-align: center;"|Capital | ||
| style="text-align: center;"|65,000 | | style="text-align: center;"|65,000 | ||
| style="text-align: center;"|1-2/3/ | | style="text-align: center;"|1-2/3/4 | ||
| style="text-align: center;"| | | style="text-align: center;"|2-4/6/8km | ||
| style="text-align: center;"|Ionization | | style="text-align: center;"|Ionization | ||
| style="text-align: center;"| | | style="text-align: center;"|1D | ||
|- | |- | ||
| style="text-align: center;"|Electro-Pulse Gun | | style="text-align: center;"|Electro-Pulse Gun | ||
| style="text-align: center;"|Minbari Federation | | style="text-align: center;"|Minbari Federation | ||
| style="text-align: center;"|Ion Cannon | | style="text-align: center;"|Ion Cannon | ||
| style="text-align: center;"| | | style="text-align: center;"|Capital | ||
| style="text-align: center;"|75,000 | | style="text-align: center;"|75,000 | ||
| style="text-align: center;"|1-3/ | | style="text-align: center;"|1-2/3/6 | ||
| style="text-align: center;"| | | style="text-align: center;"|2-4/6/12km | ||
| style="text-align: center;"|Ionization | | style="text-align: center;"|Ionization | ||
| style="text-align: center;"|Special | | style="text-align: center;"|Special | ||
| Line 1,222: | Line 1,222: | ||
| style="text-align: center;"|Narn Regime | | style="text-align: center;"|Narn Regime | ||
| style="text-align: center;"|Ion Cannon | | style="text-align: center;"|Ion Cannon | ||
| style="text-align: center;"| | | style="text-align: center;"|Capital | ||
| style="text-align: center;"|60,000 | | style="text-align: center;"|60,000 | ||
| style="text-align: center;"|1- | | style="text-align: center;"|1-2/4/8 | ||
| style="text-align: center;"| | | style="text-align: center;"|2-4/8/16km | ||
| style="text-align: center;"|Ionization | | style="text-align: center;"|Ionization | ||
| style="text-align: center;"| | | style="text-align: center;"|2D | ||
|- | |- | ||
| style="text-align: center;"|Electromagnetic Lash | | style="text-align: center;"|Electromagnetic Lash | ||
Revision as of 21:51, 17 February 2019
| Ballistic Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Light Ballistic Gun | Hurr Republic | Projectile Cannon | Starfighter | 8,000 | 1/2/3 | 10-100/200/300m | Fire Control: -1D | 2D+2 | |
| Ballistic Gun | Hurr Republic | Projectile Cannon | Starfighter | 12,000 | 1-2/3/6 | 10-200/300/600m | Fire Control: -1D | 4D | |
| Heavy Ballistic Gun | Hurr Republic | Projectile Cannon | Starfighter | 17,000 | 1-3/5/10 | 10-300/500/1,000m | Fire Control: -2D | 5D+2 | |
| Ballistic Cannon | Hurr Republic | Projectile Cannon | Capital | 60,000 | 1-8/15/30 | 2-16/30/60km | Fire Control: -2 | 4D | |
| Missile Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Standard Missile System | - | Missile Launcher | Capital | 75,000 | As Missile | As Missile | - | As Missile | |
| Advanced Missile System | Earth Alliance | Missile Launcher | Capital | 200,000 | As Missile | As Missile | - | As Missile | |
| Fighter Missile Rack | - | Missile Launcher | Starfighter | 30,000 | 1-9/17/34 | 10-900/1,700/3,400m | - | 5D | |
| Ballistic Torpedo Launcher | Centauri Republic | Torpedo Launcher | Capital | 250,000 | 1-13/25/51 | 2-26/50/102km | - | 7D+2 | |
| Ion Torpedo Launcher | Narn Regime | Torpedo Launcher | Capital | 350,000 | 1-8/15/31 | 2-16/30/62km | - | 9D | |
