Nephilim "Hyrda" Cruiser

Name: Hydra
Craft: Nephilim Hydra Cruiser
Type: Cruiser
Scale: capital
Length: 750 meters
Skill: capital ship pilot
Crew: 5,600; skeleton: 560/+10
Passengers: 1,400 & 130 prisoners
Cargo Capacity: 51,200 metric tons
Consumables: 36 weeks
Jump Drive: x1
Jump Drive Backup: x10
Nav Computer: yes
Maneuverability: 1D+2
Space: 1
Atmosphere: 210; 600 km/h
Hull: 12D+2
Shields: 3D+1
Sensors
- Passive: 60 / 1D+1
- Scan: 120 / 3D
- Search: 240 / 4D+1
- Focus: 6 / 6D
Weapons
- 10 Standard Masers
- Fire Arc: Gun Barbette x10 (Starboard Wide x1, Portside Wide x1, Forward Wide x1, Aft Hemisphere x1, Starboard Aft Wide x2, Portside Aft Wide x2, Aft Wide x2; Maser)
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-10/20/40
Atmosphere Range: 100-1,000/2,000/4,000m
Rate of fire: ¼
Damage: 8D
- 4 Medusa Image Recognition Missile Bays
- Fire Arc: Starboard Aft Wide x1, Portside Aft Wide x1, Starboard Hemisphere x1, Portside Hemisphere x1
Crew: 1
Scale: starfighter
Skill: starship gunnery
Fire Control: 3D
Space Range: 1-40/60/80
Atmosphere Range: 100-4,000/6,000/8,000m
Rate of fire: 3
Ammo: 50 missile per bay
Damage: 5D
- 2 Capship Missile Tubes
- Fire Arc: Forward Narrow
Crew: 1
Scale: death star
Skill: capital ship gunnery
Fire Control: 3D
Space Range: 1-50/100/150
Atmosphere Range: 2-100/200/300km
Rate of fire: 6
Ammo: 25 missiles per tube
Damage: 7D
- Electronic Counter Measure Module
- Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -2D
Gear:
- Matter/Antimatter Reactor
- Akwende Drive: Primary FTL Drive.
- Morvan Drive: Secondary FTL Drive.
- External Docking Port x2
- Apprehension Module: The ship may hold up to 130 prisoners for maximum security transport.
- Hospital Module: The ship may treat up to 52 injured characters simultaneously.
- Ramscoop
- Phase Shields: While active the ship becomes immune to all forms of damage provided it is not hit by anything that can bypass its shields (such as Anti-Matter Guns or torpedoes).
- Backup Sensor Array
- Backup Communications Array
- Shield Regenerator (x1.5): This accessory Increases the vehicle's shield regeneration rate by 1.5 times.
- Escape Pod x70
- Areal Shield Generator (Bridge - Crew, Life-Support; 2D Starfighter scale shields)
Notes:
- This craft has weak points around its Bridge and Engines. Until the craft's Life-Support System and Engines are destroyed, it receives a General 1/4 Damage Reduction bonus.
Description: This Alien ship is a bit larger than a Confed cruiser, although size is not necessarily an indication of quality. More to the point is that the Hydra's anti-ship armament is also superior. It carries numerous Maser turrets and a hefty supply of missiles. Its shields and armor are of moderate strength.
There are shield emitters for the engines and bridge.
Source:
- Wing Commander Encyclopedia: Hydra-class cruiser
- The Wing Commander Role Playing Game (pages 412-413)
- thedemonapostle