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Nephilim "Skate" Interceptor: Difference between revisions

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[[File:Skate Interceptor 1.png|thumb|500px|right]]
[[File:Skate Interceptor 1.png|thumb|500px|right]]
[[File:Skate Interceptor.jpg|thumb|500px|right]]
 
=='''Skate'''==
'''Name''': Skate<br />'''Craft''': Nephilim Skate Interceptor<br />'''Type''': Interceptor<br />'''Scale''': starfighter<br />'''Length''': 15 meters (estimated)<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': 200 kg<br />'''Consumables''': 8 days<br />'''Jump Drive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 4D+2<br />'''Space''': 12<br />'''Atmosphere''': 450; 1,300 km/h <br />'''Hull''': 2D<br />'''Shields''': 1D+2<br />'''Sensors'''
'''Name''': Skate<br />'''Craft''': Nephilim Skate Interceptor<br />'''Type''': Interceptor<br />'''Scale''': starfighter<br />'''Length''': 15 meters (estimated)<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': 200 kg<br />'''Consumables''': 8 days<br />'''Jump Drive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 4D+2<br />'''Space''': 12<br />'''Atmosphere''': 450; 1,300 km/h <br />'''Hull''': 2D<br />'''Shields''': 2D+1<br />'''Sensors'''
*Passive: 40 / 1D
*Passive: 40/1D
*Scan: 80 / 2D
*Scan: 80/2D
*Search: 160 / 3D
*Search: 120/3D
*Focus: 4 / 4D
*Focus: 4/4D
'''Weapons'''
'''Weapons'''
*'''2 Light Burst Maser'''
*'''2 Light Burst Maser'''
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*Cluster Fighter. Any three Skates may merge together to form a single Skate-B, Skate-T or Skate-M (the choice of which is at the GM's discretion).
*Cluster Fighter. Any three Skates may merge together to form a single Skate-B, Skate-T or Skate-M (the choice of which is at the GM's discretion).


=='''Skate-B'''==
'''Description''': Another common Alien cluster ship is the Skate family. Individual Skate ships cluster together in trios. When separated, each individual ship will be identified on a radar screen as simply "Skate." When acting in combined form, the cluster will be identified by the cluster's specialty configuration -- Skate B's are configured for bombing runs, Skate M's for laying mines, and Skate T's for launching Torpedoes. Separately, the individual ships are capable interceptors.
'''Name''': Skate-B<br />'''Craft''': Nephilim Skate-B Anti-Bomber<br />'''Type''': Anti-Bomber Cluster Configuration<br />'''Scale''': starfighter<br />'''Length''': 15 meters (estimated) (three individual Skate Interceptors)<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Passengers''': 2<br />'''Cargo Capacity''': 200 kg x3<br />'''Consumables''': 8 days<br />'''Jump Drive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D+2<br />'''Space''': 4<br />'''Atmosphere''': 280; 800 km/h <br />'''Hull''': 4D<br />'''Shields''': 3D<br />'''Sensors'''
*Passive: 40/1D
*Scan: 80/2D
*Search: 120/3D
*Focus: 4/4D
'''Weapons'''
*'''2 Light Burst Maser'''
: Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-13/25/50<br />Atmosphere Range: 100-1,300/2,500/5,000m<br />Rate of fire: 5<br />Damage: 3D
*'''Standard Masers'''
: Fire Arc: Gun Turret x1 (Aft Over-the-Shoulder)<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-10/20/40<br />Atmosphere Range: 100-1,000/2,000/4,000m<br />Rate of fire: 1/4<br />Damage: 8D
*'''Proteus Swarmer Missile'''
: Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-30/60/180<br />Atmosphere Range: 100-3,000/6,000/18,000m<br />Rate of fire: 3<br />Ammo: Triple Light Ordnance Hardpoint x1<br />Damage: 3D+2
*'''Electronic Counter Measure Module'''
:Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -2D
*'''Enhanced Countermeasure Pod Dispenser '''
:Fire Arc: aft<br />Crew: 1<br />Scale: starfighter<br />Skill: sensors<br />Fire Control: 2D<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Ammo: 3<br />Rate of fire: 1<br />Effects: Enemy Sensors & Fire Control -2D
 
'''Gear''':
*Akwende Drive
*Matter/Antimatter Power Plant
*Auto-Repair System: Adds 5D to all repair checks.
*External Docking Port x2
 
'''Notes'''
*'''Clustered Fighter''': This craft is formed from three individual Skate Interceptors, which dock with one another when the GM decides to have them do so. The docked fighter will have the statistics as outlined above; the effects of the equipment of the individual fighters are '''not''' cumulative. The GM will need to keep track of which individual Skate is affected when any damage is applied to the craft, when this craft is hit, they must roll 1d10; the damage is applied to the first Skate on 1-3, the second on 4-6, the third on 7-9, and all three (dividing the damage by three and rounding up) on 0. The cluster is broken back up into individual Skates either when any one of them is destroyed or when the GM decides to have them undock.
 