| Packet Torpedo Launcher | Gaim Intelligence | Torpedo Launcher | Capital | 200,000 | 1-4/8/17 | 2-8/16/34km | - | 5D | |
| Missile Ammunition | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Anti-Fighter Missile | - | Missile | Starfighter | 1,250 | 1-10/20/40 | 10-1,000/2,000/4,000m | - | 9D | |
| Anti-Ship Missile | - | Missile | Capital | 1,000 | 1-6/13/27 | 2-12/26/54km | - | 4D | |
| Standard Missile | - | Missile | Capital | 1,250 | 1-8/17/33 | 2-6/34/66km | - | 5D | |
| Flash Missile | - | Missile | Capital | 3,000 | 1-10/20/40 | 2-20/40/80km | - | 6D | |
| Heavy Missile | - | Missile | Capital | 4,500 | 1-2/3/6 | 2-4/6/12km | Fire Control: -1 | 8D | |
| Multi-Warhead Missile | Earth Alliance | Missile | Capital | 2,400 | 1-5/10/20 | 2-10/20/40km | Fire Control: -1D | 5D+1 | |
| H.A.R.M. | Earth Alliance | Missile | Capital | 8,000 | 1-4/7/13 | 2-8/14/26km | Fire Control: +2 | x | |
| R.M.T.S. | Earth Alliance | Missile | Capital | 80,000 | 1-4/7/13 | 2-8/14/26km | - | 2D | |
| Matter Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Matter Gun | - | Gauss Cannon | Starfighter | 35,000 | 1-4/8/15 | 10-400/800/1,500m | - | 6D | |
| Matter Accelerator | - | Gauss Cannon | Capital | 50,000 | 1-3/6/13 | 2-6/12/26km | - | 3D+1 | |
| Matter Cannon | Centauri Republic | Gauss Cannon | Capital | 85,000 | 1-10/20/41 | 2-20/40/82km | - | 5D+1 | |
| Light Blast Cannon | Belt Alliance | Gauss Cannon | Capital | 80,000 | 1-5/9/19 | 2-10/18/38km | Fire Control: -1D | 6D+2 | |
| Medium Blast Cannon | Belt Alliance | Gauss Cannon | Capital | 160,000 | 1-9/19/38 | 2-18/38/76km | - | 10D | |
| Heavy Blast Cannon | Belt Alliance | Gauss Cannon | Capital | 240,000 | 1-14/28/56 | 2-28/56/112km | - | 15D | |
| Railgun | Earth Alliance | Railgun | Capital | 65,000 | 1-9/18/36 | 2-18/36/72km | - | 4D+2 | |
| Mass Driver | Centauri Republic | Mass Driver | Death Star | 1,500,000 | 1-29/58/115 | 2-58/116/230km | Fire Control: -4D | 12D+2 | |
| Plasma Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Light Plasma Gun | - | Plasma Weapon | Starfighter | 10,000 | 1/2/3 | 10-100/200/300m | Fire Control: -1D | 4D | |
| Light Plasma Cannon | - | Plasma Weapon | Starfighter | 45,000 | 1-3/6/13 | 10-300/600/1,300m | - | 5D | |
| Medium Plasma Cannon | - | Plasma Weapon | Capital | 150,000 | 1-3/6/11 | 2-6/12/22km | - | 3D | |
| Heavy Plasma Cannon | - | Plasma Weapon | Capital | 300,000 | 1-8/15/30 | 2-16/30/60km | - | 4D | |
| Plasma Accelerator | Centauri Republic | Plasma Weapon | Capital | 250,000 | 1-9/19/38 | 2-18/38/76km | Bypass Interceptors 2D | 5D | |
| Plasma Stream | Pak’ma’ra | Plasma Weapon | Capital | 350,000 | 1-4/8/15 | 2-8/16/30km | Bypass Interceptors 1D | 4D | |
| Advanced Plasma Stream | Soul Hunter | Plasma Weapon | Death Star | 1,500,000 | 1-19/38/75 | 2-38/76/150km | - | 3D | |
| Fused Plasma Torpedo Launcher | Pak’ma’ra | Torpedo Launcher | Death Star | 1,750,000 | 1-11/22/43 | 2-22/44/86km | - | 4D+2 | |
| Particle Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Ultra-Light Particle Gun | - | Particle Weapon | Walker | 3,000 | 1/2/3 | 10-100/200/300m | - | 1D | |
| Light Particle Gun | - | Particle Weapon | Walker | 6,000 | 1-2/4/8 | 10-200/400/800m | - | 3D | |
| Particle Gun | - | Particle Weapon | Starfighter | 9,000 | 1-2/3/6 | 10-200/300/600m | - | 2D+1 | |
| Particle Beam | - | Particle Weapon | Starfighter | 15,000 | 1-2/4/8 | 10-200/400/800m | - | 3D | |
