*Cluster Fighter. Any three Skates may merge together to form a single Skate-B, Skate-T or Skate-M (the choice of which is at the GM's discretion).
*Cluster Fighter. Any three Skates may merge together to form a single Skate-B, Skate-T or Skate-M (the choice of which is at the GM's discretion).
=='''Skate-B'''==
'''Description''': Another common Alien cluster ship is the Skate family. Individual Skate ships cluster together in trios. When separated, each individual ship will be identified on a radar screen as simply "Skate." When acting in combined form, the cluster will be identified by the cluster's specialty configuration -- Skate B's are configured for bombing runs, Skate M's for laying mines, and Skate T's for launching Torpedoes. Separately, the individual ships are capable interceptors.
*Auto-Repair System: Adds 5D to all repair checks.
*External Docking Port x2
'''Notes'''
*'''Clustered Fighter''': This craft is formed from three individual Skate Interceptors, which dock with one another when the GM decides to have them do so. The docked fighter will have the statistics as outlined above; the effects of the equipment of the individual fighters are '''not''' cumulative. The GM will need to keep track of which individual Skate is affected when any damage is applied to the craft, when this craft is hit, they must roll 1d10; the damage is applied to the first Skate on 1-3, the second on 4-6, the third on 7-9, and all three (dividing the damage by three and rounding up) on 0. The cluster is broken back up into individual Skates either when any one of them is destroyed or when the GM decides to have them undock.
*Auto-Repair System: Adds 5D to all repair checks.
*External Docking Port x2
'''Notes'''
*'''Clustered Fighter''': This craft is formed from three individual Skate Interceptors, which dock with one another when the GM decides to have them do so. The docked fighter will have the statistics as outlined above; the effects of the equipment of the individual fighters are '''not''' cumulative. The GM will need to keep track of which individual Skate is affected when any damage is applied to the craft, when this craft is hit, they must roll 1d10; the damage is applied to the first Skate on 1-3, the second on 4-6, the third on 7-9, and all three (dividing the damage by three and rounding up) on 0. The cluster is broken back up into individual Skates either when any one of them is destroyed or when the GM decides to have them undock.
*Auto-Repair System: Adds 5D to all repair checks.
*External Docking Port x2
'''Notes'''
*'''Clustered Fighter''': This craft is formed from three individual Skate Interceptors, which dock with one another when the GM decides to have them do so. The docked fighter will have the statistics as outlined above; the effects of the equipment of the individual fighters are '''not''' cumulative. The GM will need to keep track of which individual Skate is affected when any damage is applied to the craft, when this craft is hit, they must roll 1d10; the damage is applied to the first Skate on 1-3, the second on 4-6, the third on 7-9, and all three (dividing the damage by three and rounding up) on 0. The cluster is broken back up into individual Skates either when any one of them is destroyed or when the GM decides to have them undock.
=='''Description'''==
Another common Alien cluster ship is the Skate family. Individual Skate ships cluster together in trios. When separated, each individual ship will be identified on a radar screen as simply "Skate." When acting in combined form, the cluster will be identified by the cluster's specialty configuration -- Skate B's are configured for bombing runs, Skate M's for laying mines, and Skate T's for launching Torpedoes. Separately, the individual ships are capable interceptors.
*The Wing Commander Role Playing Game (pages 310-312)
*The Wing Commander Role Playing Game (pages 310-311)
*thedemonapostle
*thedemonapostle
Latest revision as of 18:25, 7 July 2017
Name: Skate Craft: Nephilim Skate Interceptor Type: Interceptor Scale: starfighter Length: 15 meters (estimated) Skill: starfighter pilot Crew: 1 Cargo Capacity: 200 kg Consumables: 8 days Jump Drive: x1 Nav Computer: yes Maneuverability: 4D+2 Space: 12 Atmosphere: 450; 1,300 km/h Hull: 2D Shields: 1D+2 Sensors
Passive: 40 / 1D
Scan: 80 / 2D
Search: 160 / 3D
Focus: 4 / 4D
Weapons
2 Light Burst Maser
Fire Arc: Forward Narrow Crew: 1 Scale: walker Skill: starship gunnery Fire Control: 2D Space Range: 1-13/25/50 Atmosphere Range: 100-1,300/2,500/5,000m Rate of fire: 5 Damage: 3D
Electronic Counter Measure Module
Fire Arc: all Crew: 1 Skill: sensors Space Range: 1-13/25/50 Atmosphere Range: 1-25/50/100km Effects: Enemy Sensors and Fire Control -2D
Gear:
Akwende Drive
Matter/Antimatter Power Plant
Auto-Repair System: Adds 5D to all repair checks.
External Docking Port x2
Notes
Cluster Fighter. Any three Skates may merge together to form a single Skate-B, Skate-T or Skate-M (the choice of which is at the GM's discretion).
Description: Another common Alien cluster ship is the Skate family. Individual Skate ships cluster together in trios. When separated, each individual ship will be identified on a radar screen as simply "Skate." When acting in combined form, the cluster will be identified by the cluster's specialty configuration -- Skate B's are configured for bombing runs, Skate M's for laying mines, and Skate T's for launching Torpedoes. Separately, the individual ships are capable interceptors.