=='''Skate-T'''==
'''Name''': Skate-T<br />'''Craft''': Nephilim Skate-T Torpedo Bomber<br />'''Type''': Torpedo Bomber Cluster Configuration<br />'''Scale''': starfighter<br />'''Length''': 15 meters (estimated) (three individual Skate Interceptors)<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': 200 kg x3<br />'''Consumables''': 8 days<br />'''Jump Drive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D+2<br />'''Space''': 4<br />'''Atmosphere''': 280; 800 km/h <br />'''Hull''': 4D<br />'''Shields''': 3D<br />'''Sensors'''
*Passive: 40/1D
*Scan: 80/2D
*Search: 120/3D
*Focus: 4/4D
'''Weapons'''
*'''2 Light Burst Masers'''
: Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-13/25/50<br />Atmosphere Range: 100-1,300/2,500/5,000m<br />Rate of fire: 5<br />Damage: 3D
*'''Standard Maser'''
: Fire Arc: Gun Turret x1 (Aft Over-the-Shoulder)<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-10/20/40<br />Atmosphere Range: 100-1,000/2,000/4,000m<br />Rate of fire: 1/4<br />Damage: 8D
*'''Poseidon Torpedo'''
: Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: capital<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 1-25/50/180<br />Atmosphere Range: 2-50/100/360km<br />Rate of fire: 7<br />Ammo: Heavy Ordnance Hardpoint x1<br />Damage: 3D+1
*'''Electronic Counter Measure Module'''
:Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -2D
*'''Enhanced Countermeasure Pod Dispenser '''
:Fire Arc: aft<br />Crew: 1<br />Scale: starfighter<br />Skill: sensors<br />Fire Control: 3D<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Ammo: 3<br />Rate of fire: 1<br />Effects: Enemy Sensors & Fire Control -2D
 
'''Gear''':
*Akwende Drive
*Matter/Antimatter Power Plant
*Auto-Repair System: Adds 5D to all repair checks.
*External Docking Port x2
 
'''Notes'''
*'''Clustered Fighter''': This craft is formed from three individual Skate Interceptors, which dock with one another when the GM decides to have them do so. The docked fighter will have the statistics as outlined above; the effects of the equipment of the individual fighters are '''not''' cumulative. The GM will need to keep track of which individual Skate is affected when any damage is applied to the craft, when this craft is hit, they must roll 1d10; the damage is applied to the first Skate on 1-3, the second on 4-6, the third on 7-9, and all three (dividing the damage by three and rounding up) on 0. The cluster is broken back up into individual Skates either when any one of them is destroyed or when the GM decides to have them undock.
 
=='''Skate-M'''==
'''Name''': Skate-M<br />'''Craft''': Nephilim Skate-M Mine-Layer<br />'''Type''': Mine-Layer Cluster Configuration<br />'''Scale''': starfighter<br />'''Length''': 15 meters (estimated) (three individual Skate Interceptors)<br />'''Skill''': starfighter pilot<br />'''Crew''': 1<br />'''Cargo Capacity''': 200 kg x3<br />'''Consumables''': 8 days<br />'''Jump Drive''': x1<br />'''Nav Computer''': yes<br />'''Maneuverability''': 3D+2<br />'''Space''': 4<br />'''Atmosphere''': 280; 800 km/h <br />'''Hull''': 4D<br />'''Shields''': 3D<br />'''Sensors'''
*Passive: 40/1D
*Scan: 80/2D
*Search: 120/3D
*Focus: 4/4D
'''Weapons'''
*'''2 Light Burst Masers'''
: Fire Arc: Forward Narrow<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 2D<br />Space Range: 1-13/25/50<br />Atmosphere Range: 100-1,300/2,500/5,000m<br />Rate of fire: 5<br />Damage: 3D
*'''Charybdis Mines'''
: Fire Arc: Aft Narrow<br />Crew: 1<br />Scale: walker<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 0<br />Atmosphere Range: 0<br />Rate of fire: 3<br />Ammo: Quint (5) Light Ordnance Hardpoint x1<br />Damage: 9D
*'''Scylla Cluster Mines'''
: Fire Arc: Aft Narrow<br />Crew: 1<br />Scale: starfighter<br />Skill: starship gunnery<br />Fire Control: 3D<br />Space Range: 0<br />Atmosphere Range: 0<br />Rate of fire: 3<br />Ammo: Light Ordnance Hardpoint x1<br />Damage: 9D
*'''Electronic Counter Measure Module'''
:Fire Arc: all<br />Crew: 1<br />Skill: sensors<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Effects: Enemy Sensors and Fire Control -2D
*'''Enhanced Countermeasure Pod Dispenser '''
:Fire Arc: aft<br />Crew: 1<br />Scale: starfighter<br />Skill: sensors<br />Fire Control: 3D<br />Space Range: 1-13/25/50<br />Atmosphere Range: 1-25/50/100km<br />Ammo: 3<br />Rate of fire: 1<br />Effects: Enemy Sensors & Fire Control -2D
 