| Particle Cannon | Drazi Freehold | Particle Weapon | Starfighter | 120,000 | 1-3/6/12 | 10-300/600/1,200m | - | 3D | |
| Medium Particle Cannon | Drazi Freehold | Particle Weapon | Starfighter | 160,000 | 1-5/10/20 | 10-500/1,000/2,000m | - | 8D | |
| Heavy Particle Cannon | Drazi Freehold | Particle Weapon | Capital | 200,000 | 1-5/10/20 | 2-10/20/40km | - | 5D+1 | |
| Particle Blaster | Drazi Freehold | Particle Weapon | Starfighter | 20,000 | 1-3/5/10 | 10-300/500/1,000m | - | 4D | |
| Medium Particle Blaster | Drazi Freehold | Particle Weapon | Capital | 225,000 | 1-6/11/23 | 2-12/22/46km | - | 6D | |
| Heavy Particle Blaster | Drazi Freehold | Particle Weapon | Capital | 450,000 | 1-11/23/45 | 2-22/46/90km | - | 12D | |
| Particle Repeater | Drazi Freehold | Particle Weapon | Starfighter | 36,000 | 1-2/3/6 | 10-200/300/600m | Fire Control: -1D | 5D+1 | |
| Particle Cutter | Drazi Freehold | Particle Weapon | Capital | 220,000 | 1-3/6/11 | 2-6/12/22km | Bypass Interceptors 1D | 3D | |
| Scattergun | Gaim Intelligence | Particle Weapon | Capital | 150,000 | 1-3/6/11 | 2-6/12/22km | Array | 3D | |
| Particle Concentrator | Gaim Intelligence | Particle Weapon | Capital | 125,000 | 1-2/4/8 | 2-4/8/16km | - | 2D + Special | |
| Ion Bolt | Centauri Republic | Particle Weapon | Capital | 337,500 | 1-8/15/30 | 2-16/30/60km | - | 8D | |
| Prismatic Bolt | Redhelm | Particle Weapon | Capital | 187,500 | 1-5/9/19 | 2-10/18/38km | - | 5D | |
| Anti-Muon Cannon | Redhelm | Particle Weapon | Capital | 225,000 | 1-6/11/23 | 2-12/22/46km | - | 6D | |
| Pulse Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Ultra-Light Pulse Cannon | - | Pulse Cannon | Starfighter | 20,000 | 1/2/4 | 10-100/200/400m | Fire Control: -1D | 3D | |
| Light Pulse Cannon | - | Pulse Cannon | Starfighter | 29,000 | 1-2/3/6 | 10-200/300/600m | Fire Control: -1D | 4D+2 | |
| Medium Pulse Cannon | - | Pulse Cannon | Starfighter | 62,000 | 1-3/6/13 | 10-300/600/1,300m | Fire Control: -1D | 7D+1 | |
| Heavy Pulse Cannon | - | Pulse Cannon | Capital | 420,000 | 1-8/15/30 | 2-16/30/60km | Fire Control: -1D | 6D+1 | |
| Uni-Pulse Cannon | Earth Alliance | Pulse Cannon | Starfighter | 25,000 | 1-3/5/10 | 10-300/500/1,000m | - | 4D | |
| Gatling Pulse Cannon | Earth Alliance | Pulse Cannon | Starfighter | 110,000 | 1-5/9/19 | 10-500/900/1,900m | - | 7D+1 | |
| Laser Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Light Laser Cannon | - | Laser | Starfighter | 40,000 | 1-3/6/13 | 10-300/600/1,300m | - | 5D | |
| Medium Laser Cannon | - | Laser | Capital | 250,000 | 1-7/13/26 | 2-14/26/52km | Bypass Interceptors 2 pips | 3D | |
| Heavy Laser Cannon | - | Laser | Capital | 650,000 | 1-12/23/45 | 2-24/46/90km | Bypass Interceptors 1D | 6D | |
| Battle Laser | Centauri Republic | Laser | Capital | 10,00,000 | 1-23/45/90 | 2-46/90/180km | Bypass Interceptors 1D+2 | 12D | |
| Combat Laser | Abbai Matriarchate | Laser | Capital | 120,000 | 1-3/6/11 | 2-6/12/22km | Bypass Interceptors 1D | 3D | |
| Laser/Pulse Array | Earth Alliance | Laser Pulse | Capital | 300,000 | 1-8/15/30 | 2-16/30/60km | Array | 4D | |
| Harmonic Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Light Harmonic Laser | Hyach Gerontocracy | Laser | Starfighter | 400,000 | 1-7/13/25 | 10-700/1,300/2,500m | Bypass Interceptors 2D+1 | 5D | |
