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Nephilim "Hyrda" Cruiser: Difference between revisions

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[[File:Nephilim Hydra Cruiser.jpg|thumb|500px|right]]
[[File:Nephilim Hydra Cruiser.jpg|thumb|500px|right]]


'''Name''': Hydra<br />'''Craft''': Nephilim Hydra Cruiser<br />'''Type''': Cruiser<br />'''Scale''': capital<br />'''Length''': 750 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 5,600; skeleton: 560/+10<br />'''Passengers''': 1,400 & 130 prisoners<br />'''Cargo Capacity''': 51,200 metric tons<br />'''Consumables''': 36 weeks<br />'''Jump Drive''': x1<br />'''Jump Drive Backup''': x10<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+1<br />'''Space''': 1<br />'''Atmosphere''': 210; 600 km/h <br />'''Hull''': 9D<br />'''Shields''': 3D+2<br />'''Sensors'''
'''Name''': Hydra<br />'''Craft''': Nephilim Hydra Cruiser<br />'''Type''': Cruiser<br />'''Scale''': capital<br />'''Length''': 750 meters<br />'''Skill''': capital ship pilot<br />'''Crew''': 5,600; skeleton: 560/+10<br />'''Passengers''': 1,400 & 130 prisoners<br />'''Cargo Capacity''': 51,200 metric tons<br />'''Consumables''': 36 weeks<br />'''Jump Drive''': x1<br />'''Jump Drive Backup''': x10<br />'''Nav Computer''': yes<br />'''Maneuverability''': 1D+2<br />'''Space''': 1<br />'''Atmosphere''': 210; 600 km/h <br />'''Hull''': 12D+2<br />'''Shields''': 3D+1<br />'''Sensors'''
*Passive: 70/1D+2
*Passive: 60 / 1D+1
*Scan: 140/3D
*Scan: 120 / 3D
*Search: 210/4D+2
*Search: 240 / 4D+1
*Focus: 7/7D
*Focus: 6 / 6D
'''Weapons'''
'''Weapons'''
*'''10 Standard Masers'''
*'''10 Standard Masers'''
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*Shield Regenerator (x1.5): This accessory Increases the vehicle's shield regeneration rate by 1.5 times.
*Shield Regenerator (x1.5): This accessory Increases the vehicle's shield regeneration rate by 1.5 times.
*Escape Pod x70
*Escape Pod x70
*Areal Shield Generator (Bridge - Crew, Life-Support; 2D+2 Starfighter scale shields)
*Areal Shield Generator (Bridge - Crew, Life-Support; 2D Starfighter scale shields)


'''Notes''':
'''Notes''':

Latest revision as of 19:03, 7 July 2017

Name: Hydra
Craft: Nephilim Hydra Cruiser
Type: Cruiser
Scale: capital
Length: 750 meters
Skill: capital ship pilot
Crew: 5,600; skeleton: 560/+10
Passengers: 1,400 & 130 prisoners
Cargo Capacity: 51,200 metric tons
Consumables: 36 weeks
Jump Drive: x1
Jump Drive Backup: x10
Nav Computer: yes
Maneuverability: 1D+2
Space: 1
Atmosphere: 210; 600 km/h
Hull: 12D+2
Shields: 3D+1
Sensors

  • Passive: 60 / 1D+1
  • Scan: 120 / 3D
  • Search: 240 / 4D+1
  • Focus: 6 / 6D

Weapons

  • 10 Standard Masers
Fire Arc: Gun Barbette x10 (Starboard Wide x1, Portside Wide x1, Forward Wide x1, Aft Hemisphere x1, Starboard Aft Wide x2, Portside Aft Wide x2, Aft Wide x2; Maser)
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range: 100-1,000/2,000/4,000m
Rate of fire: ¼
Damage: 8D
  • 4 Medusa Image Recognition Missile Bays
Fire Arc: Starboard Aft Wide x1, Portside Aft Wide x1, Starboard Hemisphere x1, Portside Hemisphere x1
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-40/60/80
Atmosphere Range: 100-4,000/6,000/8,000m
Rate of fire: 3
Ammo: 50 missile per bay
Damage: 5D
  • 2 Capship Missile Tubes
Fire Arc: Forward Narrow
Crew: 1
Scale: death star
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-50/100/150
Atmosphere Range: 2-100/200/300km
Rate of fire: 6
Ammo: 25 missiles per tube
Damage: 7D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -2D

Gear:

  • Matter/Antimatter Reactor
  • Akwende Drive: Primary FTL Drive.
  • Morvan Drive: Secondary FTL Drive.
  • External Docking Port x2
  • Apprehension Module: The ship may hold up to 130 prisoners for maximum security transport.
  • Hospital Module: The ship may treat up to 52 injured characters simultaneously.
  • Ramscoop
  • Phase Shields: While active the ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its shields (such as Anti-Matter Guns or torpedoes).
  • Backup Sensor Array
  • Backup Communications Array
  • Shield Regenerator (x1.5): This accessory Increases the vehicle's shield regeneration rate by 1.5 times.
  • Escape Pod x70
  • Areal Shield Generator (Bridge - Crew, Life-Support; 2D Starfighter scale shields)

Notes:

  • This craft has weak points around its Bridge and Engines. Until the craft's Life-Support System and Engines are destroyed, it receives a General 1/4 Damage Reduction bonus.

Description: This Alien ship is a bit larger than a Confed cruiser, although size is not necessarily an indication of quality. More to the point is that the Hydra's anti-ship armament is also superior. It carries numerous Maser turrets and a hefty supply of missiles. Its shields and armor are of moderate strength.

There are shield emitters for the engines and bridge.

Source: