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Babylon 5 The Weapons Systems Master Table: Difference between revisions

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| class="xl65" style="text-align: center; width: 100px;"|4,500
| class="xl65" style="text-align: center; width: 100px;"|4,500
| class="xl65" style="text-align: center; width: 100px;"|1-5/12/25
| class="xl65" style="text-align: center; width: 100px;"|1-5/12/25
| class="xl65" style="text-align: center; width: 100px;"|2-30/70/150km
| class="xl65" style="text-align: center; width: 100px;"|2-10/24/50 km
| class="xl65" style="text-align: center;"|13D+1
| class="xl65" style="text-align: center;"|13D+1
|- height="20" style="height:15.0pt"
|- height="20" style="height:15.0pt"

Revision as of 11:47, 6 September 2017

Ballistic Weaponry
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Light Ballistic Gun Walker 8,000 1-5/12/25 10-500/1,200/2,500m 3 3D+1
Ballistic Gun Starfighter 12,000 1-5/12/25 10-500/1,200/2,500m 3 3D+1
Ballistic Cannon* Capital 60,000 1-15/35/75 2-30/70/150km 1 6D+2
Missile Weaponry
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Standard Missile System Capital 75,000 As Missile As Missile 1 As Missile
Advanced Missile System Capital 200,000 As Missile As Missile 2 As Missile
Fighter Missile Rack Starfighter 30,000 1-15/35/75 10-1,500/3,500/7,500m 1 6D+2
Ballistic Torpedo Launcher Capital 250,000 1-15/35/75 2-30/70/150km 1 12D+2
Ion Torpedo Launcher Capital 350,000 1-15/35/75 2-30/70/150km 1 15D+1
Missile Ammunition
Name Scale Cost Space Range Atmosphere Range Damage
Anti-Fighter Missile Capital 1,250 1-15/35/75 2-30/70/150km 6D
Anti-Ship Missile Capital 1,000 1-15/35/75 2-30/70/150km 6D+2
Flash Missile Capital 3,000 1-15/35/75 2-30/70/150km 10D
Heavy Missile Capital 4,500 1-5/12/25 2-10/24/50 km 13D+1
Multi-Warhead Missile Capital 2,400 1-15/35/75 2-30/70/150km 5D
H.A.R.M. Capital 8,000 1-15/35/75 2-30/70/150km Special
R.M.T.S. Capital 80,000 1-15/35/75 2-30/70/150km 3D+1
Matter Weaponry
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Matter Accelerator Capital 50,000 1-5/12/25 2-10/24/50km 1 5D+2
Matter Cannon Capital 85,000 1-15/35/75 2-30/70/150km 1 9D
Railgun Capital 65,000 1-15/35/75 2-30/70/150km 1 8D
Mass Driver* Death Star 1,500,000 1-15/35/75 2-30/70/150km 1/3 13D+1
Plasma Weaponry
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Light Plasma Gun Walker 10,000 1-5/12/25 10-500/1,200/2,500m 5 3D+1
Light Plasma Cannon Starfighter 45,000 1-5/12/25 10-500/1,200/2,500m 1 3D+1
Medium Plasma Cannon Capital 150,000 1-5/12/25 2-10/24/50km 1 5D
Heavy Plasma Cannon Capital 300,000 1-15/35/75 2-30/70/150km 1 6D+1
Plasma Accelerator Capital 250,000 1-15/35/75 2-30/70/150km 1 8D+1
Plasma Stream Capital 350,000 1-5/12/25 2-10/24/50km 1 6D+2
Fused Plasma Torpedo Launcher* Death Star 1,750,000 1-15/35/75 2-30/70/150km 1/2 5D
Particle Weaponry
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Ultra-Light Particle Gun Speeder 3,000 1-5/12/25 10-500/1,200/2,500m 1 4D+2
Light Particle Gun Starfighter 6,000 1-5/12/25 10-500/1,200/2,500m 1 2D
Particle Gun Starfighter 9,000 1-5/12/25 10-500/1,200/2,500m 1 3D+1
Particle Beam Starfighter 15,000 1-5/12/25 10-500/1,200/2,500m 1 4D
Particle Cannon Capital 120,000 1-5/12/25 2-10/24/50km 1 5D+1
Heavy Particle Cannon Capital 200,000 1-5/12/25 2-10/24/50km 1 9D
Particle Blaster Starfighter 20,000 1-5/12/25 10-500/1,200/2,500m 1 5D+1
Particle Repeater Starfighter 36,000 1-5/12/25 10-500/1,200/2,500m 5 3D+1
Particle Cutter Capital 220,000 1-5/12/25 2-10/24/50km 1 5D
Scattergun Capital 150,000 1-5/12/25 2-10/24/50km 1 5D
