Babylon 5 Electromagnetic Weaponry
Electromagnetic Weaponry
[edit]Electromagnetic energy is decidedly difficult to manage into a cohesive weapon. It is erratic, potentially dangerous and extremely short-ranged by all common sciences of today.
There are a few who have come up with abysmally short lived and unremarkable applications of EM energy by the Younger Races, but the most spectacular examples of true electromagnetic mastery is only found in the living ships of the Vorlons. Their technology concerning the creation, manipulation and wielding of electromagnetic energy is a marvel beyond the minds of the 23rd Century.
Other than the minor uses found here, the realm of electromagnetic weaponry is still a work in progress for those still risking experimentation with it.
| Electromagnetic Weaponry | |||||||||
| Name | Origin | Type | Scale | Cost | Space Range | Atmosphere Range | Qualities | Damage | |
| Shock Cannon | Minbari Federation | Ion Cannon | Capital | 65,000 | 1/3/4 | 1-2/6/8km | Ionization | 1D | |
| Electro-Pulse Gun | Minbari Federation | Ion Cannon | Capital | 75,000 | 1/3/6 | 1-2/6/12km | Ionization | Special | |
| Burst Beam | Narn Regime | Ion Cannon | Capital | 60,000 | 1-2/4/8 | 2-4/8/16km | Ionization | 2D | |
| Electromagnetic Lash | Lumati | Ion Cannon | Capital | 120,000 | 1-3/8/15 | 2-6/16/30km | Ionization | 4D | |
Shock Cannon
[edit]- Ionization
The closest thing to a solid advance in true electromagnetic weaponry created by the Minbari, the shock cannon is little more than a fusion cannon armed with a different set of charge accumulators. It projects a blast of wild and short-lived EM energy toward an enemy in the hope that it will cause internal system damage instead of the more permanent damage that a neutron laser or fusion cannon would cause.
- Special: Causes 1D Physical damage and Ionizes 1 control system.
Electro-Pulse Gun
[edit]- Ionization
Unique to the Minbari, the electro-pulse gun emits electromagnetic static that can rip through defensive screening or armor and disrupt an enemy ship’s vital control systems. The effects on a small craft, such as fighter craft is devastating. The weapon unleashes its charge with surprising accuracy, but cannot harm a target in any way other than by frying electrical systems and disabling key components – making the target an easy target for the firing ship’s own escorts.
- Special: Ionizes 1D worth of control systems. This effect is 2D worth on starfighter or lesser scale vessels.
Burst Beam
[edit]- Ionization
A strange place to find an electromagnetic weapon of any sort is in the hands of the commonly destructive and vengeful Narn. Even so, the burst beam is a short-ranged EM pulse emitter that is carried by a stream of energized particles – cutting small holes in an enemy in order to soften a system long enough to let the EM energy rip its circuits apart. Too short of a range for anything but the expedient assault and police cutters of the Regime, the burst beam has become a raider cell favorite for those that can afford it.
- Special: Causes 2D Physical and Ionizes 1D worth of control systems.
Source
[edit]- Babylon 5 Ship Builder's Manual (page 61)
- thedemonapostle