| Medium Harmonic Laser | Hyach Gerontocracy | Laser | Capital | 600,000 | 1-8/15/30 | 2-16/30/60km | Bypass Interceptors 2D+1 | 4D | |
| Heavy Harmonic Laser | Hyach Gerontocracy | Laser | Capital | 900,000 | 1-12/23/45 | 2-24/46/90km | Bypass Interceptors 2D+1 | 6D | |
| Focused Harmonic Laser | Hyach Gerontocracy | Laser | Capital | 1,200,000 | 1-19/38/75 | 2-38/76/150km | Bypass Interceptors 2D+1 | 10D | |
| Energic Trauma Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Energy Mine Launcher | Narn Regime | Mine Launcher | Capital | 380,000 | 1-8/15/30 | 2-16/30/60km | Fire Control: -1D | 5D+2 | |
| Pulsar Mine Launcher | Narn Regime | Mine Launcher | Capital | 450,000 | 1-8/15/30 | 2-16/30/60km | Fire Control: -1D | 5D+2 | |
| Packet Torpedo Launcher | Gaim Intelligence | Torpedo Launcher | Capital | 180,000 | 1-5/9/19 | 2-10/18/38km | - | 5D | |
| Solar Cannon | Drazi Freehold | Energy Weapon | Capital | 750,000 | 1-9/17/34 | 2-18/34/68km | - | 9D | |
| Mag Gun | Narn Regime | Particle Mass Driver | Capital | 1,000,000 | 1-19/38/75 | 2-38/76/150km | Fire Control: -1D | 11D+2 | |
| Fusion Bomb | - | Bomb | Death Star | 950,000 | 1-9/18/36 | 2-18/36/72km | 8D | ||
| Energic Blaster | Ipsha | Energy Weapon | Capital | 500,000 | 1-6/11/23 | 2-12/22/46km | - | 6D | |
| Focuser Cannon | Ipsha | Energy Weapon | Capital | 1,000,000 | 1-23/45/90 | 2-46/90/180km | - | 12D | |
| Gravitic Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Light Pulsar | Brakiri Syndicracy | Gravitic Weapon | Starfighter | 183,000 | 1-5/9/19 | 10-500/900/1,900m | - | 7D+1 | |
| Graviton Pulsar | Brakiri Syndicracy | Gravitic Weapon | Capital | 190,000 | 1-3/6/11 | 2-6/12/22km | - | 3D | |
| Grav Cannon | Brakiri Syndicracy | Gravitic Weapon | Capital | 850,000 | 1-15/30/60 | 2-30/60/120km | Bypass Interceptors 1D+2 | 8D | |
| Light Gravitic Bolt | Brakiri Syndicracy | Gravitic Weapon | Starfighter | 250,000 | 1-6/13/25 | 10-600/1,300/2,500m | - | 10D | |
| Gravitic Bolt | Brakiri Syndicracy | Gravitic Weapon | Capital | 380,000 | 1-6/11/23 | 2-12/22/46km | - | 6D | |
| Medium Gravitic Blaster | Brakiri Syndicracy | Gravitic Weapon | Capital | 730,000 | 1-4/8/15 | 2-8/16/30km | Fire Control: -1D | 5D+2 | |
| Graviton Beam | Brakiri Syndicracy | Gravitic Weapon | Capital | 600,000 | 1-12/23/45 | 2-24/46/90km | Bypass Interceptors 1D | 6D | |
| Gravitic Lance | Brakiri Syndicracy | Gravitic Weapon | Capital | 1,100,000 | 1-9/19/38 | 2-18/38/76km | Bypass Interceptors 1D, Fire Control: -1D |
7D+1 | |
| Graviton Shifter | Brakiri Syndicracy | Gravitic Weapon | Capital | 800,000 | 1-6/11/23 | 2-12/22/46km | - | Special | |
| Gravitic Mine Launcher | Brakiri Syndicracy | Gravitic Weapon | Capital | 300,000 | 1-12/23/45 | 2-24/46/90km | - | 6D | |
| Arc Cannon | Lumati | Gravitic Weapon | Capital | 380,000 | 1-11/23/45 | 2-24/46/90km | - | 6D | |
| Antimatter Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Antimatter Converter | Minbari Federation | Antimatter Weapon | Starfighter | 220,000 | 1-3/6/13 | 10-300/600/1,300m | Antimatter | 5D | |
| Light Antiproton Gun | Vree Conglomerate | Antimatter Weapon | Starfighter | 24,000 | 1-2/3/6 | 10-200/300/600m | Fire Control: -1D | 4D | |
| Antiproton Gun | Vree Conglomerate | Antimatter Weapon | Starfighter | 38,000 | 1-3/6/13 | 10-300/600/1,300m | Fire Control: -1D | 6D+2 | |