'''Gear''':
*Akwende Drive
*Matter/Antimatter Power Plant
*Auto-Repair System: Adds 5D to all repair checks.
*External Docking Port x2
 
'''Notes'''
*'''Clustered Fighter''': This craft is formed from three individual Skate Interceptors, which dock with one another when the GM decides to have them do so. The docked fighter will have the statistics as outlined above; the effects of the equipment of the individual fighters are '''not''' cumulative. The GM will need to keep track of which individual Skate is affected when any damage is applied to the craft, when this craft is hit, they must roll 1d10; the damage is applied to the first Skate on 1-3, the second on 4-6, the third on 7-9, and all three (dividing the damage by three and rounding up) on 0. The cluster is broken back up into individual Skates either when any one of them is destroyed or when the GM decides to have them undock.
 
=='''Description'''==
 
Another common Alien cluster ship is the Skate family. Individual Skate ships cluster together in trios. When separated, each individual ship will be identified on a radar screen as simply "Skate." When acting in combined form, the cluster will be identified by the cluster's specialty configuration -- Skate B's are configured for bombing runs, Skate M's for laying mines, and Skate T's for launching Torpedoes. Separately, the individual ships are capable interceptors.


=='''Source'''==
'''Source'''
*[http://www.wcnews.com/wcpedia/Skate Wing Commander Encyclopedia: Skate]
*[http://www.wcnews.com/wcpedia/Skate Wing Commander Encyclopedia: Skate]
*The Wing Commander Role Playing Game (pages 310-312)
*The Wing Commander Role Playing Game (pages 310-311)
*thedemonapostle
*thedemonapostle

Latest revision as of 18:25, 7 July 2017

Name: Skate
Craft: Nephilim Skate Interceptor
Type: Interceptor
Scale: starfighter
Length: 15 meters (estimated)
Skill: starfighter pilot
Crew: 1
Cargo Capacity: 200 kg
Consumables: 8 days
Jump Drive: x1
Nav Computer: yes
Maneuverability: 4D+2
Space: 12
Atmosphere: 450; 1,300 km/h
Hull: 2D
Shields: 1D+2
Sensors

  • Passive: 40 / 1D
  • Scan: 80 / 2D
  • Search: 160 / 3D
  • Focus: 4 / 4D

Weapons

  • 2 Light Burst Maser
Fire Arc: Forward Narrow
Crew: 1
Scale: walker
Skill: starship gunnery
Fire Control: 2D
Space Range: 1-13/25/50
Atmosphere Range: 100-1,300/2,500/5,000m
Rate of fire: 5
Damage: 3D
  • Electronic Counter Measure Module
Fire Arc: all
Crew: 1
Skill: sensors
Space Range: 1-13/25/50
Atmosphere Range: 1-25/50/100km
Effects: Enemy Sensors and Fire Control -2D

Gear:

  • Akwende Drive
  • Matter/Antimatter Power Plant
  • Auto-Repair System: Adds 5D to all repair checks.
  • External Docking Port x2

Notes

  • Cluster Fighter. Any three Skates may merge together to form a single Skate-B, Skate-T or Skate-M (the choice of which is at the GM's discretion).

Description: Another common Alien cluster ship is the Skate family. Individual Skate ships cluster together in trios. When separated, each individual ship will be identified on a radar screen as simply "Skate." When acting in combined form, the cluster will be identified by the cluster's specialty configuration -- Skate B's are configured for bombing runs, Skate M's for laying mines, and Skate T's for launching Torpedoes. Separately, the individual ships are capable interceptors.

Source