Particle Concentrator Capital 125,000 1-15/35/75 2-30/70/150km 1 3D+1
Pulse Weaponry
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Ultra-Light Pulse Cannon Starfighter 20,000 1-5/12/25 10-500/1,200/2,500m 3 2D
Light Pulse Cannon Starfighter 29,000 1-5/12/25 10-500/1,200/2,500m 4 3D+1
Medium Pulse Cannon Starfighter 62,000 1-5/12/25 10-500/1,200/2,500m 4 6D+2
Heavy Pulse Cannon Capital 420,000 1-15/35/75 2-30/70/150km 4 6D+2
Uni-Pulse Cannon Starfighter 25,000 1-5/12/25 10-500/1,200/2,500m 1 5D+1
Gatling Pulse Cannon Starfighter 110,000 1-5/12/25 10-500/1,200/2,500m 1 10D
Laser Weaponry
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Light Laser Cannon Starfighter 40,000 1-5/12/25 10-500/1,200/2,500m 1 6D+2
Medium Laser Cannon Capital 250,000 1-15/35/75 2-30/70/150km 1 5D
Heavy Laser Cannon Capital 650,000 1-15/35/75 2-30/70/150km 1 10D
Battle Laser Capital 1,000,000 1-15/35/75 2-30/70/150km 1 20D
Combat Laser Capital 120,000 1-5/12/25 2-10/24/50km 1 5D
Laser/Pulse Array Capital 300,000 1-15/35/75 2-30/70/150km 1 6D+2
Harmonic Weaponry
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Light Harmonic Laser Capital 400,000 1-15/35/75 2-30/70/150km 1 3D+1
Medium Harmonic Laser Capital 600,000 1-15/35/75 2-30/70/150km 1 6D+2
Heavy Harmonic Laser Capital 900,000 1-15/35/75 2-30/70/150km 1 10D
Focused Harmonic Laser Capital 1,200,000 1-15/35/75 2-30/70/150km 1 16D+2
Energic Trauma Weaponry
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Energy Mine Launcher Capital 380,000 1-15/35/75 2-30/70/150km 3 6D+2
Pulsar Mine Launcher Capital 450,000 1-15/35/75 2-30/70/150km 3 6D+2
Packet Torpedo Launcher Capital 180,000 1-5/12/25 2-10/24/50km 1 8D+1
Solar Cannon Capital 750,000 1-5/12/25 2-10/24/50km 1 15D
Mag Gun Capital 1,000,000 1-15/35/75 2-30/70/150km 3 16D+2
Fusion Bomb* Death Star 950,000 1-5/12/25 2-10/24/50km 1 8D+1
Gravitic Weaponry
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Graviton Pulsar Capital 190,000 1-5/12/25 2-10/24/50km 1 5D
Grav Cannon Capital 850,000 1-15/35/75 2-30/70/150km 1 13D+1
Graviton Beam Capital 600,000 1-15/35/75 2-30/70/150km 1 10D
Gravitic Lance Capital 1,100,000 1-15/35/75 2-30/70/150km 4 8D+1
Graviton Shifter Capital 800,000 1-5/12/25 2-10/24/50km 1 Special
Gravitic Mine Launcher* Capital 300,000 1-15/35/75 2-30/70/150km 1 10D
Antimatter Weaponry
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Antimatter Converter Capital 220,000 1-5/12/25 2-10/24/50km 1 3D+1
Light Antiproton Gun Starfighter 24,000 1-5/12/25 10-500/1,200/2,500m 3 3D+1
Antiproton Gun Starfighter 38,000 1-5/12/25 10-500/1,200/2,500m 3 6D+2
Antimatter Cannon Capital 600,000 1-5/12/25 2-10/24/50km 1 6D+2
Antimatter Shredder Capital 1,200,000 1-5/12/25 2-10/24/50km 5 5D
Antimatter Torpedo Launcher Capital 320,000 1-15/35/75 2-30/70/150km 1 6D+2
Neutron Energy
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Light Fusion Cannon Starfighter 40,000 1-5/12/25 10-500/1,200/2,500m 1 6D+2
Fusion Cannon Capital 60,000 1-5/12/25 2-10/24/50km 1 6D+2
Neutron Laser Cannon Capital 750,000 1-15/35/75 2-10/24/50km 1 16D+2
Improved Neutron Laser Cannon Capital 1,000,000 1-15/35/75 2-30/70/150km 1 20D
Electromagnetic Weaponry
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Shock Cannon Starfighter 65,000 1-5/12/25 10-500/1,200/2,500m 1 3D+1
Electro-Pulse Gun Varies 75,000 1-5/12/25 10-500/1,200/2,500m 1 Special
Burst Beam Starfighter 60,000 1-5/12/25 10-500/1,200/2,500m 1 6D+2
Molecular Weaponry
Name Scale Cost Space Range Atmosphere Range Rate of Fire Damage
Molecular Pulsar Capital 350,000 1-5/12/25 2-10/24/50km 3 6D+2

Source:

  • Babylon 5 Ship Builder's Manual (pages 46-65)
  • thedemonapostle