| Antimatter Cannon | Vree Conglomerate | Antimatter Weapon | Capital | 600,000 | 1-4/8/15 | 2-8/16/30km | Antimatter | 4D | |
| Antimatter Shredder | Vree Conglomerate | Antimatter Weapon | Capital | 1,200,000 | 1-3/6/11 | 2-6/12/22km | Antimatter, Fire Control: -1D | 6D | |
| Heavy Antimatter Shredder | Vree Conglomerate | Antimatter Weapon | Capital | 4,000,000 | 1-19/38/75 | 2-38/76/150km | Antimatter, Fire Control: -1D | 11D+2 | |
| Antimatter Torpedo Launcher | Vree Conglomerate | Antimatter Weapon | Capital | 320,000 | 1-8/15/30 | 2-16/30/60km | Antimatter | 4D | |
| Neutron Energy | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Light Fusion Cannon | Minbari Federation | Neutron Laser | Starfighter | 40,000 | 1-3/6/13 | 10-300/600/1,300m | - | 5D | |
| Fusion Cannon | Minbari Federation | Neutron Laser | Capital | 60,000 | 1-4/8/15 | 2-8/16/30km | - | 4D | |
| Neutron Laser Cannon | Minbari Federation | Neutron Laser | Capital | 750,000 | 1-19/38/75 | 2-38/76/150km | Bypass Interceptors 1D+2 | 10D | |
| Improved Neutron Laser Cannon | Minbari Federation | Neutron Laser | Capital | 1,000,000 | 1-23/45/90 | 2-46/90/180km | Bypass Interceptors 1D+2 | 12D | |
| Advanced Neutrino Blaser | Minbari Federation | Neutron Blaster | Capital | 640,000 | 1-19/38/75 | 2-38/76/150km | - | 10D | |
| Ultra-Light Neutron Cannon | Drakh Entire | Neutron Laser | Capital | 335,000 | 1-8/15/30 | 2-16/30/60km | Bypass Interceptors 1D+2 | 4D | |
| Light Neutron Cannon | Drakh Entire | Neutron Laser | Capital | 500,000 | 1-11/23/45 | 2-22/46/90 | Bypass Interceptors 1D+2 | 6D | |
| Medium Neutron Cannon | Drakh Entire | Neutron Laser | Capital | 830,000 | 1-19/38/75 | 2-38/76/150km | Bypass Interceptors 1D+2 | 10D | |
| Heavy Neutron Cannon | Drakh Entire | Neutron Laser | Capital | 1,000,000 | 1-23/45/90 | 2-46/90/180km | Bypass Interceptors 1D+2 | 12D | |
| Improved Heavy Neutron Cannon | Drakh Entire | Neutron Laser | Capital | 1,350,000 | 1-30/60/120 | 2-60/120/240km | Bypass Interceptors 1D+2 | 16D | |
| Electromagnetic Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Shock Cannon | Minbari Federation | Ion Cannon | Capital | 65,000 | 1-2/3/4 | 2-4/6/8km | Ionization | 1D | |
| Electro-Pulse Gun | Minbari Federation | Ion Cannon | Capital | 75,000 | 1-2/3/6 | 2-4/6/12km | Ionization | Special | |
| Burst Beam | Narn Regime | Ion Cannon | Capital | 60,000 | 1-2/4/8 | 2-4/8/16km | Ionization | 2D | |
| Electromagnetic Lash | Lumati | Ion Cannon | Capital | 120,000 | 1-4/8/15 | 2-8/16/30km | Ionization | 4D | |
| Molecular Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Molecular Pulsar | Interstellar Alliance | Energy Weapon | Capital | 350,000 | 1-4/8/15 | 2-8/16/30km | Fire Control: -1D | 5D+2 | |
Qualities
- Antimatter: Antimatter weapons that roll a 6 on their wild die for attack, add 1D extra damage to the damage roll. Also, any wild die that comes up 1 during an attack roll suffers a minus 1D to damage for the damage roll.
- Array: These weapons cannot maintain a weapons lock.
- Bypass Interceptors: Whether they are based on relatively basic laser technologies or more advanced neutron or bioelectric principles, beam weapons rank as the most devastating form of weaponry. These weapons ignore/bypass the target's Interceptors and/or Shields by the listed amount.
Source
- Babylon 5 Ship Builder's Manual (pages 46-65)
- thedemonapostle